East African Shovel-Snout (Prosymna stuhlmanni), family Prosymnidae, South Africa
Feed on lizard and snake eggs, using a specialized tooth to slice open the shell and suck out the contents of the egg.
photographs by Chad Keates
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East African Shovel-Snout (Prosymna stuhlmanni), family Prosymnidae, South Africa
Feed on lizard and snake eggs, using a specialized tooth to slice open the shell and suck out the contents of the egg.
photographs by Chad Keates
I was gonna ask your thoughts on the new thieves we've gotten, but when I looked we've only got Berry added as far as I can tell?
But then I remembered all the different Alts so why not? What are your thoughts on Berry plus the Alts of the (female) characters?
(Can we get some Alts for the dudes that aren't just costumes, please Atlus?)
Hah, yeah, Berry's the only new one since you last asked!
Wonder's costumes are so elaborate they're almost like alts, if that makes you feel any better. I'm guessing (besides the obvious "girl characters sell better" assumption that seems to drive a lot of decisions in this industry) a big part of why only female characters have gotten alts so far is that there's just... a lot more female characters than male ones right now, heh? Out of the 29 original playable characters currently in this game, only 10 are male, and we know the next two (at least) are going to be female as well. But I'm getting a bit off track.
Same disclaimers as always; For thieves, I’m just commenting on what the design looks like it’s doing/trying to do, and whether I think it works and I like it. For Personas, I’m not really taking into account how well they do (or don’t) represent the figure they’re supposed to be, just how well I think the design gets its concept across, and does (or doesn’t) match its thief. And of course, these are all just my personal opinions!
They're really pulling some niche figures for these new Personas, huh?
Prosymna is one of three naiad daughters of the Greek river god Asterion. Along with her sisters (Acraea and Euboea), she served as a wet-nurse for Hera. The name Prosymna means "celebrate in song," which explains her harp-like design.
(Prosymna is also a genus of snake!)
Erytheia is one of the three (or four, or seven) Hesperides, nymphs who presided over evening and sunsets. The name Erytheia means "the red one." There doesn't seem to be much mythos surrounding Erytheia specifically, but her name was assigned to a small island northwest of Gilbraltar. (Nowadays it's part of Spain! The city of Cadíz can be found there.)
Preceded by Leucothea, Erytheia is one of the two (possibly 3?) P5X Persona to be rendered as a masculine entity despite being based off a distinctly feminine mythological figure. Not sure why they're doing that, but hey, the designs are great!
Syke is a bit of an oddball. While it would be easy to presume it's meant to represent Psyche, the Greek goddess of the soul…Psyche has already appeared as Metis' Persona back in P3 FES, so it's possible this one is a different entity. However, something worth noting: like the other Greek myth Persona in this post, Psyche came in a set of three, having been the youngest of three sisters.
Of what I've been able to dig up, Syke (or Syca) was also the name of a town in ancient Cilicia, a region in southern Anatolia. Another name for Syke was Setos, possibly based off the primordial sea goddess Ceto. Ceto is considered one of the oldest-known deities in Greek myth, and was mother to a myriad of monsters, such as the Graiae and Gorgon sisters.
Meng Po is the Chinese goddess of forgetfulness, tasked with ensuring that souls headed for reincarnation are reborn with no memories. To accomplish this, she serves a memory-wiping soup to souls crossing the Naihe Bridge out of Diyu, a subterranean maze that serves as an equivalent to hell in Chinese mythology.
This lore explains both the bowl and lantern in this Persona's design. The bowl represents the soup, obviously enough, while the lantern can be interpreted as symbolic of "guiding the dead."
Cleodora was one of the three Thriae, prophetic nymphs who lived in the Corycian Cave of Mt. Parnassus. Though the Thriae are often considered to be the "bee-maidens" (women bearing human heads/torsos and bee wings/lower bodies) described in the Homeric Hymn to Hermes, it's possible they're different trios; the Thriae predicted the future through throwing stones (pessomancy/mantic pebbles), while the bee-maidens predicted the future through casting lots (cleromancy).
The only info I can find on Cleodora as separate from the Thriae states that she was the mother of Parnassos, who invented a way to predict the future based on birds (ornithomancy).
The full, transparent art of the returning P5X thieves' Personas that we didn't have yet, plus Rob Roy, Awilda, and Mandarin, whose lighting appears to have been changed from their previous full images (Mandarin's only very slightly.)
