Mha in M&M(Complications Unincluded)(Updated Daily after school and Done for Both My Brother and 2 Of My Friends At School)(Warning:Spoilers in Some Cases)(Complete Class and Major Character Wise)(Next Doing:Minions(Like Dark Shadow) and Minor Quirked Minion Templates
For Mha Accurate Illusions Add Psychic(So It Tries it’s Best To Copy What it would be for the Targets) And Limited to Minds or Limited to Organic, or if already limited to minds or Limited Limited to Organic Minds. Precise and a 1 Point Flaw Helps too(Or no flaw if there’s leftover pp.)
If you would like you may add the high school heroes template to the students, if you do You Get for Free the Teamwork Advantage and Equipment 2, With 2 Points Used For the Protection 2 Uniform, which I recommend to give Innate and Noticeable, And It pre Includes Immunity to Own Powers, or Use the 5 Ep Remaining for 2 Ep for Immunity to Own Powers and Innate, 3 Of the 5 Non Remaining Ep Is Used on a commlink,not the item in The Heroes handbook but a Communication Tracking Device with a Gps(So 3 Ep Instead of one.) If you decide this Lower the Cost of All Protection and Enhanced Toughness Abilities By 2Pp,The Extras Still are Part of the Power Though and are added onto the Uniform. This Template is 3Pp of Value but It’s cheap enough to just be Free. Even with Only 3 Ep left because you paid for Innate and The Immunity to Own Powers you can Contribute to The UA Dorm Room Or To The School as a whole.
Please Explain Quirks you want me to Add because the Fandom and other wikis are blocked.Im done with all Non Shiketsu Student Minors,Eraser Head, Himiko Toga,Tomura Shigaraki,Jin Bubaigawara/Twice,and Stain The Hero Killer. Most Reaction Durations Have a Reasonable Trigger but in many cases they aren’t selective,but when they do it’s amazing news for controlling.(If you don’t want this Change it From Reaction to Free Action and Add a 1 Point Per Rank Extra). Shie Hassaikai Villains are a Seperate case From MLA and LOV but is a different Category for Heading an arc.
is anyone interested in me posting the various quirks in My Hero Academia as Mutants and Masterminds Effects? I have them all ready I just don’t want to cloud people’s Notifications.(Warning these aren’t fully accurate since Mutants and Masterminds Has Limitations, and Some Quirks will be way cheaper than others.) This is power level 8, the hero high power level for the powers themselves,so a max of 120Pp but is recommended for actually much higher. And some effects might not be fully Flavourful.(Like Todoroki Having a Fire Immunity in addition to the Ice Immunity to reflect using the ice for such(I’ll make it sustained if needed.) I’ll post tommorow I’m currently going to Connecticut from New Jersey. I’m also making a Ua Student Template, Random Quirk Table,and More. If you have any problems please tell. Some Mha Quirks are going to go past PL8 or be very complex(One for All is an alternate effect array and All for One is A Variable Effect Plus Nullify.) Most Quirks will have the innate modifier because not all Mha Nullification is Mutants and Masterminds Standards.(The Mutants and Masterminds Standards could include a persistent nullify on innate like persistent on incurable.)
My Samples So Far:The Starting Class 1-A,Class 1-B,The Big Three,Hitoshi Shinsou,Mei Hatsume,and 2 Members of The League of Villains
Next Up:The rest of the league of villains.
Complications aren’t included unless part of Power’s Points Mechanic, cases like semi-sentience of One For All Are Better Handled as Complications than as Actual Pp Costs,Versus Feedback as a Punishment For Mineta or any Mineta inspired player.)
(Not fully accurate,is instead what feels best. Obvious Discrepancies include Todorki Having a Fire Immunity instead of using the ice to counter fire and Literally the Fact That all of Mineta’s Uses for Quirk Are Either Weakened Heavily Or Blown Out of Proportion). Other examples include a lack of support items used.(With Support Items New Devices,Alternate Effects,and More Are Added to these arrays but I’m a teen without access to the Magna so only have the anime to base this on so this most Likely won’t be so accurate even on the base end. I recommend Untapped Potential And Extraordinary Effort for The Anime Feel and Holding Back for Quirk Awakenings and Similar Events.
Comprehend 2(Animals:Understand,Animals:Understood),
Innate,Subtle 2,Insidious,Feature:Animal Empathy Advantage,and Rapid 1:10Pp Total(4+1+2+1+1+1=10).Minimum Power Level:PL1(Is Under 15 Points so could even have maximum Defenses for PL1)
(I have spent the longest so far on this little pervert’s Powers,sad to admit)(I swear to any Deity Please Link the Damage and Affliction Effects,especially as One at Rank 2 and the other at rank 3.)(As well You May Reduce the Area Rank By 1 For Contagious,as “Sticky Effects” are in the contagious description or do as Many Ranks of Triggered as Possible.
Selective Shapeable Area 6(Does the distance of Setting the Afflictions for Others) Progressive Cumulative Continuous Extra Condition 2 Limited to 1st and 2nd Degree Affliction 5(Resisted by Parry(To resist versus area dodge),Overcome by Athletics or Acrobatics,Whichever is Higher and Avalible,1st Degree:Hindered,Vulnerable,and Dazed,2nd Degree:Immobile,Defenseless,and Stunned),Innate,Noticeable(It’s Not Just a Given Affliction It’s Literally A Set Trap),Resistible By Athletics or Acrobatics,whichever is lower but is avalible,Penetrating 5,Feedback(The Balls Can be Damaged):70Pp:Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect is 3Pp Below the Limit and with the last dynamic alternate effect 1Pp left,for a total of 74/75)
Dynamic Alternate Effect 1:70-2Pp:Continuous Movement 35(Wall Crawling 2,Water Walking 2,Slithering 1 ,Safe Fall 1,Sure-Footed 23,Trackless 6(So all Sense Types)),Feedback(Manifestations of Less than 8 Rounds Of Movement Ago,which then effectively erase the track),(Innate,Noticeable(It’s literally the sticky balls used for this):Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect(This one) is 3Pp Below the Limit and with the last dynamic alternate effect 1Pp left,for a total of 74/75.)
Dynamic Alternate Effect 2:70-2p: Selective Shapeable Area 6(Does the distance of Setting the Damage Effects for Others) Alternate Resistance 1(Parry In addition to Dodge for Resisting in Area and Athletics or Acrobatics,whichever is higher to Overcome) Progressive Cumulative Continuous Damage 5,Innate,Noticeable(It’s Not Just a Given Damage It’s Literally A Set Trap),Resistible By Athletics or Acrobatics,whichever is lower,Penetrating 5,Feedback(The Balls Can be Damaged):Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect is 3Pp Below the Limit and with the last dynamic alternate effect(This One) 1Pp left, for a total of 74/75.
