Power system time BABBYYYY
After two whales collided, reality at its core shifted. Spagetifying atoms into strand and connecting things together.
Only a few things can allow a mortal to directly manipulate (the seven original seeds, the loom, the seambreaker.) and those objects are either guarded by something or require a certain bloodline in order to retain control over it.
Every other magical thing that happens is due to humanity learning How to use smaller aspects of it.
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Whales are the creators and changers of this universe. They define what shall and what shall not exist in their plane. Wyrms are the elven equivalent of whales, though they often seem to be a bit more violent and proactive in the shared mortal plane.
A being aligned with the whales, acting as their eye in the cosmos.
As I said previously, the top of the top. All that you touch And all that you see All that you taste All you feel. The alpha all the way to the zeta.
The second highest rank, creatures under the strand. Usually blessed by the strand to control larger sums of it. These creatures often call themselves gods. Though their power is often localized. These creatures are both good and bad.
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There are four main types of classes with a lot of branches, they each exist on a spectrum. Fire (knight-barbarian). Water (heirs-mages). Earth (clerics-druids). Air (rouges-travelers). Each of them have some sort of magical abilities, which allow them to do things. There isn't any predestination on which classes are assigned, but unique branches can be passed down. The barbarian,mage, druid, and traveler are teetering on the edge of embodiment . While the knight, heir, cleric, and rogue try to interact with strand on a more surface Level.
The closer the class is to embodiment, the more the person loses their identity in some shape or form.
Fire》physical(knight) destruction(barbarian)
Mutated strand was something that made monsters. but with lower dosages, it just became natural to most beings. The fire classes show this capability, giving mutations to beings at the cost of something. Whether physically or mentally.(ex: antlers that allow people to channel mutated strand into beams at the cost of their sanity) the more mutations, the worse the consequences get, eventually getting spread to the class wielders children.
How to know it's a fire class: you will know you’re fighting a fire class if they have weird antennae. They point at you, and then a swarm of will o wisps burns you to a crisp.(firebug: knight leaning).
Extremus: the demon, a creature of destruction. Made from enough mutated strand to barely be compatible with humans. They are commonly stronger than a regular human, but are cursed to chase their vices until it consumes them entirely.
Water》mental(heir) change(mage)
Each water class can wield Pseudo strand. An extremely temporary version of reality which can affect living things, but not much else. Yet even this can prove to be too much for a water class wielder's mind to withstand, so In order to keep heirs grounded, their magic usually has some sort of physical restriction(somatic, hand motions, components, catalysts, specific magical type.) mages don’t abide by any restrictions,
How to know it's a water class: if they start dancing and prancing, and their allies suddenly get super strength. You are fighting an water cass (dancer: heir leaning)
Extremus:the chimera. A creature that surpassed the limitations of pseudo strand. Becoming whatever they can think of, and whatever they can dream of in one perfect package, a heavenly but mad creature. Cursed to never be who they once were.
Earth》spiritual(cleric) creation(druid)
These earth classes have something to represent being the spiritual Ones. the more the thing represents the concept, the stronger it becomes. Though with more and more responsibilities tacked onto it, with growing consequences for each time they mess up. Eventually becoming the concept itself, creating more of it by their presence alone in most cases.
How to tell it's an earth class: when the metal you are coated starts to bend away because a person with metal spikes coming out of their body commands it, you are dealing with a earth class.(metaliurge: cleric leaning)
Extremus:the vessel. A creature without a will of its own, their concept controls their form.
Air》purpose(rouge) void(traveler)
All that the wielder of the class needs to do is let go. Let go of their memories and their connections, then things happen passively. Rogues are at least able to ground themselves with a singular driving purpose, whether positive or negative. Travelers have no choice but to drift beyond Mind and matter. Eventually finding themselves in wonder land.
How to tell it’s an air class: if they randomly appear from the ether with a knife made from non-matter, and then stab you with it, leaving an unhealable wound. That's an air class(soul piercer : rouge leaning)
Extremus: the ghost. Without any chains, anything the soul could hold onto. The traveler ceases to exist. Disappearing into the strand, who they used to be is imprinted into a ghost. Who yes, looks and acts like they used to. But at their core, the ghost isn’t them.