Two-Striped Shovel-snout (Prosymna bivittata), family Prosymnidae, Mapungubwe, South Africa
photograph by Tyrone Ping
What We Know About Moko
(last updated 2/19/26!)
Tomoko Noge, codename Moko, is a second-year at Kokatsu Academy in class 2D. She and her best friend, Motoha Arai, both have an interest in baseball, and were in a little league together when they were younger. She joins the team as a “Phantom Idol”, or cognitive teammate.
A separate, summer event version of Tomoko was added in Version 2.1.2, and has a separate post documenting her combat information. Note that Seaside Tomoko cannot be on the same active team as Moko.
Previously, in the second beta, her codename was “Kotomo”, however, it was changed to Moko from the third beta onward.
Her Japanese voice actress is Satomi Akesaka.
Tomoko is a Confidant of Wonder’s, available to start after Tomoko's return to school. Her Confidant focuses on her trying different part time jobs with Wonder, in an attempt to figure out what she wants to do now that she can't play baseball anymore. Kotone Montagne appears during it, and Tomoko recognizes and relates to her, wanting to get to know her. More information about Tomoko’s Confidant can be found here.
Tomoko is first relevant in the plot when Wonder sees she dropped her train pass and returns it to her, though she then continues to be relevant as Motoha’s friend who gets scouted for a baseball tryout. She also develops a bit of a crush on Wonder, to her own admittance, though she says it's mostly an admiration of him.
However, shortly after Wonder and Ruferu begin exploring the first Palace, belonging to Takeyuki Kiuchi, the real-world Kiuchi sees Motoha and Tomoko at the train station and attempts to attack Motoha. Tomoko sees what he’s doing, and takes the blow for Motoha, getting knocked over the guard rail and onto the train tracks. She ends up needing to be hospitalized.
Her injury means she can no longer play as a baseball catcher, which causes her to become extremely dejected and hopeless during her hospital stay, to Motoha’s dismay. This ends up motivating Motoha to agree to changing Kiuchi’s heart, despite the possible risks involved.
Correlating with when Wonder, Motoha, and Ruferu open the next area of Mementos, she mentions suddenly feeling the desire to do something, and returns to school after Kiuchi’s change of heart and recovering from her injuries. Ruferu says this is because her desires were returned to her.
Tomoko’s role seems to loosely parallel Shiho’s in the original P5. Motoha and Ann draw a similarity between the two (and their own motivations to avenge their friends) in the P5 Collab.
Tomoko is quieter than Motoha, but not to the point of shyness, and she's no less passionate about baseball. She has little difficulty approaching the protagonist and talking to him despite her crush (though she does get nervous when Motoha more directly tries to push her towards Wonder), and asks him to work part-time jobs with her during her Confidant because she feels more at ease having him there than she would alone.
While Tomoko ultimately seems to be sad about baseball getting taken away from her, she's also enthusiastic about the jobs she and Wonder try, and is always looking for more things to try wherever they go. She seems to take this as a chance for a new experience, rather than solely a bad thing.
She also doesn’t seem insecure about her role as Motoha’s best friend, though we haven’t really seen her interacting in-depth with anyone besides Motoha and the protagonist. She jokingly apologizes to Wonder for “stealing” Motoha at one point when Motoha drops everything to visit her, instead of Motoha’s original plans with Wonder (visiting Takemi's clinic for the first time).
When Motoha and Wonder are planning to talk to Tomoko's classmate Shun Kanou, Motoha actually texts Tomoko to ask her if Shun came to class today, and Tomoko seems to have at least an idea of Shun's habit of eating lunch alone. Though there’s been no indication that Tomoko knows about what they’re doing as phantom thieves, Motoha does seem to rely on her intel. Tomoko also uses her good awareness of her surroundings while working part-time jobs with Wonder (and one of her Confidant rewards is based around it), crediting it to her time as a baseball catcher.
The above is supported by her profile, which has been translated as “She has a calm personality, outstanding observation skills, and is used to taking the initiative to take care of those around her. As a baseball catcher, she won various championships with Motoha when she was young, and she is full of confidence in her strength on the field.”
Moko's Persona Prosymna (based on a naiad who nursed Hera, alongside her sisters) is categorized as a Psychokinesis type, and resists Psychokinesis while being weak to Curse.
