Welcome to Planet Feyr, Pariah Planet of the Eternal Galaxy. It doesn't matter how you got here, or why you came. Feyr is power. Feyr is opportunity. Feyr is eternal.
And Feyr is inescapable.
I am tinkering with RPG Maker, but instead of leaning into the retro-JRPG pixel art thing, I'm instead looking at the aesthetics of 80s toy tie-in kids books and box paintings. She's a an early stab at it.
Process and text transcript under the fold
Whatever and whoever RATTLEAXE once was, it was FEYR that made her the monster she is today. No lost soul or banished prisoner, RATTLEAXE gave herself to the pariah planet willingly, surrendering her freedom for a chance at PLANET FEYR’s true power.
A flick of RattleAxe’s tail shatters stone and scatters foes. Even the slightest nick of her fangs or blades brings sleep, paralysis, madness or worse thanks to the many toxins the Mistress of Venom ‘s fangs brew at her command.
Despite being a coward, liar, and marauder, RattleAxe cannot bring herself to attack a foe without announcing her presence with a rattle of her bladed tail.
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I started with the name. I'd been using lizardfolk to test different prompts for style, and the pun popped into my head.
A snake-girl with a battleaxe tail isn't something you can just prompt for, so RattleAxe is a multi-prompt composite. I wound up making several rough photoshop composites to use as image and style prompts to get the exact kind of vibe I wanted, somewhere between Norem and Frazetta, with a healthy dollop of 80s MOTU & D&D knockoff.
I'm real early into the in-game integration (the Felicias are placeholders to help me work out character size and such.) I'm thinking this rough size will work (I'd go bigger but there's going to be large-scale monsters and guys on steeds), but I'll probably need to get in the weeds of things to get protagonists of a similar size that don't block each other.
I really wish RPGMaker MV it would just let you place the protagonists for each fight like you do the baddies. It would make things so much easier.