So I may have just made a perfect Spore desktop background—
seen from Malaysia
seen from Malaysia

seen from Australia
seen from China
seen from United States
seen from Singapore

seen from Guadeloupe
seen from T1
seen from Australia

seen from Sweden
seen from Germany

seen from Canada
seen from Germany

seen from United Kingdom

seen from United States
seen from Italy
seen from United States

seen from Netherlands
seen from United States
seen from Germany
So I may have just made a perfect Spore desktop background—
A simple piece while I work on a big project, this took only about an hour using textures and the chest model from Polyhaven. I just wanted to finish something, too many WIPs in my folders right now.
Treat yoself to some free assets for Blender
This is probably old news to everyone but me, but there are some incredible free repositories to be found for Blender these days. These two in particular really stood out to me.
The Public 3D Asset Library
The library of 19,895 free models, materials, add-ons and brushes to create beautiful 3D artwork and 3D visualization. Explore now or downlo
Development Project 2
PBR Texturing, Material Application & Final Renders - Post 5
Introduction
This final blog documents the texturing and presentation stage of Development Project 2. After completing the modular modelling and assembly of the building, the focus shifted to applying PBR textures, testing material consistency across modular assets, and producing final renders using minimal lighting.
The aim of this stage was to ensure the building reads as a cohesive structure while maintaining realistic surface detail suitable for real-time environments.
PBR Texture Selection
Free 8K texture of an old, rough beige-brown brick wall with deep mortar joints, heavy surface relief, weathered edges and subtle discolorat
For texturing, I used a brick wall PBR texture sourced from Poly Haven. Poly Haven provides high-quality, physically based materials that are suitable for game engines and real-time workflows.
The selected brick wall texture includes:
Albedo (Base Color)
Normal map
Roughness map
Ambient Occlusion map
This texture was chosen because it closely matches the material observed in my real-world reference photographs and suits the industrial architectural style of the building.
Importing & Material Setup in Unreal Engine
The PBR texture maps were imported into Unreal Engine and assembled into a single material using the Material Editor. Each texture map was connected to its appropriate channel to ensure physically accurate shading.
Care was taken to:
Maintain correct texture scale
Preserve surface detail without exaggeration
Keep roughness values balanced for realistic light response
Applying Textures to Modular Assets
Once the material was created, it was applied consistently across all modular assets, including wall modules, corner pieces, and the assembled building.
Key considerations during this process included:
Aligning the brick pattern across modular seams
Ensuring the texture tiles seamlessly between modules
Maintaining consistent scale from individual assets to the full building
This step was essential to avoid visible breaks where modular pieces connect and to ensure the building reads as a single cohesive structure.
Overview of Modular Assets
modular assets created and used for the final building assembly. These assets were designed as individual, reusable components that could function independently while also working cohesively when combined into a complete structure.
The modular set includes:
Wall modules with different window variations
Door and entrance modules
Corner and structural wall pieces
Stair modules and small architectural extensions
Fence, railing, and gate elements
Utility props such as pipes and exterior units
Each asset was modelled with consistent proportions so that they align naturally when assembled. By applying the same PBR brick material across all relevant modules, visual continuity was maintained between separate pieces, allowing the building to read as a single unified structure rather than a collection of individual parts.
Minimal Lighting & Rendering
To evaluate the material clearly, the building was rendered using minimal lighting. A simple lighting setup was used to:
Avoid overpowering the texture detail
Test material response under neutral conditions
Focus attention on surface quality and form
This approach made it easier to identify any texture stretching, tiling issues, or shading inconsistencies across the building.
Final Outcome
The final renders demonstrate that the PBR texture works effectively across both individual modular assets and the complete building. The brick material adds realism and visual weight to the structure while maintaining consistency across modular connections.
This stage confirms that the modular system functions not only structurally, but also visually when textured and presented as a finished asset.
Conclusion
The texturing and rendering phase successfully completed Development Project 2. By using high-quality PBR textures, aligning materials carefully across modular assets, and presenting the building with minimal lighting, the final result achieves a clean and believable architectural appearance. This project demonstrates a full modular environment workflow from reference research to final rendered output.
References
Poly Haven Brick wall PBR texture. Available at: https://polyhaven.com
felt compelled to make this