Point Systems & Limiting Disabilities
In some communities, particularly ones with information housed on forums or Deviantart, point systems are established. These point systems mean that when a member makes art, or roleplays, or sometimes even participates in OOC events– they gain points. These points can be spent on boons of all kinds that vary wildly across different roleplays. Everything from animal companions to staff art and more.
If done well, these can be a great motivator. I find that when building a point system, it allows you to encourage the behaviors you’d like in a roleplay. You can encourage people to interact with new players or players they haven’t roleplayed with before, you can encourage OOC bonding, you can encourage character progression, and more. Point systems can also work towards communal goals, unlocking features for all characters to enjoy– which not only enhances the sense of community but keeps things on a nicely level playing field. That allows less active or disabled players who can’t be around often to still enjoy it, especially if the way to gain points isn’t only activity based.
The benefits can be fun as well, I’ve seen some very creative uses of such a system. My own opinion however is that plots should never be stuck behind a paywall– they should be accessible to each member and an inherent part of running a roleplay is working with players on what they’d like to do and see done. I mentioned an issue with this in ‘Players Should Be Participating, Not Just Watching.’
However, I do believe firmly that an objectively poor use of a point buy system is locking disabilities behind points. This also can apply to roleplays that allow limited numbers of disabled characters for ‘realism.’ All players should be able to make disabled characters, there is no such thing as ‘too many’ disabled characters, and this is only once piece of a much larger problem in the WCRP community’s treatment of disabilities.
This problem is one that does stem from the original books themselves, as the Erin’s treatment of disabled characters is uncomfortable and unfair at best. Cats being forced into a certain lifepath, whether it be retirement or the life of a healer regardless of their own wishes, is awful and sets a standard for the roleplay community that already is flawed by way of establishment. It removes the agency and choice from these characters and ignores the fact that usually cats with disabilities still navigate their lives incredibly successfully. Why would they need to be, say, forced to retire?
Sometimes warped and jaded attempts are made at trying to ensure disabilities are played respectfully– from thorough but invasive questioning, to complete regulation, and sometimes this comes in the form of completely not allowing them at all. Regulation can be done well, but this can often times feel uncomfortable and belittling to disabled players. Not allowing disabilities at all excludes disabled players from being able to play a part of themselves that they would want to see represented. I feel that a better approach would be to have few if any restrictions on this and let players take charge. If their representation truly is flawed, then speak to them about it. I can understand wanting some idea of what a player’s plan is, though I do feel that there has to be a level of trust here that allows disabled players to explore their own experiences without being forced to disclose information about themselves or being limited completely.
Disabilities are a part of the human experience, and when you limit them you hurt people who feel that they themselves are not allowed or permitted in the roleplay community you have created.
There’s a great deal to be said about disabilities, but in the efforts of preventing this from being too long I will likely split it into future posts.