[PBH Log 2] Hiding the Catbutt
2023/08/28
A ton of visual updates this week! Here's how it looks so far:
Temporarily added the mosaic shader because he naked
--- Basic player animation! ---
Personally it was the most challenging part of development this week. I've done some rough frame by frame animations in the past, but animating something presentable for a game? That's a different story.
Here's my first pass:
My goal is to make it a silly and slightly nightmarish game, so tried to see how it looked if I made him overly twinky lol. Looking back on it, I could say it was more distracting and given that I want the player to focus on the bullets, I think it wouldn't be that worth putting the extra effort on this part.
I will likely do another pass for the next update to give him clothes lol
--- Other visual updates! ---
The other main visual change are peanut butter bullets! It took a bit to find a nice looking color scheme that didn't look like a flame.
Other sprite updates would be background floor tiles, hearts (cat shaped), and the center table.
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Next Update Goals
I'd say I'm close to the halfway mark for Milestone 2!
--- Godot Icon??? ---
This will be converted into a throwable bag of peanuts by next update. I promise it'll make sense narratively
--- Polishing character sprites ---
I will polish/draw up dialogue character portraits for all characters in the game and try to have a basic eating animation for the three peanut emitters.
--- More hell patterns ---
Will see if I can show more patterns next week since I've got some interesting ones like this one:
Peanut shaped!
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That'll be all for this week! Thanks for reading!








