Light and Dark Prankids I made up to fill the empty spot on the lineup they already got going in Yugioh.
Brightsies would give you tokens while Voidsies discards your opponent’s cards.
seen from United States
seen from Türkiye
seen from China
seen from China
seen from United Kingdom
seen from Saudi Arabia
seen from China
seen from Canada
seen from Australia

seen from United Kingdom
seen from United States
seen from Canada
seen from China
seen from Türkiye
seen from Japan
seen from South Korea
seen from Türkiye
seen from South Korea

seen from United Kingdom
seen from United States
Light and Dark Prankids I made up to fill the empty spot on the lineup they already got going in Yugioh.
Brightsies would give you tokens while Voidsies discards your opponent’s cards.
DBHS-JP021 プランキッズ・バウワウ Prankids Bowwow Link 2 FIRE Pyro Link Effect Monster ATK 2000 Links: Right, Bottom Materials: 2 “Prankids” monsters You can only use the (2)nd effect of this cards’ name once per turn. (1) “Prankids” monsters this card points to gains 1000 ATK. (2) During your opponent’s turn (Quick Effect): You can tribute this card, then target 2 “Prankids” cards with different names in your GY, except Link Monsters; add them to your hand, also, “Prankids” monsters you control cannot be destroyed by your opponent’s effects this turn.
I love this deck!
Look at these mischievous little... Gremlins? Sprites? Elementals? Just call them the Prankids! Hopefully Yugioh keeps them around for more than one expansion!
DBHS-JP020 プランキッズ・ドゥードゥル Prankids Doodle Link 2 WIND Thunder Link Effect Monster ATK 2000 Links: Left, Bottom Materials: 2 “Prankids” monsters You can only use each effect of this card’s name once per turn. (1) If this card is Link Summoned: You can add 1 “Prankids” Spell/Trap Card from your Deck to your hand. (2) You can Tribute this card, then target 2 “Prankids” cards with different names in your GY, except Link Monsters; add those cards to your hand.
Translator Note: This card is likely named after a house spirit, as part of the joke of the Prankids is they’re themed after Household/Nature Spirits, along with thermodynamic physics. We’re not quite sure which one this card is referencing. It’s certainly readable as Doodle (as in “cock-a-doodle-doo”) on its own, but may have another name mixed in there. One possibility is Gillie Dhu, a famed Scottish nature spirit, but we’ll hold off on any potential name punnery until seeing the final remaining Link Monster.
DBHS-JP018 プランキッズ・ウェザー Prankids Weather Level 5 WATER Aqua Fusion Effect Monster ATK 2000 DEF 0 Materials: 2 “Prankids” monsters You can only use the (2) effect of this card once per turn. (1) If a “Prankids” monster you control attacks, your opponent cannot activate effects until the end of the Damage Step. (2) During your opponent’s turn (Quick Effect): You can tribute this card, then target 2 “Prankids” monsters with different names in your GY, except Fusion Monsters; Special Summon them, and if you do, they cannot be destroyed by battle this turn.
This is my first custom playmat design for 2019. #prankids Hope i could bring lot of nice designs this year. Thanks a lot to my pal @rushfortacos for the help with our little friend on the middle. #custom #playmat #design #ygo #yugioh #prankid https://www.instagram.com/p/BsWeaQVgSrc/?utm_source=ig_tumblr_share&igshid=8qvmjju4ehgd
SAST-JP022 Prankids Rock (Org: Planckster Rock)
Level 4 EARTH Rock Effect Monster
ATK 1500
DEF 1500
You can only activate this effect of this card’s name once per turn.
(1) If this card is sent to the GY as a Material for a “Planckster” Fusion or Link Monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 “Planckster” monster from your hand or Deck in Defense Position, except “Planckster Rock”.
New Prankids Archetype
Prankids Pulse Level 1 WIND Thunder Effect Monster ATK 0 DEF 2000 You can only use the effect of this card’s name once per turn. (1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can send 1 “Prankids” card from your Deck to the GY, except “Prankids Pulse”, then you can Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Pulse”.
The main deck monsters all do something and then summon another “Prankids” monster when used as fusion and link material.
This would be excellent if they had a link-1, link-2, etc. and higher monsters so you could easily link climb, but so far all we know of is a link-4 monster and a load of fusion monsters.
Pulse sends a “Prankids” monster to the grave, but no “Prankids” cards benefit from being in the graveyard so this effect is currently pointless.
Prankids Ramp Level 3 FIRE Pyro Effect Monster ATK 1500 DEF 500 You can only use the effect of this card’s name once per turn: (1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can inflict 500 damage to your opponent, then Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Ramp”.
Ramp does some insignificant burn damage and summons another “Prankids” when used as fusion/link material.
Prankids Drop Level 2 WATER Aqua Effect Monster ATK 1000 DEF 1000 You can only use the effect of this card’s name once per tur. (1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can gain 1000 LP, then Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Drop”.
