#Project: Start of Persuasive Games
To learn more about programming and also because I didn't think the offer op projects was really great this semesterI chose to sign up for the Persuasive Games project. This semester I will work on an individual project, which will be a true challenge for my self directed learning skills. I will have to make sure that I meet up with other students and regularly ask for feedback and help.
The design challenges (from project description): In this project, you will design a game or playful activity that lures a person in (how do you design something that evokes curiosity and persuade people tostart playing?), engages them fully (how do you motivate people to persist inan activity and become fully engrossed by it?) and through play changes theirattitude. How to design for attitude change is also still very much an openquestion. Should the message be overt or covert, explicit or allegorical, emerging from playful mechanics, etc.
At the introduction lecture of the project we were shown some cool persuasive games which give you a quite sophisticated and empathic insight in different ways of thinking, around the world. Some of these example games were:
Cutthroat Capitalism: The Game (archive.wired.com/special_multimedia/2009/cutthroatCapitalismTheGame)
The Best Amendment: (www.molleindustria.org/the-best-amendment/)
This War Of Mine: (www.11bitstudios.com/games/16/this-war-of-mine)
Personally I think that miscommunication and misunderstanding of others is one of the bigger causes of trouble in the world. Making a persuasive game that helps people understand different perspectives in complicated situations is a way for designers to actually make the world a better place. This is why I am so excited to start this project!