Katsuki Bakugo:Explosion(Is exactly 120Pp for PL 8 but is Rank 6 For Being So Broad)
Main Effect:110Pp:Progressive Cumulative Continuous Reaction Perception Burst Area 4(But Still starts from self) (Is Around as Long as Keeps On) Selective Penetrating 6 Innate Incurable Damage 6
Dynamic Alternate Effect 1:110-2Pp:Continuous Reaction Affects Others Only(Uses the Close Range as an AOE for affected in this manner) Precise Aquatic Innate Subtle 2 Insidious Flight 26
Dynamic Alternate Effect 2:110-2Pp: Continuous Reaction Precise Aquatic Innate Subtle 2 Insidious Flight 26
Dynamic Alternate Effect 3:110-2Pp: Progressive Cumulative Continuous Reaction Perception Burst Area 4(But Still Starts from Self) Selective Penetrating 6 Innate Incurable Damage 6
Dynamic Alternate Effect 4:110-2Pp:Burst Area 1 (But still starts from self) Selective Perception Cumulative Progressive Extra Condition 4,Limited to 1st and 2nd Degree,Impaired/Disabled Limited to Defenses) Continuous Penetrating 8 Slow(1 Minute Entry And Delay) Resistible by Toughness(So Makes Initial Fortitude then Toughness After) Subtle 2 Innate Incurable Variable Descriptor 2(Any Reasonable Descriptor for the Effect,Only Here for the extra Pp) Affliction 8(1st Degree:Dazed,Hindered,Vulnerable,Impaired, , and Fatigued and 2nd Degree:Stunned,Immobile,Defenseless,Disabled,and Exhausted)
Dynamic Alternate Effect 5:110-2Pp: Burst Area 1 (But is from self in concentrated aura) Selective Perception Cumulative Progressive Extra Condition 4,Limited to 1st and 2nd Degree,Impaired/Disabled Limited to Defenses) Continuous Penetrating 8 Slow(1 Minute Entry And Delay) Resistible by Toughness(So Makes Initial Fortitude then Toughness After) Subtle 2 Innate Incurable Variable Descriptor 2(Any Reasonable Descriptor for the Effect,Only Here for the extra Pp) Affliction 8(1st Degree:Dazed,Hindered,Vulnerable,Impaired, , and Fatigued and 2nd Degree:Stunned,Immobile,Defenseless,Disabled,and Exhausted)
Shoto Todoroki:Half-Cold/Half-Hot:120/120Pp Total but Gives 40Pp
Innate Noticeable Immunity 23:23Pp:Fire Effects(10R),Cold Effects(10R),Own Powers(1R),Critical Hits(2R)
Main Effect:Innate Reaction Broad(Fire and Ice Effects) Continuous Variable 8:97Pp
Ojiro Mashirao:Tail:100Pp So PL7 Minimum with 5Pp Left
Benefit:Ambidexterity:1Pp
Favored Environment:Urban:1Pp
Improved Critical(Tail)(16-20)4:4Pp
Innate Permanent Extra Limbs 1:2Pp
Alternate Resistance:Dodge Instead of Toughness(So Has To Parry The Attack then Dodge it after with toughness penalties not affecting the attack but instead weakening for Others):8Pp
Penetrating 8 on Strength Damage:8Pp
Multiattack On Strength Damage:8Pp
Standard-Reaction On Strength Damage:24Pp
Innate on Strength Damage:1Pp
Incurable On Strength Damage:1Pp
Split 7 On Strength Damage:7Pp
Reach 1 on Strength Damage:1Pp
8 of Close Combat Advantage:8Pp
Innate Movement 4(Swinging 1,Wall-Crawling 2,Sure-Footed 1):9Pp
Toru Hagakure:Invisibility(This has Literally Been The Cheapest So Far with the Insidious and Precise extras due to The Canon Version Being Very Very Very Limiting):10Pp
Innate Insidious Precise Quirk:Does Not Affect Clothing or Held Items Permanent Visual Concealment 4:10Pp
Yuga Aoyama:Navel Laser:120/120Pp
Support Device:Remove Uncontrollable and Unreliable,and Feedback but add Penetrating 8,Innate,and Incurable,and Innate Immunity 15(Own Powers(1R),Light Powers(10R),Critical Hits(2R),Real Owner of Power’s Powers:32Pp (40*0.8=32)
The Laser Itself:Progressive Cumulative Continuous Perception Move Action Uncontrollable Unreliable Feedback(When Damaged While Active Makes the Feedback Check) Selective Line area 3 (Originating From Self) Damage 8:88Pp
Rikido Sato:Sugar Rush:100PpTotal(16 Strength Because The Max is 16 From Strength Based Damage Limits though if skills were base 18)
Subtle 2 Insidious Growth 16:35Pp
Continuous Reaction on 14 Ranks:24Pp
Fading On 12/16 of the Ranks(Recharges Via Sugar):-12Pp
Penetrating 16 On The Strength:16Pp
Split 15 on the Strength:15Pp
Improved Critical 4 on the Strength:4Pp
Incurable on The Strength:1Pp
Subtle 2 Insidious Permanent Normal Strength Shrinking 4:15Pp
Mezo Shoji:Dupli-Arms:120Pp But Gives 50Pp
Innate (Quirk:Only 4 Parts at a Time) Reaction Continuous Limited to Body Parts Variable 12(Physical Traits)
Kyoka Jiro:Earphone Jack:116/120Pp+4Pp from Device DAE Making 120
Device DAE(Of the Two Effects Included Combined):Sonic Fatigue):This Pp is reduced Since the Device Already Lowered AE Price):116/2Pp+3PP(Personal,Indestructible and Innate) with Removable Making 5*0.8=4:
Affliction 8(1st Degree:Fatigued and Vulnerable,2nd Degree:Exhausted and Defenseless,3rd Degree:Asleep and Dying.):8Pp
Innate for the Senses:1Pp
Noticeable for the Senses:-1Pp(You can Notice Headphones as Ears)
Accurate Analytical Auditory Senses:6Pp
Fully Counters Concealment Penetrates Concealment Counters Illusion Auditory Senses:11Pp
Auditory Only But Similtaneous Pre and Post-cognition:8Pp
Auditory Danger Sense:1Pp
Continuous Reaction All Senses Remote Sensing 7:49Pp
Medium:In Contact Area:-7Pp
Innate Immunity 5:6Pp(Auditory Powers)
Innate Noticeable Permanent Movement 10:20Pp(Swinging 1,Safe-Fall 1,Wall-Crawling 2,Sure-Footed 6)
Innate Noticeable Selective Line Area 7 Distracting Instant Recovery Progressive Cumulative Continuous Reaction Perception Extra Condition 3 Penetrating 5 Limited to 1st and 2nd Degree Affliction 5:100 Pp
(1st Degree:Vulnerable,Hindered,Dazed,Fatigued)
(2nd Degree: Defenseless,Immobile,Stunned,Exhausted)
Variable 24(Physical Traits):168Pp:120Pp Given
Limited to Animal Traits:-24Pp
Limited to Reptile and Amphibian Traits:-24Pp
Resistible By Dodge:-15Pp(The Resistance Check for People)
Affects Objects(Instead Affects People):15Pp
Sustained-Continuous:15Pp
Must Have Contact to Activate The Range is Just For Limits:-15Pp
Limited to Attraction:-15Pp
Affects Insubstantial 2:2Pp
Alternate Effect 1:Same But Only Repulsion instead of directional limits:1Pp
Alternate Effect 2:Same But Only Up instead of direction limits.:1Pp
Alternate Effect 3:Same But Only Down instead of directional limits.:1Pp
Alternate Effect 4:Same But Limited to Organic Material instead of Directional limits.:1Pp
Alternate Effect 5:Same But Without Affects People Instead of Directional Limits.:1Pp
(Yes this is a copy-paste of Shoto But it is for Good Reason Due to The Two Descriptors Theme)Mina Ashido:Acid:120/120Pp Total but Gives 40Pp
Innate Noticeable Immunity 23:23Pp:Acid Effects(10R),Poison Effects(10R),Own Powers(1R),Critical Hits(2R)
Main Effect:Innate Reaction Broad(Poison and Acid Effects) Continuous Variable 8:97Pp
Ejiiro Kirishima:Hardening:120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 8:40Pp(Linked To B and C)
Innate Noticeable Penetrating 8 Continuous B:Enhanced Strength 8:32Pp(Linked to A and C)
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 8:40Pp(Linked To A and B)
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 1:4Pp
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge 1:4Pp
(I am Not Making Stats for Dark Shadow Until The Minion Stats Project So Sorry,he’s just too Complex for a small sample like this):Tokoyami Fumikage:Dark Shadow:105Pp
Slow(Takes 1 Minute to Activate):-20Pp
Feature:Indifferent Only In Dim Light:1Pp
Feature:Hostile Only In Darkness:1Pp
Quirk:Controlled Only In Bright Light:-1Pp
Electric Protection:20Pp Total:
Innate Immunity 19:Auditory Powers(5R),Own Powers(1R),Critical Hits(2R),Sleep(1R),Electric Powers(10R):20Pp
Electrovariability:95 Pp Total:Gives 45Pp
Reaction Broad(Electric Effects) Continuous Variable 9:108Pp
Side Effect 2 on Electrovariability:Makes A Broad:Intellect and Intellect Skills Simultaneous Progressive Weaken 8(Resisted By Will) and and with a Circumstance Bonus of +5 and Each Turn Continues On Powers does -1 To The Circumstance Bonus(Minimum of -5).(So Makes a Dc 18 Will Check and Has a Max of -8 Power Points from Each Intellect Skill(So Limit of 16 Removed) and The Intellect Stat(Limit of 4 Removed) but Cannot Debilitate either the Intellect Stat or Intellect Skills):-18Pp
Innate on Electrovariability:1Pp
Feature 1:1Pp:Can’t Debilitate On Side Effect.
Continuous Reaction Super Speed(The Quickness,Speed,and Enhanced Improved Initiative as 1 Power Combo) 20:100Pp
Momo Yayorozu:Create:100Pp
Feature 3:Personal,Indestructible,and Summonable As Action For Created Items(Including Equipment).:3Pp
Variable Descriptor 2:For Equipment:2Pp
Wealth 5(For Valuable Item Creation):5Pp
Innate Check Required:Expertise:Chemistry:Dc 10 Feature 1:If Gets above Ranks Required for Chemistry Check No Tiring and Tiring is only initial turn. Feature 1: If Gets above Ranks Required for Chemistry Check No Distracting and distracting is only initial turn. Distracting Tiring Quirk:Subtracts Total Volume Rank of Created Items from Equipment Points Continuous Equipment 8:6Pp(Takes Longer Since Equipment Is More Complex and Way More Expansive in Limits(Like Renovating an Area As a Makeshift Base at The Cost Of Limiting other equipment due to created items.)
Can’t Trap Others With Create:-16Pp
Sustained-Continuous:16Pp
Feature 1:Even if Swaps out as alternate effect keeps the Created Objects Active:1Pp
Check Required:Expertise:Chemistry:Dc 10:-1Pp
Subtle 1(Is Indistinguishable from Normal):1Pp
Feature 1:If Gets above Ranks Required for Chemistry Check No Tiring and Tiring is only initial turn.
Feature 1: If Gets above Ranks Required for Chemistry Check No Distracting and distracting is only initial turn.
(Though A Gone Quirk Now it’s An Important Part of the Show)Izuku Midoriya:One For All(And The Quirks Contained Within It):120Pp
Stored Strength(General):Permanent Innate Subtle 2 Insidious Enhanced Impervious Reflect Toughness,Fortitude,Will,Dodge,and Parry 6:94Pp
All Dynamic Sub-effects Are Different Body Parts.
