y'all ever just accidentally invent a new redstone machine?
behold, the Pestilence Amethyst Clock [YouTube link]
seen from United States
seen from Mexico
seen from Australia
seen from United States
seen from Malaysia
seen from Macao SAR China
seen from Hungary
seen from China
seen from China

seen from United States
seen from United States

seen from United States
seen from Mexico
seen from Poland
seen from Mexico
seen from United States

seen from Singapore
seen from United States
seen from United States

seen from Brazil
y'all ever just accidentally invent a new redstone machine?
behold, the Pestilence Amethyst Clock [YouTube link]
Easily customizable 1-3 pulse clock. Bedrock edition but should work on Java as well ? Got the idea from watching bdubs newest episode (Minecraft Hermitcraft :: Revolutionizing Building?)
Boat on pathblock (sheep not required). Big dripleaf. Observer facing dripleaf. Then 1 repeater facing into whatever you want to power (in this case just a Redstone lamp).
Repeater at default AKA 1 tick repeater: 3 fast pulses in quick succession, then pause, repeat.
Repeater at 2 AKA 3 tick repeater: 2 slightly longer pulses, then pause, repeat.
Repeater at 3 AKA 4 tick repeater: one long pulse, pause, repeat.
Further repeaters can be added to lengthen the signal as much as desired.
This actually helps with a circuit I've been having trouble with; firing a dispenser with a water bucket and then quickly retracting it to wash wool into hoppers and redistribute sheep in a free range wool farm.
There are obviously lots of other possible uses as well.
How it works: the boat perpetually triggers the dripleaf down state so that it briefly pops up and then goes back down. The observer detects the 'starting to bend' block state, the 'bent' block state, and the 'up' block state. The dripleaf starts to bend immediately after popping up, so you get 3 short pulses in quick succession. The Redstone repeater acts to lengthen the Redstone pulse.
A couple of my posts about the clock tower and my initial post about the 3 way intersection seem to have blown up, (for this blog.)
Since the two are part of the same stretch of road I figure why not make a post just about them?
So I’ve already built most of the base of the clock tower, though once I’m done I will probably have a small area around each leg with some benches, maybe some trees, a little pond, etc. Once finished, you’ll be able to go in through either of the bottom entrances, one shaped like a happy face, the other shaped like a sad face, and up to the walkway. I’ll also be building a way up into what will be the inner workings of the clock from the walkway level once I’ve installed it.
The clock itself is a ~1 or 2 hour mechanical clock which I’ve accomplished by feeding a ~1 second redstone clock into a series of feed tapes holding observers to activate each other which, added together, come out to about 2 hours but which I can halve by adding a second observer on the final tape. Every 1 or 2 hours it sets off a chime. This whole mechanism (sans chime) is shown surrounded by blue and green concrete blocks above.
Through the base of this clock tower is a road leading from the beginning plaza to a 3 way intersection I’ve started working on. The version of this intersection before I fixed an error I made is what has been going around, but here’s the updated version.
The beginning plaza is surrounded by these 4 roads consisting of 2 lanes for each direction separated by a median strip, which works for that area but I wanted to break away from it for other areas, so I decided to make one of the inputs/outputs to this intersection a 5 lane road with a center turning lane, and I wanted to kind of push myself to see if I could make a diagonal road even work in this, so I made that the third input/output.
What you are seeing here is not a functional intersection yet, I will be adding the track switching and bridging like I did with the 4 way intersection before later, all I’ve done here is lay out the tracks to try and visualize what I want this intersection to do, how I want those turns to be made. And then once I sort that out I will do whatever redstone work needs done in a duplicate on my redstone world before implementing it here, since when I was making the 4 way intersection it was such a nightmare trying to build it all underground, but working it out in the redstone world made it so much easier.