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Ranking Sheogorath Designs Done By A 100% Expert In The Field (Sheogology)
Daggerfall (7/10)
He’s ginger
I like his little sprite animations they make him look impish.,, like he’s gotta cause problems on purpose
His clothes are kinda boring but he’s got a cane!! Always love the cane (his poofy sleeve good tho)
The bits of hair in front of his face is cute
I like his energy
Morrowind (0/10)
He’s literally just a statue here
Pretty similar to Daggerfall design but again it’s literally a statue
No Sheo no points where is he
Oblivion (10/10)
Hair slicked back like he means business
Purple and yellow look GREAT TOGETHER
All the details and embellishment on his purple coat.,, the subtle asymmetry on the ripped parts of it and on his arms (there’s also his pants which are also asymmetrical)
The CANE
Points for him teleporting u to ur death if u attack him that’s pretty sexy of him
Skyrim (4/10)
King what did they do to you
It’s not his fault he’s ugly Skyrim is just too busy simping after the color gray
I like his outfit it’s not bad we still got the purple
It’s simple and not as extravagant as Oblivion’s but it gets the job done
His beard be looking snatched tho
He’s saving his better looks for TES6 I bet
Elder Scrolls Online - ESO (5/10)
Literally the same as Skyrim Sheo
Gets points for the subtle orange lines I can see on the sleeves and the fact that his face looks less crusty
Loses points for being literally the SAME BASIC DESIGN AS SKYRIM SHEO
I’m so mad like don’t do my man like this
Deadass his beard is getting DIMINISHED
He is the prince of MADNESS GIVE THE DUDE SOME MORE OUTFITS!!! HIS WARDROBE OUGHTA BE PACKED AS OBLIVION IS WITH CLANNFEARS!!!
BONUS
Elder Scrolls Online - ESO ALFIQ EDITION (100000000000000000000000000/10)
Eso redeems itself
This is peak character design look at his toe beans
HE BE LOOKIN FANCY WITH HIS PURPLE COLLAR
We stan
Hope everyone had a good season 17!
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(Part 1) (Part 2) (Part 3: YOU ARE HERE) (Part 4) (Part 5) (Part 6)
(Part 1) (Part 2) (Part 3) (Part 4: YOU ARE HERE) (Part 5) (Part 6)
(Part 1) (Part 2: YOU ARE HERE) (Part 3) (Part 4) (Part 5) (Part 6)
Hi there! danbo here.
Today we put up a short demo video of our adaptive difficulty (or RANK) system. Fans of Raizing games will probably know how this works to an extent, but here's the skinny on how the rank system will hopefully work on release :
There are 5 rank "levels".
Rank constantly increases at a gradual rate - destroying enemies and firing the special weapon makes it increase a little faster.
Collecting lots of score items makes it increase more dramatically.
Bombing neither increases nor decreases the rank.
Losing a life will always decrease the rank by at least 1 level, unless you're at the minimum rank level.
NORMAL mode locks rank to Lv1 and Lv2, HYPER mode locks it to Lv2 through Lv4, PARALLEL mode locks it to Lv4 and Lv5.
Bullet patterns are generally the only thing affected by rank, though there may be some surprising exceptions...
The 5 level system makes it easier for players to understand, and it makes designing bullet patterns around rank much easier. Rank systems are fairly common in manic shooters, though their actual effect on the game varies - and often it can be hard to get much info about them and how they work - so we hope this helps! Thanks for reading!