(Lifting)Dynamic Sub Effect 1:94-2Pp:94-96: Innate Insidious Subtle 2 Permanent Enhanced Trait 36(Reflect Redirect Impervious Dodge,Parry,and Toughness 6,Enhanced Limited to Lifting Only Strength,Normal Agility,and Normal Stamina 6)
(Force)Dynamic Sub Effect 2:94-2Pp:98-100: Innate Insidious Subtle 2 Permanent Enhanced Trait 32(Incurable Reversible Enhanced Strength 8 Reflect Redirect Impervious Limited to Mutant Powers Dodge,Parry,and Toughness 8)
(General)Dynamic Sub Effect 3:94-2Pp:102-104:Innate Insidious Subtle 2 Permanent Enhanced Trait 36(Reflect Redirect Impervious Dodge,Parry,and Toughness 6,Enhanced Strength,Agility,and Stamina 6)
(Defensive)Dynamic Sub Effect 4:94-2Pp:104-106: Permanent Innate Subtle 2 Insidious Enhanced Impervious Limited To Mutant Powers Reflect Redirect Toughness,Fortitude,Will,Dodge,and Parry 6:94/94
(Offensive)Dynamic Sub Effect 5:94-2Pp:106-108:Permanent Innate Subtle 2 Insidious Enhanced Advantage 92(With 4 Limited To Be Equivalent of 2.) Improved Critical(Improvised Weapons,Unarmed,and Thrown Weapons) 4,Improved Initiative,Defensive Roll,Close Attack,Ranged Attack,Throwing Mastery,and Improvised Weaponry 8,Untapped Potential and Extraordinary Effort(Limited to Combat),All-out Attack,Defensive Attack,Power Attack,Interpose,Takedown 2(Limited To Humanoids),Accurate Attack,Improved Disarm,Improved Grab,Improved Hold,Improved Trip,Instant Up,Improved Defense,Improved Smash,Diehard,Startle,Taunt,Chokehold,Fast Grab,Move-By Action,Fearless,Great Endurance,Teamwork,Evasion 2,Inspire 5)94/94
Entirety:108Pp Total(How This Works is 108Pp from this effect is the base and dynamic alternate effects factor in.)
Dynamic Alternate Effect:Smokescreen:Down to 2Pp:Innate Incurable Precise Insidious Perception Penetrating 8 Affects Object Reaction Progressive Simultaneous Weaken 8 Broad(Awareness and All Awareness Skills,So a Max of -16 Total(-8 On Awareness and -8 On the Awareness Skills)):108Pp
Dynamic Alternate Effect:Blackwhip:Down to 2Pp:Innate Incurable Subtle 2 Penetrating 8 Perception Continuous Reaction Cumulative Progressive Affliction 8(Fatigued,Exhausted,Dying):108Pp
Dynamic Alternate Effect:Float:Down to 2Pp:Continuous Reaction Flight 26 Subtle 2 Aquatic Insidious:108Pp
Dynamic Alternate Effect:Gear Shift:Down to 2Pp:
Dynamic Alternate Effect:Fa Jin:Down to 2Pp:Innate Incurable Subtle 2 Insidious Move Action Activation Penetrating 8 Perception Continuous Reaction Cumulative Progressive Damage 8:108Pp
Dynamic Alternate Effect:Danger Sense:Down to 2Pp:Innate Subtle 2 Insidious Simaltaneous Senses 52:Danger Sense(All Sense Types+Radio)(6R),Communication Link(The Previous Holders of One For All)(1R),Ranged Olfactory,Mental,and Tactile(3R),Precognition(Limited to of All Future Holders for 2R),Postcognition(Limited to of All Previous Holders for 2R), Low-Light Vision(1R),Infra-vision(1R),Ultra-Hearing(1R),Radius Visual and Mental(4R),Analytical all Sense Types(12R),Accurate Auditory,Olfactory,and Mental(12R),Accurate and Analytical Radio(6R),Radio(1R):108Pp
And Now Onto The Big Three:
Mirio Togata:Permeation:120Pp
Precise Innate Continuous Reaction Distracting Movement 5,Permeate 3,Wall Climbing 2)(E)
Innate Subtle 2 Continuous Reaction Distracting Flight 3:12Pp(D)
AE of (D):Same As (D) but Distracting Is Instead Platform(Being Invisible Focus On Avoidance and Not Vulnerability)
Precise Innate Continuous Reaction Concealment 10(All Non-tactile Senses):42Pp(C)
Progressive Continuous Reaction Innate Precise Insubstantial 4:30Pp(B)
Permeation Technique:18Pp(A)
Innate Immunity 17:18Pp:Entrapment(5R),Suffocation(2R),Fatigue Effects(5R),Own Powers(1R),Critical Hits(2R),Gravitic Powers(2R):(17R Total)(A)
Nejire Hado:Wave Motion:120Pp
Innate Noticeable Tiring Distracting Cone Area 1 Selective Continuous Reaction Cumulative Progressive Perception Penetrating 8 Damage 8:104Pp
1 DAE:Tiring Innate Noticeable Cone Area 1 Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
2 DAE:Innate Noticeable Distracting Cone Area 1 Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
3 DAE:Innate Noticeable Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
4 DAE:2Pp:Main Effect But Is Affliction(Fatigued,Exhausted,Dying)
5 DAE:2Pp:1 DAE but is Affliction(Fatigued,Exhausted,Dying)
6 DAE:2Pp:2 DAE but is Affliction(Fatigued,Exhausted,Dying)
7 DAE:2Pp:3 DAE But is Affliction(Fatigued,Exhausted,Dying)
8 DAE:2Pp:3 DAE but is Extra Condition Limited to First Degree Affliction (Fatigued and Impaired,Exhausted and Disabled)
Tamaki Amajiki:Manifest:110Pp but Gives 120Pp On Descriptors(Each Rank is 5Pp to Split on Such)(Examples of Complex Changes are Certain Plant Parts,Additional Organs but not body parts,and more.)
Variable 24(Physical Traits):168Pp
Limited to Traits from Animals:-24Pp
Limited:Distracting,Tiring, and Fading On Configured Powers Involving Complex Changes:-36Pp
Sustained-Continuous:24Pp
Dynamic Alternate Effect:(Same But Plants):2Pp
And Now Onto Class 1-C’s Only Notable Member:
Hitoshi Shinsou:Brainwashing:Includes the Mimicry Device:120Pp
Innate Noticeable Feature 10:Cybervox 10:10Pp(Is a +50 Circumstance Bonus for Voice Mimicry to convince for Verbal Response.)
Removable:*0.8Pp:8Pp+ 2 More Pp For Personal and Indestructible,as a total of 10Pp.
Actual Brainwashing:110Pp
Quirk 1:Gives a Resistance Check Whenever Target is Damaged. Feature 1:Target Can Only Get Resistance Check Via Quirk 1 Quirk 2:Requires Actual Response in Addition to The Hearing Innate Incurable Insidious Penetrating 8 Sight Perception Hearing Dependent Continuous Reaction Extra Condition 1 Cumulative Progressive Affliction 8(Entranced and Vulnerable,Compelled and Defenseless,Controlled and Transformed):110Pp
And Now Onto Class 1-H’s Only Notable Member:
Mei Hatsume:Zoom:Just Her Quirk Her Devices are Pure Plot Device and Some Additions are to Justify the Extreme Foresight and Knowledge:120Pp
Innate Noticeable(The Zoom is an Actual Thing Not Just Artistic) Dimensional 3 Senses 117:120Pp:Analytical Radius Visual(4R),Rapid Visual 20(40R),Extended Visual 19(38R),Counters Visual Illusion(2R),Totally Counters Visual Concealment(5R),Penetrates Visual Concealment(4R),Visual Communication Link With Those Using Her Invented Devices(1R),Low-Light Vision(1R),Vision Only Simultaneous Precognition(4R),Vision only simultaneous Postcognition(4R),Ultravision(1R),Infravision(1R),Danger Sense(Vision)(1R),Ranged Visual Detect Powers(2R),Visual Time,Direction,and Distance Sense(3R),Microscopic Vision 4(4R),Visual Mutant Awareness(1R),Visual Tracking(1R)(The Math is -1 To Perception for every 100000000000000000000Feet and the same amount of times as fast receiving.
