Copper Falls Under Siege: A Point Crawl
A point crawl is designed to allow players to go from place to place in a sandbox environment, discovering connections to new locations as they go with no predefined order or narrative. Each point description contains potential items and characters present. Additionally, each location changes based on how long after the fog’s advent they’re visited:
Stage 1: fog enters, flesh twitches (up to one hour in the fog)
Stage 2: the weak are taken, the strong fight on (up to one day in the fog)
Stage 3: the opportunistic hide and manipulate; abominations appear (up to one week in the fog)
Stage 4: all is lost; men become animals (up to one month in the fog)
Stage 5: winter comes, and even death dies; the fog returns to the earth, and flesh is granted its right to putrefy
The map below gives the geographical locations of each point as well as the kinds of paths between each. The different paths indicate the travel time, chance of encounter, and resource drain of each way of proceeding.
R: Road—a plain, clear route that reduces travel time by 10%
P: Path—an uneven, sometimes unclear route
S: Secret—a route that takes a successful Perception check to discover
C: Conversational—a social route, whether joking, seductive, and so on
T: Stealthy—a route that hides its travelers
The Chirurgeon: Often the last stop of the living before sleeping off their lives in the graveyard.
Stage 1: The corpses on the surgical tables bloat and turn gray. In glass jars, eyes and organs aggressively flit about.
Stage 2: In a place where things come to rot and die, the living have no power and are forced to switch allegiances.
Stage 3: The dead, uncomfortable with this site of redemption, abandon it. Dirty William and Tad the Robber and their demon (if they survived) have taken up residence here.
Stage 4: The roof sags--mold grows there, left to evolve by flesh gone uninterested.
The Ash Pile, the Chopping Block, and the Robber’s Yew: Formerly the site of Mark the Executioner’s pride, hangings and burnings now account for most of the deaths here (as per the Duchess’s orders, may Ivar bless her name).
Stage 1: Corpses dance on their ropes; ashes swirl in stagnant air; heads, absent their bodies, blink their eyes and smack their lips.
Stage 2: Mark struggles against his former victims (50% chance of survival).
Stage 3: If the executioner was killed, his corpse now keeps watchful guard over his death tools. Otherwise, even the dead have abandoned the area in order to besiege the church.
Stage 4: An endeavoring arm of the fog (six arms, actually, sewn onto four legs) digs in the ashes and dirt for the last bit of bone.