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Danny Phantom in: The G.A.M.E. Demo V. 0.1 Release!
Here is the tech demo/beta version of Danny Phantom in: The G.A.M.E.
https://2bitslp.itch.io/danny-phantom-in-the-game-demo-v0
With 100% original art assets, I'm working on translating the entire Danny Phantom series into a fun, playable RPG!
NOTE: Any bonus characters found are aesthetic only, and will be for Demo use only (until I get to NG+ of course).
You can support this project by donating to our Patreon. We have several reward tiers specifically for this game/Danny Phantom in general!
You can also buy custom art prints through our RedBubble page!
You don’t have to, of course, as I want everyone to enjoy this game without having to worry about paying for it at all!
Finally done! If anyone wants to download and play the level here’s a google docs link!Â
Outpost 9 (Playable Demo)
Return to SMWCentral
After having my hack run into a standstill due to a lack of necessary resources, I decided to just go ahead and return to SMWCentral. I figured that I shouldn't just leave a community with which I have so much history just because one friend had a bad experience in DMs with one user there. I haven't yet been attacked for being a white straight cisgender Mormon. Heck, there are still people there who appreciate my hacking style. Maybe they stand out a little more amidst the endless sea of Kaizo hacks. BTW, I still say Kaizo is for Decepticons.
Of course, more progress has been made on Super Mario Bros: Vanilla Islands. World 4 is now complete, meaning that the hack as a whole is roughly 50% done.
World 4-2 6ft. Underground
An unholy purple glow has reanimated the corpses buried in this underground crypt. Maybe it's Dark Energon? Well, that did inspire the glow effect.
World 4-3 When the Lights Go Out
This stage was at a standstill for several days due to one of my original plans for the overall gimmick. The screen brightness effect in this level is linked to the P-Switch, which "turns the lights on," when pressed. The lights fade out as the Switch's timer ticks down, and the room becomes dark again when the P wears off. When the lights go out, something should happen, right? Well, things do happen. Previously inaccessible areas become accessible, allowing the player to progress through the level. I used a similar, but less refined version of this gimmick in Big Boo's Pyramid from Kola Kingdom Quest. I wanted to expand on it for this level though. I wanted the "lights going out" to not only effect the environment, but the enemies as well. Originally, I wanted to have some enemies change into others based on the status of the Switch. Unfortunately, there were no available sprites that allowed for such a thing. The closest thing available was a conditional sprite spawner, which could be set to use P-Switch status to determine what to spawn. That wasn't good enough though. Once it did its work and spawned the designated sprite, that sprite was left to its own devices. After losing patience with my request, I started thinking about Phanto. I'm far from an expert in 65c816 Assembly, but I did get far enough in learning to learn about conditional branching. Maybe I could edit the Phanto to simply check the P-Switch status instead of whether or not Mario was holding a key. After my initial attempts crashed the game, I studied the code a bit more thoroughly and discovered that an entire subroutine could be axed and replaced with only two lines of code to perform the required check. It was an experiment that paid off. I now had a Phanto that chased Mario It when the P-Switch was inactive. In other words, when the lights go out, Phanto gives chase. It's kinda reminiscent of those ghosts from Sandopolis Act 2 in Sonic 3 & Knuckles, but this level isn't nearly as annoying as that one.
Originally, the flashlight effect seen in the last screenshot was going to be my gimmick for the previous level. That changed when I went looking through SMWC's UberASM database and found the Fading Lights effect I ended up using. The flashlight effect was just too fitting for the World theme to just waste though, so I used it here. I also did another small tweak to the Dry Bones. I applied an ASM hackt
Originally, the flashlight effect seen in the last screenshot was going to be my gimmick for the previous level. That changed when I went looking through SMWC's UberASM database and found the Fading Lights effect I ended up using. The flashlight effect was just too fitting for the World theme to just waste though, so I used it here. I also did another small tweak to the Dry Bones. I applied an ASM hack that allowed their palettes to be modified with a tool called Tweaker. This, along with some color remapping in the graphics themselves, allowed me to give the two different types of Dry Bones different shoe colors. The ones who throw bones have green shoes, while the ones who stay on ledges have red ones.
Yep, I submitted a demo on SMWCentral.net. It's still awaiting moderation at the time of this writing. It might stay in the queue for a while considering how many other hacks are there.
Boris Johnson Announces Global Pandemic Turning People Into Zombies!
Only kidding… Resident Evil 3 Remakes playable demo is arriving right on time though.
Is it luck, or conspiracy theory timing that during a worldwide pandemic a game about a virus reducing the world to the rambling undead releases a playable demo during the quarantine period that many folks are self-isolating into. Most likely luck, but what great timing; and for those that have been sent home…
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Forge new friendships, become a leader, and maybe even find love all while trying to survive band camp!
The Band Camp Boyfriend demo is now available for Linux as well as Mac and PC! Download it if you haven’t already and let us know what you think! AND TELL YOUR FRIENDS! :D
XSEED Games Announces Marvelous Lineup for E3 2018
XSEED Games Announces Marvelous Lineup for E3Â 2018
XSEED Games has announced all of the games that they are bringing to E3 2018. These games will be playable at their location in the West Hall, Booth #4700.
The following games will be playable:
Fate/Extella Link (Playable on PlayStation 4)
Picking up where the story ended in Fate/EXTELLA: The Umbral Star, Fate/EXTELLA LINK expands the roster of playable Servants with 10 legendary heroes added…
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