Kosei Tsubaraba:Solid Air:120Pp
Precise Innate Subtle 2 Stationary Simultaneous(So can have multiple Creates of Items Active Instead of Just One) Movable Continuous Selective Burst Area 1 Creations Selective Areas Impervious Proportional Perception Reaction Create 8:100Pp
Innate Immunity 19:Air Effects(10R),Suffocation(2R),Own Powers(1R),All Environmental Conditions(5R),Copies of Own Posers(1R):20Pp
Kojiro Bondo:Cemendine:120Pp
Innate Immunity 13:Entrapment Effects(5R),Critical Hits(2R),Own Powers(1R),Pressure(1R):14Pp
Innate Incurable Penetrating 8 Limited to 1st and 2nd Degree Burst Area 1(So creates the liquid around self and the liquid stays there even if the person doesn’t but a lack of concentration represents it drying.) Selective Instant Recovery Continuous Reaction Extra Condition 2 Cumulative Progressive Affliction 8(Hindered,Vulnerable,Dazed:Immobile,Defenseless,Stunned):106Pp
Innate Continuous Penetrating Reaction Burrowing 6:25Pp
AE:25-1Pp:Innate Continuous Reaction Swimming 8
Innate Continuous Reaction Super-Speed 6:31Pp
Gyrating Improvement:49Pp+14Pp of Alternate Effects
Innate Permanent Enhanced Strength 8:17Pp:17/49
Penetrating On Enhanced Strength 8:8Pp:25/49
Multi-attack on Enhanced Strength:8Pp:33/49
Close-Ranged On Enhanced Strength Damage:8Pp:41/49
Variable Descriptor 1(Aura) on Enhanced Strength Damage(Kinetic,Gravitic,and Similar Descriptors):1Pp:42/49
Split 3 on Enhanced Strength Damage:3Pp:45/49
Incurable,Subtle 2,and Insidious on Enhanced Strength Damage:4Pp:49/49
15Pp Of Alternate Effects For Gyrating Improvement
DAE 1:Permanent Innate Impervious Reflect Redirect Enhanced Toughness 8:33-2Pp
DAE 2: Permanent Innate Impervious Reflect Redirect Enhanced Fortitude 8:33-2Pp
DAE 3: Permanent Innate Impervious Reflect Redirect Enhanced Dodge 8:33-2Pp
DAE 4: Permanent Innate Impervious Reflect Redirect Enhanced Parry 8:33-2Pp
DAE 5: Permanent Innate Impervious Reflect Redirect Enhanced Will 8:33-2Pp
DAE 6: Innate Permanent Enhanced Agility 8 and Enhanced Stamina 8:33-2Pp
DAE 7: Innate Permanent Enhanced Fighting and Enhanced Dexterity 8:33-2Pp
Accurate 4 Subtle 2 Innate Incurable Selective Burst Area 1 Shapeable Area 1 Penetrating 8 Continuous Slow(1 Minute) Extra Condition 2 Cumulative Affects Objects(Like Vehicles Which is Why it matters) Variable Condition 2(So All Degrees) Limited(Needs Contact With Both The Affected and The “Glue” for it) Progressive Affliction 8:120Pp:120/120Pp(Any 3 Conditions,Any 3 Conditions,Any 3 Conditions.)
Setsuna Tokage:Lizard Tail Splitter:120Pp
Anatomical Seperation:81Pp
Sustained-Continuous:4Pp:15/81Pp
Standard-Reaction:12Pp:27/81Pp
Close-Perception:12Pp:39/81Pp
Multiple Minions 5:40Pp:83/81Pp
Side Effect 1(If Is Successful Loses Use of Separated Part):-4Pp:79/81Pp
Innate Aquatic Subtle 2 Insidious Permanent Flight 17:39Pp:39/39Pp
Reiko Yanagi:Poltergeist:120Pp
Poltergeist:114Pp+3 Dynamic Alternate Effects(6Pp)
Innate Precise Selective Burst Area 4 Damaging Subtle Continuous Reaction Perception Move Object 8:114Pp
Dynamic Alternate Effect 1:Same As Main But Burst Area 3 and Penetrating 8.:114-2Pp
Dynamic Alternate Effect 2:Same as First but Burst Area 2,Improvised Weapons 4,and Throwing Mastery 4.:114-2Pp
Dynamic Alternate Effect 3:Same as Second But Burst Area 1,Improvised Weapons 8,and Throwing Mastery 8.:114-2Pp
Itsuka Kendo:Big Fist:120Pp
Big Fist Strike(Is Multiple Powers As One Without Using Alternate Effects:116Pp
Innate Reaction Continuous Elongation 7:22Pp(22/116)
Innate Reaction Continuous Enhanced Ability:Strength 7:29Pp(51/116)
Innate Reaction Continuous Impervious Reflect Redirect Enhanced Defense:Parry 7:43Pp(94/116)
Innate Reaction Continuous Enhanced Advantage:Close Combat 7:22Pp(116/116)
Innate Immunity 3:Own Powers(1R),Critical Hits(2R):4Pp(4/4Pp)
Pony Tsunotori:Horn Cannon:120Pp Total
Fading(Is the Powers of The Summoned Each time their Turn Comes Up past their first action):-5Pp
Multiple Minions 7(128 Minions):70Pp
Feature:No Vulnerability From Horde.:1Pp
Feature:Can Command Up To 4 At Once:1Pp
Feature:The Command is In addition to their actual turn:1Pp
Kinoko Komori:Mushroom:6PpTotal
Mushroom Burst:114Pp+3 Dynamic Alternate Effects at 2Pp Each
Continuous Selective Slow(1 Minute) (Light 2,Visibility 2,Impede Movement 2,Heat 2,Cold 2 so 6Pp/Rank) Environment 10:110Pp
Dynamic Alternate Effects 1:114-2Pp:
Penetrating 8 Variable Condition 2(All Degrees) Selective Burst Area 4(Sets The Grown Area) Cumulative Progressive Continuous Slow(1Minute) Affliction 8:112Pp(Any Condition:Any Condition:Any Condition)
Dynamic Alternate Effect 2:114-2Pp:Penetrating 4 Variable Condition 2(All Degrees) Selective Burst Area 12(Sets The Grown Area) Extra Condition 6 Cumulative Progressive Continuous Slow(1 Minute) Affliction:112Pp(Any Up to 6 Conditions:Any Up to 6 Conditions:Any Up to 6 Conditions)
Dynamic Alternate Effect 3:114-2Pp:Penetrating 2 Variable Condition 2(All Degrees) Selective Burst Area 13(Sets The Grown Area) Shapeable Area 13 Line Area 13 Extra Condition 8 Cumulative Progressive Continuous Slow(1 Minute) Affliction:114 (Any Up to 8 Conditions:Any Up to 8 Conditions:Any Up to 8 Conditions)
Togaru Kamakiri:Razor Sharp:120Pp
Penetrating 8 Burst Area 1 Selective Ranged Reaction Cumulative Progressive Continuous Damage 8:112Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 6:30Pp(Linked To B and C):30/120
B:Innate Noticeable Penetrating 6 Continuous Enhanced Strength 6:24Pp (Linked to A and C):54/120
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 6:30Pp(Linked To A and B):84/120
A2:Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 3:12Pp:96:120(Linked to B2)
B2:Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge
3:12Pp:108/120Pp(Linked To A2)
DAE 1 for A,B,and C:84-2Pp:Large Scale Bomb:Split 7 Penetrating 8 Innate Subtle 2 Insidious Reversible Progressive Cumulative Continuous Slow(1 Minute) Burst Area 1 Selective Damage 8:
DAE 2 for A,B,and C:84-2Pp:Small Scale Bomb:Split 3 Penetrating 4 Innate Progressive Cumulative Continuous Reaction Selective Perception Shapeable Area 2 Cloud Area 2 Burst Area 2 Damage 4:84Pp
DAE 3 for A,B,and C:84-2Pp:Scatter Scale Bomb:Split 1 Penetrating 2 Innate Progressive Cumulative Continuous Reaction Selective Perception Shapeable Area 9 Cloud Area 9 Burst Area 9 Damage 2:84Pp
DAE 1 for A2 and B2:40-2Pp:Scale Repeater:Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Damage 1:40Pp
DAE 2 for A2 and B2:40-2Pp:Scales: Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Extra Condition 1 Limited to First and 2nd Degree Affliction 1:40Pp(Fatigued and Vulnerable,Exhausted and Defenseless)
DAE 3 for A2 and B2:40-2Pp:Scales: Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Extra Condition 1 Limited to First and 2nd Degree Affliction 1:40Pp(Fatigued And Hindered,Exhausted and Immobile)
Shiahai Kuroiro:Black:120Pp
Precise Innate Insidious Limited to In Shadows/Dim Light/Darkness Blending Continuous Reaction Concealment 10(All Senses):23Pp:23/120Pp
Precise Innate Limited to In Shadows/Dim Light/Darkness Continuous Reaction Progressive Insubstantial 4:26Pp:49/120Pp
Innate Continuous Limited to Within Shadows Super-Speed 8(Power Group of Speed,Quickness,and Enhanced Improved Initiative):25Pp:74/120Pp
Innate Senses 5:6Pp:(Low-Light Vision(1R),Darkvision(1R),Counters Illusion(Visual)(2R):80/120Pp
Innate Noticeable(Sees Obvious Watching Eyes) All Senses Simultaneous No Conduit Medium of In Shadows/Darkness/Dim Light Continuous Reaction 5:40Pp:120/120Pp
Main Effect:Innate Feature:Can Delay Growth Via Sustaining or Concentrating to Reverse or Stop Continuous Reaction Affects Objects Affects Others Continuous Feature 14:Maintains Normal Dodge,Parry,and Stealth Growth 14:98-2Pp:116/120
Dynamic Alternate Effect 1:116-2Pp:Innate Feature:Can Delay Growth Via Sustaining or Concentrating to Reverse or Stop Continuous Reaction Affects Objects Affects Others Continuous Normal Strength Shrinking 14:2Pp:118/120
Dynamic Alternate Effect 2:116-2Pp:Innate Subtle 2 Insidious Enhanced Trait 104:Parry 8,Dodge 8,Fortitude 8,Toughness 8,Ranged Combat Advantage 8,Close Combat Advantage 8,Improvised Weapons 8,Throwing Mastery 8,Improved Criticals On all 6 Possible(24R),Takedown 2,All-Out Attack,Defensive Attack,Teamwork,Improved Grab,Improved Disarm,Improved Hold,Strength 8:120/120Pp
Manga Fukidashi:Comic:120Pp:Gives 100Pp
Comic Manifestation:120Pp
(Sound Effect Powers)Variable 20:140Pp:140/120
Limited to One-Word Sounds:-20Pp:120/120
Sense-Dependent:Hearing:-20Pp:100/120
Sustained-Continuous:20Pp:120/120
(Even the Most Subtle of Manifested Power have the Obvious Onomatopoeia) Noticeable:-1Pp:120/120
Innate Subtle 2(So Can’t Be Detected Since is Fully Real) Continuous Reaction Morph 1(Just Beast Form):10Pp:10/15
Metamorph 5:5Pp:15/15Pp(Beast Form and 4 Mixed Forms(I’d Do 50/50,25/75,75/25,and Near Complete form Since Base is Already the Near-Incomplete Of Remaining Pp,you design them just like dark shadow I’m only doing so much for each student.)
