Wood & Stone Historical Recolors for B&H Pottery wheel & Kiln.
I tried to make these work OTG but unfortunately it's not as simple as making a lamp work off the grid :( They appear in the OTG categories but DO NOT work otg sorry!
If I can figure out coding more I will update.
Recommended Mods:
LittleMsSam made a mod allowing you to use the pottery wheel OTG (thank you so much) this mod works just fine with my recolors.
A small list of drama gameplay mods [Higher Death %, Deadly Diseases, Functional Weapons & Social Classes]
This is not a master post, also because I don't think I have enough mods to be able to make one properly, but more of a small list where I recommend some mods that could be useful if you are the kind of person who loves to put some juicy drama into your game ✨
Explanations and download links under the cut 👇🏻
I'll be fast but as concise as I can. (It's a lie)
DEATH MODS
When you think of a mod to create a bit of drama in the game, you immediately think of ACR. Yes, ACR is now a must have for everyone... but can drama only revolve around love affairs and surprises pregnacies? Oh no!
One of the main elements that Maxis has focused on to create drama is the killing of many sims. Many have died mysteriously, others have clearly been "murdered" by others, but we all know that the only way to kill a sim is to be directly responsible for their death.
It's very hard and rare for a sim to die randomly these days. I remember years ago killing a sim was really easy, but with the latest patches it seems like it's gotten a lot harder.
And one thing that's always bugged me is...there's no way to actually have a serial killer sim.
Yes, you can lock a sim in a room with no doors, have him go into the pool and remove the ladder, or have them cook, cancel the action and hope everything catches on fire (including them) but...Isn't boring that you always have to be the one to cause these deaths? That nothing ever happens unexpectedly or that your sim can never actually be the real cause of another sim death? It's nice to play with fantasy... but if we have mods, why limit yourself? I could link you many mods that increase the chance of dying in the various ways that the game allows, but I want to link only the most realistic ones that I personally use (for example, I will avoid mods that increase the chance of dying crushed by a satellite or Murphy's bed.)
User-indirect deaths
More Dangerous Fires - As the name itself explains, this mod increases the danger of fires by spreading the flames much faster.
Fatal diseases - Theoretically, there should be a small percentage for sims for die from diseases if that is not treated properly. Some premade ancestor sims have died of disease, but have you ever seen one of your sims die of It? This mod allows your sims to get sick in very dangerous ways. Sims can die from uncured illnesses or IN SOME CASES from the choking bug. This mod has several variants, some of them should have the bug fixed, others still have it. Mine unfortunately has it, but if you have a fixed variant please let me know! (I recommend using this mod together with this mod. Increasing the risk of fatal disease puts ALL your sims at risk, so it's best to cure the ones you want to keep alive.)
Death by childbirth (Honestly I've never used it because I've seen that those who use it have a very high percentage of seeing all their sims die for childbirth, but if you want extra drama...)
Mod to kill sims...with your own sims
Functional guns (Self explanatory)
Functional sword 1 (Yes, you can kill sims with a sword!)
Functional sword(s) 2 (As above but with a better animation and you can choose the type of sword!)
Poison making station (Yes, you can poison sims!)
(Feel free to recommend other mods if you know of any!) BUT not occult ones (I want to make a separate list for those)
SOCIAL CLASSES MODS
Another thing that has always bothered me about The Sims 2 is that there is no real social class system and/or a fame system.
There are social classes in AL, but what's the point if they're just NPC sims that spawn in apartments? And they have nothing different from other sims except the way they greet?
Yes, the reputation system is also nice...it works well, but it's not what I'm looking for.
Morally it is very nice that at least in The Sims 2 there is no distinction between rich and poor, maxis itself has often struggled to represent the two social classes. For a poor sim it was always easier, you just had to throw him in the poorest house that exists and give him little money (even if I often noticed that poor sims have more money than a rich sim, but let's pretend we didn't see it, eh Maxis?) but for rich sims...mhh, Maxis has never managed to represent them properly. Yeah, jacket and tie, a slightly bigger house and slightly more money than a normal sim, but it's not enough.
Something is missing. Something that makes me see the difference between "the plebs and the nobility."
It's always bothered me that even families that aren't just rich, but noble and royal, interact with other sims as if nothing is wrong.
If you, as a normal person, were to meet a royal, I don't think at all that you would be indifferent and would address this person as if he were your next door neighbor.
Let's leave aside the Goths and Landgraabs who are simply rich (even if the Landgraabs have noble roots) but the Capp? The Monty? The Summerdream? They are MORE than rich.
I always had this impression of them that these sims were "unreachable" by common sims. That everything and scandal about them had to be on everyone's lips. That if you meet one of them at work or at school you do not remain indifferent.
Normal adult sims would like to befriend wealthy noble adults, attracted by their status and wealth.
Normal teenagers sims would look at the noble/royal teenagers in some sense surprised, literally make them the "cool kids" and fangirl over them.
"Look!! It's [noble sim name] you know that he is from a noble family??"
*LE GASP IN SIMLISH*
Unfortunately I haven't found any mods that allow this type of reaction, but I have found some that could simulate it.
The first mod that comes to my mind is simslice's fanzone cone. I've never used it because I think it's very uncomfortable due to how it's set up, but it's perfect if you want other sims to cheer on your sim as if they were celebrities. How it works: The fanzone cone is an object, literally a cone, that you place on a lot and by clicking on it you select which sim you want to be the celebrity. Sims that spawn in that lot will start cheering your sim. (The inconvenience of this mod is that you have to put a cone on any lot your sim is in, because without the cone your sim reverts to a normal sim.)
The second and third mod that I want to recommend are the ones I use and recommend the most. They are a bit "medieval themed", but if a person is noble/royal by family, they doesn't stop being so just because we are in 2024, right?)
These mods might seem a bit "old fashioned" to you, but I personally think they give the right importance to these social classes.
For both mods you need to download the trait system mod, but you don't have to use all the traits if you don't want, just the trait_MAIN is enough since the mods I'm about to link don't work without it.
While you can already simulate something using the "proper, snob and diva" traits with the trait system, I think these mods are more specific:
Royals & Nobles don't cook and clean (With this mod, sims with this social rank do not cook or clean. Let the servants do that!)
Social status based greet (Sims will greet other sims based on their social rank, for example, they will always bow to a noble or royal.)
Unfortunately that's all I could find. I couldn't find anything that would identify a sim as someone important like celebrities are in Get Famous in The Sims 4, where you can't even talk to them unless you're famous enough or you manage to get them to like you.
If you know of any other mods, whether related to death or social classes, please let me know and I'll add them to the list!
I feel like more people need to know about this mod...
I’ve been looking at lot downloads lately and seeing the creator of it mentioning or people commenting about doors sticking open when there’s an object -- like, say, a ceiling light or a plant on the floor -- occupying the same tile as the door.
There is actually a mod that fixes this, over here on Feenwald. It doesn’t seem to be well-known, though; I only happened to discover it relatively recently, myself, when I was cruising that site looking for something else. I imagine this would be useful not just for playing but for picture-taking for storytellers. Doors stuck open would be annoying for that. :)