Stuck in your plotting?

seen from United States
seen from United States
seen from China
seen from United States
seen from Malaysia
seen from United States
seen from United States
seen from China

seen from Singapore
seen from Sweden

seen from Türkiye
seen from United States

seen from Malaysia
seen from Malaysia
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
Stuck in your plotting?
100 Gaj Plot Design
What are your least favourite tropes in general?
Anything relating to Karma Houdini, where someone doesn’t pay or suffer / get an actual redemption arc for what they’ve done. Actions ave consquences and unless you’re writing a story where someone not paying for their actions is a plot point, I’ll be peeved. To be fair, minor stuff getting dropped or stuff that is not comparatively as bad as other issues int he series can be dropped (ex: in Naruto I don’t mind Neji not confronting any Cloud ninja over his dad’s death because by the time he could they were allies in a war to stop the end of the world, priorities). Conversely, Laser Guided Karma is a favorite trope of mine.
I also don’t like any form of double standards. There are a lot of those to go around these days and they annoy me.
Adults Are Useless also bugs me. I don’t mind when kids solve an issue themselves or there’s a good reason adults don’t get involved, but making the adults blanket idiots or obscenely obvious gets on my nerves. Sometimes it works, like in Phineas and Ferb it’s a running gag, but a lot of the time the writer needed to take five more minutes and think why the kids miht be doing the dangerous thing on their own. I think the worst example of this trope was in “The Mouth that Roared” from Dragon Booster” where everyone older than the ten year old was made an idiot just so they could do a boy who cried wolf plot without the kid ever lying (even better, the kid was one of the most moral characters on the show).
Finally, Faux Action Girl. I do not mind if a female character is not an actiony character, not everyone is actiony. But I get mighty peeved when a female character is introduced as an actiony character and is really there to be a damsel in distress. This is why I dislike Rebecca of One Piece a lot more than I dislike Shirahoshi. Shirahoshi was introduced as a crybaby and does have her flaws that irk me, but Rebecca was introduced as a gladiator, “The Undefeated Woman” so I expected something…and didn’t get it. Turns out her fighting style is all dodge-based and needed to be in an arena she can make others fall out of and thus she’s utterly screwed when she has to fight outside the ring or head on. And naturally the narrative forces her into those kinds of fights so she keeps needing to be saved. When her non-actiony aunt takes on the Big Bad to stall for time for the heroes, Rebecca gets close..and gets turned into a puppet to nearly kill the aunt, needing one of the heroes to step in. And her status is justified (she was only taught to defend herself, not how to attack) but that doesn’t make it any less annoying.
Warning: Mild rant incoming
So, I have recently been playing through Life is Strange for the first time.
Whilst I didn’t notice it as I was actually playing, the events of the end of episode 3 and the beginning of episode 4 seem to be there simply to mess with the player. Though I’ve just finished them, I fail to see what practical effect it will have on the plot. Making them a waste of time.
Actually, probably worse than a waste of time, because it relied on Max’s powers working in an almost completely different way to how they have been portrayed so far. It just feels sort of there to tug at your heartstrings and serve no actual purpose. I hope the game is better than that, but I wouldn’t count on it.
When designing a game world, larp creators need to consider all facets of life for the characters; including gender. What do you need to prepare for? http://www.larping.org/gender-friendly-plot-design/
Bard - Plot Designer Application
What is Bard?
Over the past week, I've been working on an app called Bard - it's a stand-alone program meant to make plot design for games easier. It can be used to write dialogues for movies too, I guess, but it is really built with the non-linear, multiple-dialogue-options sort of format in mind.
Why are you telling us this?
I suppose this will be an introduction post - firstly to just put Bard out in the open, and secondly because I miss a certain special person dearly and this will be a nice way to take my mind off her until I see her next.
How will Bard work?
I'm tempted to write - "What? Bards don't work!" On a more serious note - it is meant to be a graphical representation of a plot. The GUI (graphical user interface, for non-computer-science people) will be a bit bare-bones, because I'll be building on Python and its simple GUI module Tkinter.
When you open Bard, it should have a timeline that is modifiable by the designer. You basically set a single timeline (or multiple timelines, if time skips or alternate universes are your thing), from start to finish, and you can create Event and Dialogue objects that link to a specific point in your timeline(s). However, you will first need to create characters - mostly just a name and a description - because Bard will end up tracking your characters across your dialogues, timelines and events, so you can see when they speak and with whom and what they're speaking about, etc.
Once I get the GUI up and running, I will post images. For now, I've got just about one fourth of the program written.
Further proof that, as we all already know, this woman is an absolute story- creating genius.