How I define 'Roguelites'
I've been thinking of what can be defined as a roguelite or roguelike-likes. I understand that, through the Berlin Interpretation, we have a basis on what is a roguelike and what is not.
However, how many does a game need to fill in order to be filed under a roguelike or roguelike-likes.
Before I begin, I would like to point to the qualities of what makes a roguelike just follow the link: http://www.roguebasin.com/index.php?title=Berlin_Interpretation
The only qualities that I will only look at are the high value factors provided.
All of the high-value factors, sans the unidentified items listed under the 'Exploration and Discovery', must be filled in order for any game to be recognized as a roguelike entirely.
The only reason why the unidentified items is being excluded from this is mainly because of Dungeons of Dredmor, a game where no item is unidentified.
The question is how to define a roguelite. How many qualities does a game need to fill in order to be called a roguelite? Could it be one? If so, then a lot of sandbox games, like Minecraft, is also a roguelite. Two? Three?
There really isn't a consensus on how many a game needs to fill. Until then games that have one quality on the list can be called roguelites.