Toot That Horn (12th with 5c Humans)
Well, since I said I would (and I need to get used to typing on my new keyboard), I’m going to talk about my last PPTQ. First, I like to Toot That Horn and talk about how good Militia Bugler is.
Militia Bugler is the TRUTH. I was a little skeptical of it as a two-of when I first tested it, but it is the answer to the deck’s biggest problem: card advantage. A lot of iterations of the deck tried to clean up that problem by trying to use creature-centric spells (Collected Company), using creatures that have card advantage tacked on (Restoration Angel, Dark Confidant, Bloodbraid Elf), or just try to ignore the problem entirely by ending the game faster (Kessig Malcontents). Militia Bugler solves this problem by having a reasonable body (2/3 with vigilance is entirely reasonable), and offering not just card advantage, but also card *selection*, which is a luxury that creature decks almost never have. For a majority of game 1s, this basically translates into seeing more Reflector Mages, Thalia’s Lieutenants, and Phantasmal Images, which gives the deck a level of consistency it never had before. With Phantasmal Image, the deck already felt like it ran eight copies of its most impactful cards - now Militia Bugler makes it feel like the deck can run almost 12 virtual copies. And the fact that Bugler can grab Phantasmal Image, which can become a Bugler and dig even deeper? Insane. Post-board, it’s all about the silver bullets, all of which can Bugler can recruit. “Two or less power” is a low bar, and it opens up a lot of creatures, especially out of the sideboard.
And the real “hidden power” on the card is how the etb operates: looking at 4 cards, taking one and bottoming the rest. As a three-mana card, if I can cast this, I’m basically set on lands anyway, so even if the etb whiffs, that’s still some mix of lands/Aether Vial that I’m not drawing later in a game, and not drawing 3-4 lands in a row could be the difference between wins and losses.
Anyway, this is the list I took on Saturday:
// Spells: 4
4 Aether Vial
// Creatures: 37
4 Champion of the Parish 4 Noble Hierarch 4 Thalia’s Lieutenant 4 Meddling Mage 4 Kitesail Freebooter 3 Thalia, Guardian of Thraben 3 Phantasmal Image 4 Mantis Rider 4 Militia Bugler 3 Reflector Mage
// Lands: 19
4 Cavern of Souls 4 Unclaimed Territory 4 Ancient Ziggurat 4 Horizon Canopy 1 Seachrone Coast 1 Plains 1 Island // Sideboard: 15 2 Damping Sphere 2 Dismember 2 Auriok Champion 2 Selfless Spirit 1 Kataki, War’s Wage 2 Izzet Staticaster 2 Reclamation Sage 2 Sin Collector
To make room for the 4 Militia Bugler, we ate the flex slot, then cut a Thalia, a Reflector Mage, and a Phantasmal Image, with the thought that these cards are powerful, but are the most context-dependent, and if we really need them, Militia Bugler should be able to find them.
Match 1: 0-2 vs Green-White Valuetown
So we didn’t get off to the hottest start. Game one was getting buried under a bunch of Coursers of Kruphix and Voices of Resurgence. Game 2 saw my opponent resolve a Worship, then proceed to Eldritch Evolution a Tireless Tracker to play a Cataclysmic Gearhulk.
Ouch.
Match 2: 2-0 vs Blue-Red Control
I had seen this deck from Pro Tour Rivals of Ixalan, but had never played against it. My opponent tried to turtle up behind a Thing in the Ice in game 1, but Reflector Mage cracked that shell open and cleared a path for the rest of my team. Game 2, we both had slow hands, but he had a Keranos, God of Storms. A topdeck Militia Bugler was able to find a Thalia’s Lieutenant, which both insulated my team from the god and put enough pressure on my opponent to end the game quickly.
Match 3: 2-0 vs Krak-Clan Ironworks
A very experienced opponent with one of the best decks in the format sounds like a tournament-ender, but Militia Bugler really shined here. Game 1 was decided by Kitesail Freebooter and Meddling Mage locking my opponent out of the game. Game 2 I resolved three Buglers which had all found creatures, and my opponent was forced to use an Engineered Explosives on 3, which cleared my board, but also blew up his own Scrap Trawler with nothing to get and his own Ghirapur Aether Grid. My second wave of creatures emptied his hand and eventually beat my opponent.
Match 4: 0-2 vs Green-Black Elves
Both games my opponent was able to have active Heritage Druids on turn 2, and my Meddling Mages missed both times. The matchup feels REAL BAD.
Match 5: 2-0 vs Krak-Clan Ironworks
This went a lot like Match 2, except Kitesail Freebooter kept my opponent from having any real chance.
Match 6: 2-1 vs Red-White Burn
My opponent and I both knew we were unable to claw into top 8, but would still have some prize money to fight over, so we played it out. Game 1 my opponent kept a one-lander and got locked under a Thalia, Guardian of Thraben. Game 2 my opponent burnt away most of my creatures and cleared a path for two Goblin Guides. Game 3 my opponent admitted to keeping a mediocre hand that an Ensnaring Bridge, with the intent of staying under it until he drew enough burn spells to burn me out. I had not sided in my Reclamation Sages, so I only had one chance - I needed to draw enough Meddling Mages to strand cards he couldn’t cast in his hand, then chip away with whatever creature could fit under the bridge and get boosted by Noble Hierarchs. We jockeyed for board position and I eventually had two Auriok Champions going alongside three Meddling Mage and two Noble Hierarches. My opponent showed me two Searing Blazes stuck in his hand and conceded.
So I ended up getting 12th. In my opinion, that was a good result for me considering how little Modern I play these days. But, it is Modern season, so if I wanna compete, I gotta play this format. I’ve got another tournament this coming Saturday, and I’ll probably bring something like this:
// Spells: 4
4 Aether Vial
// Creatures: 37
4 Champion of the Parish 4 Noble Hierarch 4 Thalia’s Lieutenant 4 Meddling Mage 4 Kitesail Freebooter 3 Thalia, Guardian of Thraben 4 Phantasmal Image 4 Mantis Rider 3 Militia Bugler 3 Reflector Mage
// Lands: 19
4 Cavern of Souls 4 Unclaimed Territory 4 Ancient Ziggurat 4 Horizon Canopy 1 Seachrone Coast 1 Plains 1 Island // Sideboard: 15 2 Damping Sphere 2 Auriok Champion 2 Selfless Spirit 1 Kataki, War’s Wage 2 Izzet Staticaster 2 Reclamation Sage 2 Sin Collector 1 Militia Bugler 1 Riders of Gavony
Now, I still love The Bugler, but I do recognize that it can be a clunky card a times, so we shipped one to the sideboard for matchups where I expect to need the card advantage (Mardu Pyromancer, various control decks). And since Humans seems to be getting more popular, the ol’ mirror breaker is probably pretty good.
I’ll probably do another tournament report next week (unless I get totally smashed), but until then, happy spell slinging!