Prosymna is a Strategist Persona, meaning she’s good at buffing teammates and improving their effectiveness. Her trait gives her four "green leaves" at the start of combat, and another every other round, which she uses for skills. She has a psychokinesis attack skill that damages all enemies and gives her two green leaves, a support skill that costs two green leaves to buff a teammate's attack, and a status skill that costs two green leaves to increase the next damage an enemy takes, with a chance of putting them to sleep. Her passive skills increase the damage dealt by a teammate when she casts a spell on them, and increase the damage done by all teammates to enemies with mental status conditions.
In combat, her melee weapon is dual daggers (though she can also use Seaside Tomoko’s fairy sticks), while her ranged weapon is a bow. Her Highlight is shown from 0:09 - 0:20 in this video, and it increases the next damage the target receives, with a high chance of putting them to sleep.
Her recommended card sets are 1) 4 of Coins (Power) + Queen of Cups (Trust), 2) 3 of Cups (Prosperity) + Queen of Cups (Trust).
The game recommends teaming her up with 1) Joker.
The promised companion to this poll...
Which female Phantom Idol's Persona has your favorite design?
Styx (Yuki)
Terpsichore (Mont)
Prosymna (Moko)
Cleodora (Okyann)
Meng Po (Rin)
Apseudes (BUI)
Nemertes (Puppet)
Daeira (Riddle)
Thalia (Marian)
Ampelos (Vino)
Urania (Phoebe)
Calliope (Chord)
What We Know About Moko
(as of the third beta; last updated 1/23/24!)
Tomoko Noge, codename Moko, is a second-year at Kokatsu Academy in class 2D. She and her best friend, Motoha Arai in class 2C, both have an interest in playing baseball, and were in a little league together when they were younger. She joins the team as a "Phantom Idol", or cognitive teammate.
Previously, in the second beta, her codename was “Kotomo”, however it was changed to Moko in the third beta.
Her Japanese voice actress is Satomi Akesaka.
Tomoko is a Confidant of Wonder's, though her Arcana is unknown.
Tomoko is first relevant in the plot when Wonder sees she dropped her train pass and returns it to her, though then continues to be relevant as Motoha's friend who gets scouted for some sort of baseball thing. She also develops a bit of a crush on Wonder, to her own admittance.
However, shortly after Wonder and Ruferu begin exploring the first Palace, belonging to Takeyuki Kiuchi, the real-world Kiuchi sees Motoha and Tomoko at the train station and attempts to attack Motoha. Tomoko sees what he's doing, and takes the blow for Motoha, getting knocked over the guard rail and onto the train tracks. She ends up needing to be hospitalized.
Her injury means she can no longer play as a baseball catcher, which causes her to become extremely dejected and hopeless during her hospital stay, to Motoha's dismay. This ends up motivating Motoha to agree to changing Kiuchi's heart, despite the possible risks involved.
Correlating with when Wonder, Motoha, and Ruferu open the next area of Mementos, she mentions suddenly feeling the desire to do something, and returns to school after Kiuchi's change of heart and recovering from her injuries.
Tomoko's role seems to loosely parallel Shiho's in the original P5.
Tomoko is quieter than Motoha, but not to the point of shyness, and no less passionate about baseball. She has little difficulty approaching the protagonist and talking to him despite her crush (though she does get nervous when Motoha more directly tries to push her towards Wonder), and works part-time jobs with him during her Confidant, trying to figure out what to do now that she can't be a baseball catcher like she wanted.
She also doesn't seem insecure about her role as Motoha's friend, though we haven't really seen her interacting with anyone besides her and the protagonist. She jokingly apologizes to Wonder for "stealing" Motoha at one point when Motoha drops everything to visit her, instead of Motoha's original plans with Wonder (visiting Takemi for the first time).
When the "Flavor Fight" video is posted, she texts Motoha that her classmate Shun didn't come back to their classroom after lunch, suggesting Motoha may be keeping Tomoko at least slightly in the loop about what Motoha's up to, though there's been no indication that Tomoko knows about what they're doing as phantom thieves. This also suggests Tomoko has a good awareness of her surroundings.
This is supported by her profile, which has been translated as "She has a calm personality, outstanding observation skills, and is used to taking the initiative to take care of those around her. As a baseball catcher, she won various championships with Motoha when she was young, and she is full of confidence in her strength on the field."
Her Persona is Prosymna (based on a naiad who nursed Hera, alongside her sisters), and has Psy skills, a status effect skill, and a support skill, resisting Psy while being weak to Curse in the third beta.
In combat, her melee weapon is twin daggers, while her ranged weapon is a bow. Her highlight attack is shown from 0:09 - 0:20 in this video.