Nirengeki Shoda:Twin Impact:120Pp:Gives 60Pp
Innate Noticeable(Pretty Obvious Once Stored) Broad(Powers) Continuous Secondary Effect(On Powers Chosen not Variable Itself) Variable 12:120Pp
Tetsutetsu Tetsutetsu:Steel:120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 10:48Pp(Linked To B and C):48/120
Innate Noticeable Penetrating 8 Continuous B:Enhanced Strength 10:40Pp(Linked to A and C):88/120
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 10:50Pp(Linked To A and B):138/120
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 1:4Pp:144/120
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge 1:4Pp:148/120
All Source:Iron:-32Pp:116/120
First Dynamic Alternate Effect Of All 116Pp:116-2Pp:118/120:Innate Immunity Continuous Source:Iron Immunity 115:Toughness Effects(80R),Fortitude Effects(30R),Critical Hits(2R),Own Powers(1R),Suffocation(2R)
Second Dynamic Alternate Effect Of All 116Pp:116-2Pp:120/120: Innate Immunity Continuous Source:Iron Immunity 115:Dodge Effects(40R),Parry Effects(40R),Will Effects(30R),Critical Hits(2R),Own Powers(1R),Suffocation(2R)
Ibara Shiozaki:Vines:120Pp:Gives 120Pp
Innate Noticeable Slow Continuous Variable(Physical Traits) 24:168Pp
Limited to Plant Effects:-24Pp
Limited to Vine Effects:-24Pp
Juzo Honenuki:Softening:120Pp:Gives 85Pp
Innate Slow Continuous Variable(Kinetic and Gravitic Powers) 17:120Pp
Affects Only Objects(Is on All The Powers):0Pp
Neito Monoma:Copy:120Pp but Gives 60Pp
Own Powers(As in Copied Powers When Used By self)(1R)
Copied Powers from their owners(20R)
Variable 12:84Pp:84/96Pp(Gives 60Pp(The Flaws are Pre Included))
Quirk:Different People’s Powers Must Be Alternate Effects of Each-other(Different Powers Can Be Mixed Together Between People But Not as Both.):-1Pp:84/96Pp
Fading(On Copied Powers):-12Pp:72/96Pp
Requires Target/s Within Perception Range to Copy:-12Pp:60/96Pp
Perception To Close Limits:-24Pp:36/96Pp
Multi-Attack:12Pp:48/96Pp
Broad(Other’s Powers):12Pp:72/96Pp
Standard-Move Action(Move Action Since Takes Effort But not The Full Effort Of A Standard Action,Plus Gives a Second Chance:12Pp:84/96Pp
Sustained-Continuous:12Pp:96/96Pp
I Now Only Have Pro Heroes and The League Of Villains Left But don’t have those web archives yet. Also First Here’s a Warning on Quirks Not Getting Converted due to being Pure Plot Device.:All for One(It’s pretty Obvious why because it’s Unlimited(Unlike One for All) and Causes Horrible Change.),and New Order(The 2 Rules Get Either Overpowered or Very Rule-breaking), and Please Suggest any Other PLX style quirks.
But here’s a League Of Villains Sample of Request by My Brother.As Villains 2-4 Power Levels Above (10-12 PL) is Possible,hence these having a Limit of 150-180Pp
(Current LOV Leader)Tomura Shigaraki/Tenko Shimura:Decay:180Pp
Main Effect:Incurable Subtle 2 Precise(Like On Weaken But which Conditions) Innate Accurate 7 Continuous Reaction Progressive Cumulative Close Alternate Resistance(Toughness) Extra Condition 1 Variable Condition 2 Penetrating 10 Affliction 10:162Pp:162/180Pp
(Weaken is Already Cumulative Hence it’s Not There)Dynamic Alternate Effect 1:162-2Pp:164/180Pp:Subtle 2 Affects Insubstantial 2 Incurable Precise Innate Accurate 7 Continuous Reaction Progressive Broad(Defenses) Simultaneous Selective Close Alternate Resistance(Toughness) Penetrating 10 Affects Objects Affliction 10:162Pp
Dynamic Alternate Effect 2:162-2Pp:166/180Pp:Accurate 5 Innate Subtle 2 Reaction Continuous 5-Point/Rank Transform 14 Limited to Into Ash:162Pp
Dynamic Alternate Effect:162-2Pp:168/18Pp:Incurable Subtle 2 Precise(Like On Weaken But which Conditions) Innate Accurate 7 Continuous Selective Burst Area 1 Contagious Progressive Cumulative Close Alternate Resistance(Toughness) Extra Condition 1 Variable Condition 2 Penetrating 10 Affliction 10:162Pp
Innate Immunity 11 All Environments(5R),Own Powers(1R),Tactile Effects(5R):14Pp:180/180Pp
Himiko Toga:Transform:50Pp(So Has 130Pp Left if PL 12 or 100Pp if PL 10 for Metamorphing.)
Blood Transformation:13Pp
Subtle 2:2Pp(Not Noticeable Until Does Something Obviously Wrong)
Limited:Requires The Sources Form Or Form’s Blood:-4Pp
Metamorph 36:36Pp(36 Different Possible Statistical Formes)
Feature 1:Can Combine Metamorph Forms Via Powers of Totals:1Pp
(Yes these copies have the ability for free so the paranoia is even in Stat Block)Jin Bubaigawara/Twice:Liquid Copy:180Pp
Quirk 1:The 64 Is Down To A Limit of 35 since only 36 Jin’s Max. Innate Feature 1:The Copies Can Be Sources of New Copies. Quirk 2:The copies Can activate It. Slow(1 Minute) Permanent(Once A Copy is Created They Can’t Be Stopped) Horde Indifferent Heroic Multiple Minions 6(64-36 Minions) Summon 12:180Pp:180/180Pp
Touya Todoroki/Dabi:Cremation:130Pp(So 50Pp Left)(That Turn Means Post Attack if it’s the same resistance So it doesn’t step on penetrating)
Complication:Power Infliction:Takes an Additional Degree of Failure From all Fire Effects,and when used a Fire Effect Affects Themself With same resistance But a +2 Circumstance Bonus, on 0 Degrees 1-10 Failure,11-20 Success.
Cremation Armor:Innate Noticeable(The Burn Scars) Immunity 10(Cold Effects(10R):10Pp:120Pp Left
Main Effect:Cremated Burst:110Pp:12Pp Left:Innate Incurable Lethal Penetrating 11 Feature 1(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever) Continuous Perception(Out of Self Though Hence non General Area) Burst Area 2 Damage 12
Dynamic Alternate Effect 1:Cremation Blast:110-2Pp:8Pp Left:Innate Incurable Lethal Penetrating 11 Feature 1(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever) Continuous Ranged Burst Area 3 Damage 12
Dynamic Alternate Effect 2:Cremation Bash:110-2Pp:6Pp Left: Innate Incurable Lethal Penetrating 11 Feature 1 Continuous Close Burst Area 4 Damage 12
Dynamic Alternate Effect 3:Hyper-Melt:110-2Pp:4Pp Left:Lethal Penetrating 12 Precise Feature 11(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious By 10 Ranks that turn,So 12 Impervious Toughness Becomes 2 Impervious Toughness but still 12 Normal Toughness) Innate Incurable Alternate Resistance(Toughness) Affects Only Objects(To be Like Melt and Minimize Body Horror Potential) Broad(Defenses,To Include Vehicles) Simultaneous Selective Burst Area 1 Limited:Combustible and Melting Substances Only Progressive Weaken 12(As Complication Does all But Will When it comes to The Save Against)
Dynamic Alternate Effect 4:Choking Flames:110-2Pp:2Pp Left:Lethal Incurable Innate Progressive Cumulative Penetrating 12 Feature 1(Treats Immunity as Half Effect,and Half Effect As No Immunity) Continuous Extra Condition 1 Affliction 12(Vulnerable and Fatigued,Defenseless and Exhausted,Asleep and Transformed(So that the sleeping has to be ended normally instead of by perception check.)
