Patch notes for Overwatch PTR - Published 11 hours ago ( 1.14.1.0.39028 )
Can now be used while moving
Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.
So...they let him move while healing and gave him resistance while he’s healing. Essentially Blizzard now wants Roadhog players to literally fucking jump in front of their team while huffing Hogdrogen, becoming a second-rate Reinhardt with none of the team impact or siege-breaking ability. Great. This is definitely what Roadhog needs. There’s still literally zero reasons to pick him, especially now that Orisa’s shield is getting even bigger. This ‘buff’ is like pouring water on your driveway while your living room is on fire. Fuck.
At least they’re buffing Junkrat to high heaven:
Junkrat can now hold two mines
Tire’s movement speed has been increased by 30%
There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.
RIP-tire’s harder to kill, can climb indefinitely, and now Junkrat gets two mines. At least one Junker will be fun to play as.