Drop gains you life and summons another “Prankids” when used as fusion/link material.
All 3 main deck monster’s effects are bad, but they can swarm fairly well.
Prankids House Battle Butler Level 10 WIND Thunder Fusion Effect Monster ATK 3000 DEF 3000 Materials: “Prankids Ramp” + “Prankids Drop” + “Prankids Pulse” This card cannot be Special Summoned, except by a Fusion Summon. You can only use the second effect of this card’s name once per turn. (1) (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. (2) If this card is sent to the GY by your opponent: You can target 1 monster in your GY, except a Fusion Monster; Special Summon that monster.
Requiring all 3 “Prankids” is quite tough so you’re probably not making this guy on your first turn.
Tributing a monster you put 4 resources into, the 3 mosnters plus the fusion spell, just for a ‘Raigeki’ is not good. Especially because you can’t summon this card back from the grave.
If your opponent gets rid of it before using it’s effect you can summon back one of your “Prankids”, but they’re just going to get destroyed or run-over by your opponent so that doesn’t matter.
This card’s just bad. Too many resources required for a ‘Raigeki’ that you can’t use more than once.
Prankids Roargon Link 4 WATER Aqua Link Effect Monster ATK 3000 Links: Top, Left, Right, Bottom Materials: 2 or more “Prankids” monsters This card cannot be Special Summoned, except by a Link Summon. You can only use the second effect of this card’s name once per turn. (1) (Quick Effect): You can Tribute this card; destroy all Spell/Trap Cards your opponent controls. (2) If this card is sent to the GY by your opponent: You can target 1 card in your GY, except a Link Monster; add that card to your hand.
At the moment there is no way to link-climb into this card so you’re never summoning it turn 1. Hopefully we’ll get link-1/link-2 monsters in the future.
This card also tributes itself, but it’s a ‘Harpie’s Feather Duster’. You also can’t summon this card out of the grave to use it again or to summon something else.
The second effect letting you add back literally any card has a lot of potential if you add back a card like ‘Monster Reborn’, but this card is still too difficult to summon for an effect that gets rid of itself and doesn’t allow itself to be revived.
Prankids on the Loose Quick-Play Spell Card (1) During either player’s Main Phase: Fusion Summon 1 “Prankids” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, but for the rest of this turn you cannot Normal or Special Summon monsters, except “Prankids” monsters.
The archetypal fusion spell.
The summoning restriction wouldn’t matter if there were low link “Prankids” monsters or an easy way to leverage the “Prankids” into significant advantage, but as it stands there aren’t.
Fusion summoning on the opponent’s turn is interesting if the easier to summon fusion monsters have good disruption effects.
Prankids Rocket FIRE Pyro/Fusion/Effect LV5 2000/0 2 “Prankids” monsters You can only use this card name’s (1) and (2) effects once per turn each. (1): If this card is Fusion Summoned: You can activate this effect; for the rest of this turn, have this card lose 1000 ATK, and if you do, it can also attack directly this turn. (2): You can Tribute this card, then target 2 non-Fusion “Prankids” monsters with different names in your GY; Special Summon them, also they cannot attack this turn.
This card is significantly easier to summon requiring fewer and more generic materials than Battle Buster.
The ability to attack directly for 1000 damage isn’t great, but it’s not awful as it allows you to pick away at the opponent regardless of their board.
Tributing itself to summon back the “Prankids” you used to summon this and since both of those “Prankids” would have summoned another when used to summon this you’d now have 4 “Prankids” on board for Roargon or Battle Buster if you have another fusion spell.
That’s a 3 card combo, 2 “Prankids” and the fusion spell, to make Roargon, or a 4 card combo to make Battle Buster. That’s terrible.
Prankids Weather Level 5 WATER Aqua Fusion Effect Monster ATK 2000 DEF 0 Materials: 2 “Prankids” monsters You can only use the (2) effect of this card once per turn. (1) If a “Prankids” monster you control attacks, your opponent cannot activate effects until the end of the Damage Step. (2) During your opponent’s turn (Quick Effect): You can tribute this card, then target 2 “Prankids” monsters with different names in your GY, except Fusion Monsters; Special Summon them, and if you do, they cannot be destroyed by battle this turn.
At least we’re getting multiple easy to summon fusion monsters.
Giving an ‘Ancient Gear Golem’ effect to all your “Prankids” is good, but only the fusions and link monster have any real attack value and you’re not likely to have multiple on the field in the early game.
Summoning back the fusion materials used for this card is good, but only on the opponent’s turn is very bad. The battle protection is nice, but they can still be destroyed by card effects.
These fusion monsters don’t really help you gain advantage or leverage your plays.
This archetype needs lower link monsters in order to link-climb and they need a way to easily search and recycle the fusion spell.
This archetype could be good, but they need actually good support not more mediocre fusions.