Dynamic Alternate Effect 5:Flame Wreath:110-2Pp:No Pp Left:Innate Noticeable(Fire is Way More Obvious Than Any Other Concealment) Partial Continuous Affects Others Selective(The Wreath Can Be Not Placed On Certain Areas) Burst Area 7 Concealment 10(All Sense Types)
(Besides Stain This Has Been The Most Interesting Conversion and 2 DAE Left)(Current Leader Of Shie Hassaikai)Kai Chisaki/Overhaul:Overhaul:180Pp
Overhaul:150Pp(150/180Pp,The Other 30 is GM Power Freeplay (Most Likely Just Device equipment fusions Like the quirk erasing bullets and the like)
Main Effect:Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Line Area 1(For Larger Multi-attack Arcs) Penetrating 14 Limited:Only Affects Objects and Not Nonliving Creatures Selective Multi-attack Free Action Limited:Reforming and Destruction Only Transform(Any Item into Any Item) 14:140Pp:140/180Pp
Dynamic Alternate Effect 1: Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Line Area 2 Resistible By Toughness(Because Makes Attack Roll Then Resistance Check) Penetrating 14 Limited:Only Affects Nonliving Creatures and Not Objects Selective Multi-attack Free Action Limited: Reforming and Destruction Only Transform(Any Item into Any Item) 140-2Pp:142/150Pp
Dynamic Alternate Effect 2: Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Limited To Living Creatures Alternate Resistance(Toughness)(0-Cost) Line Area 1(For Increased Multiattack Arc) Extra Condition 1 Instant Recovery Penetrating 14 Continuous Progressive Cumulative Multi-attack Affliction 14(Dazed and Vulnerable,Stunned and Defenseless,Incapacitated and Transformed (Though Instant Recovery Makes An Item With one of The Abilities of The Transformed instead of transforming,which stays even after Instant Recovery,with the Transformed also Getting Bruised Each Round Up to the stamina score,creating another item,the Bruise being Normally Curable instead of being Instantly Removed or Incurable.)):140-2Pp:144/150Pp
Dynamic Alternate Effect 3:Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Limited To Nonliving Creatures Alternate Resistance(Toughness)(0-Cost) Line Area 1(For Increased Multi-attack Arc) Extra Condition 1 Instant Recovery Penetrating 14 Continuous Progressive Cumulative Multi-attack Affliction 14(Dazed and Vulnerable,Stunned and Defenseless,Incapacitated and Transformed(Though Instant Recovery Makes An Item With one of The Abilities of The Transformed instead of transforming,which stays even after Instant Recovery,with the Transformed also Getting Bruised Each Round Up to the stamina score,creating another item,the Bruise being Normally Curable instead of being Instantly Removed or Incurable.)):140-2Pp:146/150Pp
Line Area 3(For Multi-Attack Arc) Affects Objects(Can Incorporate Objects While Removing the Resistances as A Side Effect) Accurate 4 Innate Feature:Can Incorporate Into Summon While Already Active Summon Via Spare Power Points(Most Likely Via Alternate or Dynamic Alternate Effects) Accurate 14(Multi-Attack Only) Selective Multi-Attack Limited:Resistible By Toughness Limited:Self and Composite Target Disappear Permanent(Can’t End Once Successful) Free Action Limited:Must Make Contested Toughness Checks to Maintain Control on Summon(Isn’t Controlled or Responsive is Just Operated As Character) Feedback Heroic Summon 16:140-2Pp:148/150Pp
Line Area 3(For Multi-attack Arc) Affects Objects(Can Incorporate Objects While Removing the Resistances as A Side Effect) Accurate 4 Innate Feature:Can Incorporate Into Summon while Already Active Via Spare Power Points(Most Likely For Alternate or Dynamic Alternate Effects) Accurate 12(Multi-Attack Only) Selective Multi-Attack Limited:Resistible By Will Limited:Self and Composite Target Disappear Permanent(Can’t End Once Successful) Free Action Limited:Must Make Contested Will Checks to Maintain Control on Summon(Isn’t Controlled or Responsive is Just Operated As Character) Feedback Heroic Summon 16:140-2Pp:150/150Pp
(The forms are separately Made and Due to Feature can Incorporate As well)
(Leader)Rikiya Yotsubashi/Re-Destro:Stress:180Pp
Continuous Growth 16:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Dexterity and Agility 9 Each:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Dodge and Parry 18:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Fortitude and Will 9 Each:18Pp
Continuous Enhanced Fighting 9:18Pp
Continuous Super-Speed(The Composite Power of Quickness,Speed,and The Enhanced Initiative Advantage at 3Pp/Rank,4Pp/Rank as Continuous) 9:36Pp
Non League,Non MLA Villains:
(This has been my favorite to do so far) Chizome Akaguro/Stain the Hero Killer:Bloodcurdle:180Pp but PL 14 Limits From Bane Though otherwise PL 12.
Bloodcurdling Taste:180Pp
Quirk:8 Of Period On O,6 Of Period On A,4 Of Period On AB,2 Of Period On B Feature 1/2:This Limit is On Once Third Degree is Reached not first and second. Feature 2/2:Can Slow Down The Speed to Minutes,Hours,or Days Accurate 8 Variable Descriptor 2 Innate Subtle 2 Incurable Insidious Precise(So Can Pick What Conditions) Progressive Cumulative Continuous Reaction Penetrating 8 Limited to Targets With Blood and Needs Blood Sample Limited to Bruised,Staggered,Dying,Incapacitated or Weakened Targets Extra Condition 2 Affliction 8:113Pp(Dazed,Hindered,and Vulnerable,Stunned,Immobile,And Defenseless,Paralyzed,Immersion and Unaware):113/180Pp
(Includes penetrating in cost but not bane and 1 Less Accurate Rank)Same But 2 Ranks For Any Non O Blood Type(That’s a Bane of -1Pp/Rank Though Being Less than 1/2 Excluded):21Pp:134/180Pp
(Includes penetrating in cost but not bane and 1 Less Accurate Rank)Same But 2 Ranks For Any Non O,Non A Blood Type(That’s a Bane of -1Pp/Rank Due to Being At 1/2):21Pp:155/180Pp
(Includes penetrating in cost but not bane and 1 More Accurate Rank)Same But 2 Ranks For Any Non O,Non A,Non AB Blood Type(That’s a Bane of -1Pp/Rank Though Higher than 1/2) and Affects Insubstantial 2,where Blood is what matters instead of tangible blood.:25Pp:180/180Pp
Pro Heroes,Mainly Ua Teachers:They Actually Reach the Villain PL as An Actual Match:
Enjii Todoroki/Endeavor:Hellflame:180Pp:PL 12 Hero:140Pp Used:40Pp Left (That Turn Means Post Attack if it’s the same resistance So it doesn’t step on penetrating)
Hellflame Armor:Innate Noticeable Immunity 20(Fire Effects(10R,Cold Effects(10R))):20Pp:120Pp Left
Main Effect:Hellflame Burst:110Pp:10Pp Left:Subtle 2 Insidious Innate Incurable Lethal Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious Defenses by 5 that turn(The Actual Defenses stay the same,so 12 Impervious Toughness Becomes 12 Toughness and 7 Impervious) Continuous Perception Burst Area 2 Damage 11
Dynamic Alternate Effect 1:Hellflame Blast:110-2Pp:8Pp Left:Subtle 2 Insidious Innate Incurable Lethal Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious Defenses by 5 that turn(The Actual Defenses stay the same,so 12 Impervious Toughness Becomes 12 Toughness and 7 Impervious) Continuous Ranged Burst Area 3 Damage 11
Dynamic Alternate Effect 2:Hellflame Bash:110-2Pp:6Pp Left: Subtle 2 Insidious Innate Incurable Lethal Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious Defenses by 5 that turn(The Actual Defenses stay the same,so 12 Impervious Toughness Becomes 12 Toughness and 7 Impervious) Continuous Close Burst Area 4 Damage 11
Dynamic Alternate Effect 3:Hyper-Melt:110-2Pp:4Pp Left:Lethal Subtle 2 Insidious Penetrating 12 Precise Feature 20(Treats Immunity as Half Effect,and Half Effect As No Immunity Whatsoever and Reduces Impervious By 19 Ranks that turn,So 20 Impervious Toughness Becomes 1 Impervious Toughness but still 20 Normal Toughness) Innate Incurable Alternate Resistance(Toughness) Affects Only Objects(To be Like Melt and Minimize Body Horror Potential) Broad(Defenses,To Include Vehicles) Simultaneous Selective Burst Area 1 Limited:Combustible and Melting Substances Only Progressive Weaken 11(As Complication Does all But Will When it comes to The Save Against)
Dynamic Alternate Effect 4:Choking Flames:110-2Pp:2Pp Left:Lethal Subtle 2 Insidious Incurable Innate Progressive Cumulative Penetrating 11 Feature 6(Treats Immunity as Half Effect,and Half Effect As No Immunity and Removes 5 Ranks of Impervious Defenses that turn(But keeps the Actual Defense)) Continuous Extra Condition 1 Affliction 11(Vulnerable and Fatigued,Defenseless and Exhausted,Asleep and Transformed(So that the sleeping has to be ended normally instead of by perception check.)
