A lot of these are directly Dragon Age related but can be changed as desired!
It snowed overnight, and your muse woke to their tent nearly buried.
Your muse returns to the place of one of their first great battles. Nothing remains of what they remember.
Your muse falls through a weak spot in the ground into what remains of a library. It has been perfectly preserved by the spirit that guards it.
Your muse revisits an important place in the Fade and remembers something that they had long forgotten.
Your muse intercedes in a heated argument between companions as it threatens to come to blows.
One of your muse's inner circle is being hunted.
Your muse wakes up somewhere not knowing anyone and without a copper to their name.
Your muse or someone they care for is brought before the Inquisitor for judgement.
Someone has stolen the Hanged Man's beloved sign and Corff asks for help to recover it.
Weeks after Kelder is killed, another child suspiciously goes missing from the alienage.
A demon or Revenant that your muse killed actually survived and is looking for revenge.
A mugging takes place in Kirkwall's alienage.
Something belonging to your muse is discovered at the scene of a crime.
The party is surprised to learn that your muse can't swim and someone decides to teach them.
Under attack by a superior force, your muse must hold a collapsing bridge long enough for someone else to get across.
Someone makes a compelling argument defending a prisoner before judgement.
The Blades of Hessarian send someone to the Inquisition to negotiate a contract for a new job, but there’s lots of red flags.
Your muse learns the fate of a friend and digs deeper into it, landing themselves in trouble.
Your muse pretends to be a servant to spy on or steal from a noble.
Your muse recognizes someone that did something terrible and got away
Your muse follows through on a threat against their better judgement.
Your muse and party encounter a puzzle or riddle that must be solved before they can proceed.
Your muse tries to enlist another muse’s aid in bringing a repressed memory to light.
A shady merc or gang member threatens to expose your muse’s for something as blackmail.
Your muse catches someone following them.
Your muse has a painful accident while sparring.
Solivitus alerts your muse that the herbs he's been selling to a Qunari from the compound are going to be used to make qamek.
Your muse faces an exceptionally cunning Hunger, Rage, Despair, or Terror demon.
Your muse finds something they own that has gone missing for sale in a familiar merchant's stall.
Your muse is found wandering alone and badly wounded in the frozen Frostbacks after the fall of Haven.
Your muse has an antagonistic history with someone they now must count as an ally.
Soldier's Peak is close enough to fall under Corypheus's false calling and Avernus contacts your muse.
Your muse is poisoned and has a deathroot hallucination.
A Chanter witnessed something your muse needs to know.
Someone surprising counsels your muse to listen to what a demon has to say.
A stubborn stray Halla finds your muse at Haven and refuses to leave their side.
Dagna has a mishap with her red lyrium research and Harrit is hurt.
The fallout from an important conversation your muse had while drunk and can no longer remember.
An enemy with sensitive information wishes to return to humanity and seeks out your muse.
Your muse attempts to corral a shipment of live nugs that has broken free in Kirkwall, but the nugs lead them to a smuggling operation and more danger.
Your muse finds out that the Carta is planning a heist. What now?