Bubble Guppies - Popathon


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Bubble Guppies - Popathon
Ayer por la noche me acerqué al Popathon Barcelona, para ver las presentaciones de los prototipos desarrollados en el evento, inspirado en los hackathons pero que se basa principalmente en la librería open source HTML5 llamada Popcorn.js, de allí la variación del nombre de hackathon a popathon. El objetivo es reunir durante un fin de semana a perfiles muy diferentes pero muy motivados en la creación de narrativas interactivas. Periodistas, filmmakers, desarrolladores, han trabajado juntos organizados en cinco equipos y han presentado cinco proyectos. Todos basados en Barcelona como localización inicial. Todos muy creativos e interactivos. Me ha encantado estar presente y sentir la energía potente detrás de cada proyecto. Desde el 2008/09 cuando vi los primeros WebDocs, los de Samuel Bollendorf, he ido siguiendo con entusiasmo el desarrollo de cientos de producciones interactivas. Yo mismo, en Mondrian Lab, quiero empezar a producir este tipo de formatos llamados WebDocs e iDocs. En el Popathon he visto que el potencial creativo y de contenido narrativo es muy grande de cara al futuro. Felicidades a los organizadores y en especial al evento InterDocs Barcelona, en el marco del cual se presenta este Popathon, y a su impulsor Arnau Gifreu.
Popathon London
Last weekend was Popathon London #2. An event aimed at hacking video with open source tools to make new, web native video content. It was a great event with lots of interesting people and a great learning experience for me, and hopefully all the other participants.
The event covered the entirety of the weekend, and started with a morning of what was essentially keynotes that introduced the ideas of web native video, and the possibilities it opens up to filmmakers, and developers.
With the interactive multimedia capacity of the web, stories are now starting to take new shapes and forms, allowing for new engaging experiences around them. -- The Popathon Organizers
The hack jam was well thought out, and I'll leave the explanation of its structure to the wonderful Jessica Rose. I will however say that it was nice to see the parallels between the structure of Popathon and other events that I've organised. Sure a hack jam is a hack jam… but its the subtleties that make or break it. Popathon was a win on the make front.
Talking of the make front, what did I work on? Well that would be the wrong question. I contributed to a project, dubbed Kettle, with a great team of people who took my basic, rough around the edges idea, and turned it into a well thought out, much better defined idea.
Kettle is/will be a library that makes use of both Popcorn, and the Make API to create dynamically loaded playlists of popcorn makes. Right now its still in the early stages and there are some issues with detecting the end of a popcorn makes (kind of essential for Kettle to work properly).
Let me give you a quick rundown of the Kettle team:
Simon Phillips from Tools of Directing was our project manager. He kept us within scope for the hack jam, as well as helped surface the current status of the project, and what needed doing.
Jessica Rose acted as front-end developer and did the initial work on the landing pages for the project. Learning a little more about the world of development going from 60 to 100mph in a day.
Matt Mullarkey-Toner helped with Popcorn Maker training, and demo content creation. Here's to the wonderful popcats
Elena Klaudis was our thinker and doer. She asked all the right questions at all the right times. Made us think about the edge case usage, and how we should explain the project to a larger audience. (No link to her online presence I'm afraid.)
Mohammed Hussien was the fabulous designer who brought us our team logo, and took my initial rough wireframe, and turned it into something we could actually work from.
William Duyck. This is me! I worked on code development, and brought the concept to the table. I didn't want to be the lead however… I knew what I wanted to create… and that was a spark of inspiration for the rest of the team to expand upon and turn into something that will have uses far beyond my initial use case.
All our code is on github. It is extremely hacky, and likely to explode at the time of this posting… though we do plan on taking this further, and have a basic roadmap that will be going onto the big ol' internet soon.
Cheers Popathon for a great weekend!
More collaborative web-native story hacking coming up
I believe in the power of interactive storytelling that is truly part of the web. That is why last May, together with Gilles Pradeau, I organised a hack jam bringing together filmmakers and web developers to collaborate on interactive online video stories. The event was a great success and left many people, myself not in the last place, hungry for more.
Since our experiments in May, Gilles and I have been working hard to incorporate the feedback from last event into a second edition of Popathon at the London Mozilla office. Popathon London #2 will span two full days to offer teams more time to hack on projects. Besides filmmakers and web developers, we are this time actively reaching out to graphic and interaction designers, as we'd love to add their valuable skills and perspective to the mix. This edition will also have room for people to pitch their own project ideas, so teams can be formed around them.
We are now looking for talented visual storytellers, designers and coders who would like to work on web-native storytelling projects in this collaborative setting. If that sounds like you, have a look at the event!
Mark Boas is a front-end web developer specializing in HTML5 audio and video technology. Here he talks to Gilles Pradeau about the importance of collaboration in the future of web media remixing at Popathon London, 11 may 2013.
http://happyworm.com/ http://hyperaud.io/
Mandy Rose is a Senior Research Fellow at the Digital Cultures Research Centre, University of the West of England in Bristol, and contributing editor to i-docs.org.
She joined our first Popathon Hack Jam and I asked her about the role of collaboration in the budding medium of interactive web-based storytelling