Dynamic Alternate Effect 5:Flame Wreath:110-2Pp:No Pp Left:Innate Noticeable(Fire is Way More Obvious Than Any Other Concealment) Partial Continuous Affects Others Selective(The Wreath Can Be Not Placed On Certain Areas) Burst Area 7 Concealment 10(All Sense Types)
(Class 1-A Teacher) Shouta Aizawa/Eraser Head:Erasure:180Pp:PL 12 Hero
Persistent (Ignores Innate) Insidious Precise Innate Limited:Requires Eye Contact to be maintained while active Sight Based Reaction Perception Alternate Resistance(Toughness) Broad(Mutant Powers) Simultaneous Line Area 2(Moves With Targets) Continuous Effortless Selective Nullify 12:172Pp/172/180Pp
Dynamic Alternate Effect 1:172-2Pp:Same But Shapeable Area 2 Instead of Line Area 2:174/180Pp
Dynamic Alternate Effect 2:172-2Pp:Same But Cloud Area 2 Instead Of Line Area 2:176/180Pp
Dynamic Alternate Effect 3:172-2Pp:Same But Burst Area 2 Instead of Line area 2 178/180Pp
Dynamic Alternate Effect 4:172-2Pp:Same But Reflect And Redirect Instead of Line area 2 180/180Pp
(Class 1-B Teacher)Sejiiro Kan/Vlad King:Blood Control:180Pp:PL 12 Hero
Blood Manipulation:180Pp (90+90=180Pp)
Main Effect 1:Innate Noticeable(It’s even more obvious then normal,being Blood Manifested) Impervious Selective Feedback Free Action Perception Proportional Moveable Continuous Create 12:84Pp:84/180Pp
Dynamic Alternate Effect 1A:36-2Pp:86/180Pp: Innate Noticeable Permanent Limited to Physical Damage Reflect Redirect Impervious Enhanced Dodge 12
Dynamic Alternate Effect 2A:36-2Pp:88/180Pp: Innate Noticeable Permanent Limited to Energy Damage Reflect Redirect Impervious Enhanced Dodge 12
Dynamic Alternate Effect 3A:36-2Pp:90/180Pp:Innate Noticeable Persistent Regeneration 18
Main Effect 2:84Pp:174/180Pp:Innate Accurate 8 Incurable reversible Accurate 2(Multi-Attack Only) Selective Multi-Attack Cumulative Penetrating 8 Continuous Ranged Extra Condition 1 Limited to 1st and 2nd Degree Affliction 8(Hindered and Vulnerable,Immobile and Defenseless)
Dynamic Alternate Effect 1B:36-2Pp:176:180Pp: Innate Noticeable Permanent Limited to Physical Damage Reflect Redirect Impervious Enhanced Parry 12
Dynamic Alternate Effect 2B:36-2Pp:178/180Pp: Innate Noticeable Permanent Limited to Energy Damage Reflect Redirect Impervious Enhanced Parry 12
Dynamic Alternate Effect 3B:36-2Pp:180/180Pp:Persistent Stabilizing Feature 2:Energizing Can’t Cause Fatigue Or Exhaustion,it just cures it. Innate Noticeable Limited to Creatures With Blood(Not Stamina) Affects Objects Energizing Restorative Temporary Healing 8
Emi Fukukado/Ms.Joke:Outburst:148Pp(No app Left)
Instant Recovery Perception(Auditory) Selective Area Continuous Progressive Cumulative Quirk:Only One Third Degree Condition through has Extra Condition. Quirk:Incapacitated Targets are Aware Innate Penetrating 12 Insidious Subtle 2 Reversible Incurable Extra Condition 1 Affliction 12(Vulnerable and Hindered,Defenseless and Immobile,Incapacitated):148Pp:148/148Pp
Nomu Quirks:(PL 6-10 Instead of 8-12)
Nomu Template:50Pp,No PL Adjustment due to these Only Being The Necessary Traits except for the 2Pp for Critical Hits which Doesn’t Matter.
No Stamina Intellect, or Presence:-30Pp
Innate Noticeable Immunity 80:80Pp:Will Effects(30R),Fortitude Effects(30R),Life Support(10R),Aging(1R),Sleep(1R),Own Powers(1R),Critical Hits(2R),Interaction Skills(5R)
USJ Nomu:Ultra Regeneration:40Pp(50-90Pp)(To PL6 on The Template):
Innate Noticeable Regeneration 40:40Pp(So Removes Up -4 Penalty Every Round)
Winged Nomu:Wings:40Pp(50-90Pp)(To PL 6 On The Template):
Continuous Reaction Precise Innate Subtle 2 Distracting Winged Flight 18:40Pp
(Why this Section:It’s Interesting to look at also Trigger is Literally Superpower viagra it’s confirmed it’s an ED Pill in this Magna((Referring to My Hero Academia:Vigilantes) so Super-Viagra(Trigger) and Quirk Erasing Bullets from Only the Main Show will Feature Here too)Mha Vigilantes Series Quirks(Is Going To Add More Once Done with Minions Like Dark Shadow):
(Might have instead written down the name of the Main Magna Character with the Same Last Name and Quirk) (This Is Heavily Exaggerated Beyond Belief Just Like I did For Mei Hatsume’s Zoom because it was to be on Par Points Wise(Definitely Not Power Level Wise Unless Sight Is Really Really Important) and Mineta(Since Anything Other than that mess wouldn’t do what he’s actually done while still being playable since Mineta’s a Gag Character.))
Namosa Tsukauchi:No Name Given:110Pp/180Pp:PL 12 Hero(Officer)
Feature 1:Insight Instead of Perception:4/110Pp
Senses 106:106Pp:110/110Pp
Detect:Lies:(Ranged and Auditory Based)(2/106R)(104R Left)
Awareness:Recent Liars:(Auditory Based)(1/106R)(103R Left)
Danger Sense(Auditory)(1/96R)(92R Left)
Counters all Concealment Penetrates All Concealment Counters Illusion,Radius,Analytical,Acute,and Accurate for Auditory(29/106R)(73R Left)
Ranged Danger Sense(1/106R)(72R Left)
Rapid 18(Auditory as a whole so 2 Ranks Per Rank). 2*18=36)(36R Left)
Extended 18(Auditory as a whole so 2 Ranks Per Rank). (2*18=36)(0R Left)
Also A Power Level X Sample:Also Includes a Way to Match OFA To AFO Power Level Wise:
Though the All for One Quirk and One for All Quirk Are Counterparts in the Show In M&M they couldn’t be more different regarding Power Levels,with one being virtually Unlimited(Power Level X) or One Which By Lore Standards Is Unlimited is Quantifiable.(To Make It Match Make Each Alternate Effect Seperate and Have the Ranks Be 2X,where X is the User Number, So Rank 20 At The Point Of Izuku Midoriya(This is Just To Catch Up Not For Any Other Battles so It could even be an Exclusive Heroic Feat(Not Extra Effort Since that Can be Done without A Hero Point but the effect that gives an advantage so that it always requires the point even if it is much stronger than an advantage and Flavorfully,Including For Descriptors A Power Stunt.(Heroic Feat is for the Until End Of Scene Duration and the Name)(Even If Only Stored Strength and The Post and Pre Cognition Work For Before Midoriya along with the User’s Powers if they have any.)
The 2 Quirks For Both:Can’t Take One for All or Another Power Inherited Lore-wise and Can Only End Nullification With Touch as well.
The 2 Features for Both:Can Give All For One to Another if One for All Was Recently Transferred Between Owners.(Keep the Same Ability Logs,Not to Be Confused With Giving X=1 or Other Weak Versions of All For One without actually losing the Power).Traits Of Dead who were previously nullified still qualify.
All For One:25X+5Pp(So An X=1 AFO is a 30Pp Menace with 5 Variable Pp from Nullified Powers not including ones given to minions which is Separate 5’s But Only 5 Per Person While as It goes up it gets crazy and at X=7 180Pp for 35Pp,So Every 30Pp is 5Pp but -5Pp Each Additional Hence 210Pp if Pure 30Pp Per 5 Pp as 35 Becomes 180Pp for 35.)
