Bonus Rip! [07/10/2024]
Another Stickerbrush
Season 4 Episode 1 Featured on: Now That's What I Call Quality! 2
Ripped by pedipanol
Surprise!
I was feeling a bit bad over how long Week 4 ~ Wanting to Funk the Truth was taking to come out, but wasn't quite sure what I could do to make up for it: I've been a bit bad at planning my posts ahead of time, so I couldn't really throw out a Character's Archives post or something along those lines out just yet. But I figured its best to return back to basics and do things the way I did back on the blog's first year: Put out a shorter, more concise post out of schedule! Can you believe I used to do this stuff DAILY?!
Another Stickerbrush is a rip with a very simple appeal, a rip you can pretty much already know is S tier through just looking at its name, thumbnail, and ripper. To some, that may not be immediately obvious, but back on Viva la Robocop and Thwâmpröck Desert, I wrote about how there are certain very bizarre games held in incredibly high regard by the chiptune community for the ambitious soundscapes they contain contrary to what you'd expect on the surface. Be it Robocop, Solstice, Plok!, Pictionary or indeed The Smurfs, true gems can come in the most bizarre packages possible, all thanks to the work of the incredible composers and sound engineers working on these projects. And sitting right alongside treasured names like Tim Follin, David Wise, Naoki Kodaka and more, is one Alberto José González.
The composer of games such as The Smurfs on Game Boy and... The Smurfs on NES - which was featured on here way back with The SiIvaGunner Smurfs Collab! While perhaps not as well known to the mainstream eye as Follin or Wise, González's work is revered in chiptune spaces for reasons that I hope Another Stickerbrush alone make obvious: There's a spaciness, a perfect implementation of a dreamy reverb, found in so much of his work for The Smurfs games in particular, that sticks with you unlike anything else you can find on the Game Boy. And sure enough, ripper pedipanol is one of those chiptune artists well aware of Gonzáles' work, and one who's deeply talented in the art of chiptune herself! I've covered her on here before with Beautiful! ~ Curveball of Sean Kingston, which was another rip utilizing the sound of a rather obscure and out-there game, but pedipanol - aka Saria Lemes - is absolutely the real deal, having done substantial work on indie games such as Yokai Inn and Evertried, in the years since her time on SiIvaGunner. From Season 1 to Season 6, she was contributing bangers just like Another Stickerbrush left and right and showing just how many sides there are to the world of chiptune.
So I said at the post's beginning, and with all of that additional knowledge in mind, this is the kind of rip that you're able to just SENSE is going to be a banger - with the cherry on top being the choice to rearrange Stickerbrush Symphony in particular. Its one of the most classic, revered pieces of old-school VGM out there, one I've covered many times on here before, be it with toonlink's Stickerbrush Queen, or eva "hawk tuah" twin's Sable's Stickerbrush, or l4ureleye's Sidelined Symphony, or eg_9371' Satinpanties Symphony, or wheel able's Stickerbrush State of Mind...like with The Smurfs games, or Robocop, or all the other silly examples I listed above, there are certain core pieces of the chiptune community that feel ever-present, ever-enduring, forever to be cherished by members old and new - some of the rips listed above are pushing 8 years old, Another Stickerbrush is sitting at 5 years old, and we're still getting rips of the tune made today. It's like a recurring ritual, a historic anthem for all the atmosphere that video game music can instill without a single live instrument employed: the magic of video gaming's bleeps and bloops, distilled into its purest form.
Another Stickerbrush is one in the line of many, yet done with the finesse of an amazing chiptune artist in the sound of one of the medium's forgotten greats. There's very little I can say about it that the tune itself doesn't already convey: So I suggest just hitting play and letting the sounds wash over you.












