Showcase of Previous Projects
Fold and Seek (Title may be changed) #FoldAndSeek
Started in March 2017, in this independent study, I am aiming to challenge myself to better myself as a game developer, especially in the programming aspect in Unity as well as the 3D modeling aspect. The aesthetic of this game is everything is made out of paper!
The premise of this game is that the old emperor passed away from old age and there was to be a new enthronement of the new emperor. The three treasures of Japan are to be taken to the ceremony to acknowledge the enthronement of the new emperor. Due to the legendary status of these items, a ninja was given a contract to steal these three priceless items. The three priests are notified of this dilemma, they each take the three treasures and must fold themselves into origami to merge with their environment until the sanctuary opens. The ninja must find the three priests within the shrine before time is up.
Ambitious 3D Modeling Project! (On Hiatus)
I plan on making several models of my friend’s pokemon OCs! At least I hope to, depending on my time frame throughout the year. I got one currently in progress, almost complete. I will post the other’s rotations here when they are finished! These are models I’d like to do in my free time. Lucario - Updated December 14th. Currently on Hiatus to concentrate on studies and other projects.
GLOBAL GAME JAM 2016 / 2017
Team Name: Peanut Butter n’ Game Jam
In January 2016, I had an amazing opportunity to work with several talented game developers! For this Game Jam, I worked as a 3D modeler, texture artist, and concept artist. Throughout the weekend, I got to learn how Brandon animated various things, listened to various clips of different music that Ben created, and worked along with Alex in programming in Unreal while getting the chance to program myself with Alex’s help. It was an experience that I will never forget.
Below is our Gameplay Video!
In January 2017, Peanut Butter n’ Game Jam reunited! We created a new game with the Oculus Rift! Its called Bass Cannon: Cogs from Space Hell. I got to do some more 3D modeling work and had a lot of fun collaborating with the team along with new team members.
The 3D MAZE - a mini Game Jam
For one of my classes in September 2016, we had a time limit to create a game. I believe we had 8 hours to create a full working game. This includes designing, brainstorming, programming, and debugging. I had decided to create a 3D modeled maze. The design and brainstorming process can be seen above and the final outcome for the game is seen below! There were a lot of bugs and lack of features due to the time limit. I definitely learned a lot about the game-designing process as well as time management.
A team of five including me created a three player game where two players play as Infernus and Aquifis (the fire and water characters) and a third player that plays a role in gravity controlled through a kinect. The three players must work together to gather the gems to open the door and continue their way into the dungeons.
(The left is the third player controlling the gravity with the Kinect and two players playing as Aquifis and Infernus on the right)
My very first game ever created with Unity created in May, 2015 called SoundTrack!
The concept was a little fish who always wanted to be a musician! But how can a little fish with little flipper ever hope to create music? By bouncing on notes!! The goal is to complete a song by bouncing on each note to the other side.
The songs were based on short musical songs such as Legend of Zelda songs from Ocarina of Time and Mario Brothers theme songs. Because of this, I could not publish this game to public due to copyright purposes.