blessedbirdsong, I think my definition of villain was a little narrow, to be honest. When I think villain, I think mustache twirling ne'er do wells that are, along with anyone that follows them, despised by all. To use another WoW example, the Defias Brotherhood that served Edwin VanCleef, the Cult of the Damned that served the Lich King, or the Twilightâs Hammer that serve Choâgall and the Twilight Council come to mind. Pretty objectively bad, at least in action. In the case of the Defias, they have sound reasoning, but still. Villains. I hadnât considered the idea of someone being part of a faction that was friendly-but-not-friendly being a villain. When speaking in terms of those folk, Iâm honestly a lot more confused about why someone wouldnât want to RP as one of them.
   Iâd like to see entire FCs built around the idea of supporting the Syndicate. It may be that weâd see many more people taking up the banner of the âother sideâ if a few people just took that first leap, you know? I feel like the way your character interacts with others should follow similar guidelines to how you build the character itself. If someone creates a villain thatâs just an asshole. Straight up, I want to destroy everything and punch babies, thatâs kind of boring. Having a motivator to make them seem human is important. Same for anyone that builds a character thatâs a knight in shining armor, able to sniff out marijuana from miles away, and helps prevent forest fires. Depth. So important. So when faced with the idea of being a villain, and someone looks at it and says âDamn. This could be really interesting to RP, but the only interactions Iâll ever have will be negative.â That sounds so flat to me. Having a FC of players RPing for the same sketchy/bad cause allows for that depth. You RP for a while and people spit on you, kick you, call you mean things. Then you go to your FC and RP scheming with your brothers and sisters in crime. Allies. Suddenly the world feels more alive and less two dimensional. Someone just needs to get the ball rolling, I think.Â