Continuous(Is because Continuous For Nullified is Lasts Until Turned Off) Alternate Resistance(Toughness)(Toughness Because Nomu Still Hold a Quirk Even if Lifeless So Without Will or Fortitude) Free Action Perception Limited to Powers that Don’t Defend Against their Own Powers.(Such as Fire Immunity for a Fire User isn’t Take-able But Fire immunity for a Psychic is.) Limited to Close Range Effortless Broad(Powers) Simultaneous Innate Persistent(Can go Past Innate) Selective(Can Choose Which Powers in Addition to Which People are Nullified) Precise Penetrating X Nullify X:12X+3Pp
Quirk:Variable Effects Given to Another Can’t be Used By Self. Feature:All Targets have Seperate Variable Pools instead of Taking from yours. Innate Precise(Chooses which Nullified Traits are and aren’t copied and what parts(Mutant Descriptor Is Added No Matter What If Given or Kept to someone other than the original owner or The Current Holder of All For One) Affects Others(Separate Time Limits) Penetrating X Perception(Resisted By Fortitude) Limited To Touch Continuous Free Action Variable(Currently Nullified Traits) X:13X+2Pp
Shiketsu Academy Students:
Sejii Shishikura:Meatball:120Pp
Quirk:Cannot Select Controlled Insidious Innate Incurable Reversible Subtle 2 Dimensional 3 Progressive Cumulative Selective Burst Area 4 Alternate Resistance(Toughness)(0Pp/Rank Since Dodge Alternate Resistance was free as well.) Resistible By Toughness Penetrating 8 Close(Bursts Out of Self) Extra Condition 2 Variable Condition 1(Third Degree Changed) Continuous Instant Recovery Only Affliction 8:120/120Pp(Hindered,Vulnerable,Dazed:Immobilized,Defenseless,Stunned,Three Third Degree Conditions But Controlled)
Transformed Targets if One Of the three conditions are chosen as Transformed Vulnerable,Hindered,Dazed,and Impaired. (So Three Degrees of Failure for Partial Meatball)
Transformed Targets if Two Of the three conditions are chosen as Transformed are Debilitated In Strength,Agility,and Dexterity(So is Defenseless,Immobilized,and Stunned But is Aware and Is Disabled In Addition).(So Three Degrees of Failure for Total Meatball)
Transformed Targets if All Three Conditions are Chosen as Transformed are The Same as Two of The Three but Ending The Effect Requires Three Total Degrees Of Success to End. (So Three Degrees of Failure for Total Meatball)
Camie Utsushimi:Glamour:120Pp
Innate Subtle 2(After The Will Needs to Continue The Will Instead of Being Able To Do Insight or Investigation) Selective Free Action Independent Continuous Resistible By Will Penetrating 2 Illusion 13(Visual,Mental and Auditory:4Pp/Rank):120/120Pp (Since is Resistible Not Base of Resistance Has no PL limit)
Inasa Yoarashi:Whirlwind:120Pp
Main Effect:Innate Precise Incurable Reversible Improvised Weaponry 8 Throwing Mastery 8 Continuous Perception Subtle Damaging Selective Burst Area 5 Move Object 8:116Pp:116/120
Dynamic Alternate Effect 1:Innate Precise Incurable Reversible Improvised Weaponry 8 Throwing Mastery 8 Continuous Perception Subtle Damaging Selective Limited to Biological Material Limited to Non Object Living Creature Burst Area 7 Move Object 8:116-2Pp:118/120
Dynamic Alternate Effect 2:Innate Precise Incurable Reversible Improvised Weaponry 8 Throwing Mastery 8 Continuous Perception Subtle Damaging Selective Limited to Objects Burst Area 6 Move Object 8:116-2Pp:120/120
Nagamasa Mora:Extend-O-Hair:120Pp(Not Totally Accurate But is Very Fun)
Innate Subtle 2 Limited to Hair Continuous Elongation 37:40Pp:40/120
Innate Subtle 2 Limited to Hair Continuous Enhanced Strength 16:35Pp:75/120
Innate Subtle 2 Continuous Extra Limbs 21:45Pp:120/120
Seiai Academy Students(Most don’t have known names only known quirks):
Saiko Intelli:IQ:120Pp(Not True to Anime Just True to The Max Potential Of The Quirk)
Innate Subtle 2 Insidious Slow(1 Minute(1 Round for Drinking Tea,9 Rounds to Take Effect)) Limited to Skills Limited to Intellect Skills Limited to Expertise Skills and Technology Continuous Variable 29:120/120(Gives 145Pp to Use on Intellect Based Expertise Skills and Technology Only While Active)
Pink Haired Student With Hologram:Hologram:120Pp
Noticeable(Eyes Become Pink while active) Innate Independent Continuous Visual(2Pp/Rank) Illusion 30:120/120
Student With Glasses and Hair Manipulation:Hair Manipulation:120Pp
Innate Incurable Reversible Subtle 2 Reach 3 Free Action Continuous Instant Recovery Progressive Cumulative Limited to First and Second Degree Extra Condition 1 Penetrating 8 Selective Line Area 4 Close(So no Modifiers) Affliction 8(Hindered and Vulnerable,Immobile and Defenseless):120/120
White Hair Student with Tentacle Arms:Tentacle Arms:60Pp(60Pp Left)
Innate Noticeable(Tentacles Appear) Continuous Limited:Cannot Use Tentacle Arm Normally,Only for Damage,Lifting and The Like not Precise Tasks Selective Multi-attack Penetrating 8 Accurate 4 Insidious Incurable Reversible Reach 13(So 70 Foot Range at Max of Tentacles) Enhanced Strength 8:60Pp:60Pp
Short Student With Spikes:Spikes:120Pp
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Resistible by Dodge Instead of Making Attack Roll Close(So Base Range) Penetrating 8 Limited:Past First Hit Requires Save Continuous Damage 8:60Pp:60/120
Linked to When Successfully Affects Someone so doesn’t Attack Roll:
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Close(So Base Range) Penetrating 8 Alternate Resistance(Free)(Resisted By Dodge Overcome By Strength) Continuous Extra Condition 1 Limited to First and Second Degree 8(Vulnerable and Hindered,Defenseless and Immobile):60Pp:120/120
Maroon-Haired Student With Claws Like Metal Bars:Claws:120Pp
Main Effect:Innate Incurable Precise Accurate 1 Reversible Insidious Lethal Line Area 10 Selective(Flavored as Not Fully Extending or Extended Around) Penetrating 8 Multi-attack Close(Base Range) Damage 8:118Pp:118/120
Dynamic Alternate Effect 1:Precise Innate Accurate Incurable Reversible Insidious Line Area 10 Selective(Flavored as Not Fully Extending or Extended Around) Penetrating 8 Multi-attack Close(Base Range) Damage 8:118-2Pp:120/120
Light-Brown Haired Student With Aim:Aim:70Pp(50Pp Left)
(All Powers in Aim Are Linked to Each-other To Vary what gets what)
Innate Subtle 2 Innate Variable Descriptor 2(Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Accurate 4:10/70
Innate Subtle 2 Innate Variable Descriptor for 1(Ranged Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Increased Range 1 Homing 8:24/70
Innate Subtle 2 Innate Variable Descriptor 2(Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Indirect 4:34/70
Innate Subtle 2 Innate Variable Descriptor 2(Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Penetrating 8:48/70
Innate Subtle 2 Insidious Variable Descriptor 2(Attacks) Enhanced Extras(So Just The Extra Not Really Enhanced so Not Sustained) Precise,Incurable,Reversible,and Innate:58/70
Innate Subtle 2 Innate Variable Descriptor for 1(Close Attacks) Enhanced Extra(So Just The Extra Not Really Enhanced so Not Sustained):Reach 7:70/70(Flavored as The Attacks Being Extended by Aim as Rippling)
Short Pigtailed Student with Cold Air:Cold Air:120Pp
Cold Armour:Innate Noticeable Immunity 20(Cold Effects(10R),Weather Effects(10R)):20Pp:20/120
Freezing Air:Innate Precise Subtle 2 Selective Continuous Environment(Cold 2,Impede Movement 2,Visibility 2) 12:100Pp:120/120
Student With Elven Ears and Hammer Time:Hammer Time:120Pp
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Resistible by Dodge Instead of Making Attack Roll Close(So Base Range) Penetrating 8 Limited:Past First Hit Requires Save Continuous Damage 8:60Pp:60/120
Linked to When Successfully Affects Someone so doesn’t Attack Roll:
Lethal Innate Incurable Reversible Insidious Selective Reaction(When Attacked) Close(So Base Range) Penetrating 8 Alternate Resistance(Free)(Resisted By Dodge Overcome By Strength) Continuous Extra Condition 1 Limited to First and Second Degree 8(Vulnerable and Impaired,Defenseless and Disabled):60Pp:120/120
Blue-Haired Student With Blow Torch:Blow Torch:120Pp
Heat Armour:Innate Noticeable Immunity 20(Heat Effects(10R),Weather Effects(10R)):20Pp:20/120
Burning Air:Innate Precise Subtle 2 Selective Continuous Environment(Heat 2,Light 2,Visibility 2) 12:100Pp:120/120
Ketsubutsu Academy Students:
Yo Shindo:Vibrate:115Pp:5Pp Left
Frictionlessly Immobile:Innate Noticeable Immunity 25:25Pp:25/115(Grabbing, Ensnaring, and Restraining effects(10R),Being Moved(10R),Auditory Effects(5R))
Innate Noticeable Slow Continuous Variable 13(Kinetic Effects):91Pp:115/115Pp(Gives 65 Pp)
Shikkui Makabe:Stiffening:120Pp:0Pp Left
Innate Noticeable(It’s Obviously Stiff) Affects Only Others Affects Only Objects Continuous Immunity 10(Being Moved):20Pp:20/120
Innate Noticeable(It’s Obviously Stiff) Affects Only Others Affects Only Objects Continuous Enhanced Impervious Reflect Redirect Enhanced Toughness 20:100Pp:120/120
Tatami Nakagame:Telescopic:120Pp:0Pp Left
Innate Noticeable(Is In Body) Continuous Impervious Reflect Redirect Side Effect(With Or Without Activation)(Is Immobilized while active)(-2Pp/Rank) Selective(So Can Activate Normally instead of as a Reaction) Reaction(To Being Attacked) Dodge,Parry,and Toughness 8:120Pp:120/130
Itejiro Toteki:Boomerang:100Pp:20Pp Left
Incurable Reversible Innate Precise Damaging Subtle Continuous Perception Throwing Mastery 8 Improvised Weapons 8 Limited To Objects Move Object Burst Area 5 Selective:100Pp:100/100