Too Spooky Too Late
Howdy gamedev! (I’ve been playing a lot of Red Dead Redemption lately)
We made some good progress last week, defining how the mines will work in the game, and trying to add more gameplay elements in.
In the game you can find followers that will hover around you and probably provide some kind of bonus or do something cool...once we figure it out. You can only have 1 active follower at a time, so I added in this nifty device that will let you choose which of your followers you want with you.
Yesterday I added some spooky cobwebs into the mines. I probably should have added them before Halloween, but I didn’t think of it :(
The cobwebs will slow down the player when they pass through them. They also slow down enemies, but there’s a bug right now where enemies won’t even go into the webs 90% of the time because they view them as impassable objects...and I don’t want the enemies to be that smart, for now.
This week my brother is getting married (woop woop!) and we have family coming into town for the wedding, so gamedev may be a bit sporadic for us. I’m focusing on adding different obstacles and traps into the mines to make them more difficult to navigate. Not sure how much I’ll get in this week, but hopefully I’ll have something to show off by this time next week.
Sam and I decided we would wait until after Thanksgiving to record a video showing off the state of the game since we’ll be preoccupied this week, and then we are heading up to Virginia for the week of Thanksgiving to visit family and go hiking in the Shenandoah mountains! Which means I have a bit more time to cram some more features into the game and fix some lingering bugs.
That’s it for now. Thanks for reading!
- Matthew










