Some excerpts from my sketchbook. Just the ones I like the most. My nan really liked "Eyes in the fire". The picture quality isn't great; I'm just using my shitty phone camera. I'm still learning but I'm proud of these.
seen from China

seen from China
seen from China
seen from China

seen from Bulgaria

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seen from Türkiye

seen from Malaysia
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seen from Germany

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Some excerpts from my sketchbook. Just the ones I like the most. My nan really liked "Eyes in the fire". The picture quality isn't great; I'm just using my shitty phone camera. I'm still learning but I'm proud of these.
UK 1987
Drew these both a while ago. One on each side of a piece of card. I needed a new bookmark and wanted to make something nice. The ink kept blotting onto the pages tho so I was going to laminate it but didn't have a machine so I just absolutely covered it in cello tape. It kinda looks like shit now but at least I took these pics before I did that xD.
UK 1985
Unity’s Roll a Ball tutorial
I had a lot of problems with this tutorial, I followed Unity’s tutorial to the tiniest detail twice and the ball would just not move. I ended up needing to do outside research on why it would not move and tried many suggestions, and finally one of the suggestions worked.
Image 1 is the coding from the Unity’s tutorial that I had originally. Doubled checked it many times, perfect match. Ball did not move.
Image 2 is from the overall finished game coding, so it is longer. This coding helped make the ball move. I circled the coding in RED (the revision that helped make the ball FINALLLYYY move.)
Update the Ball
Hello everyone! :D
Remember when the last time I created a Roll a Ball game? So I decide to update it a little bit (and maybe more later). New map, more command, and now you can “Game Over” instead falling for eternity, yeay!
Here is the new map. I try to make some contours with shapes. A bit nice right? haha At least it’s better than just a 2x2 square arena like before right? You can see two grounds there, and connected with an uphill path, and also some obstacles.
Because of the maps, it’s a bit hard to explore the whole map (or easy enough if you’re a pro-gamer, who knows). Then jump and dash move are an option for you. It’s easy to make jump and dash move, especially jump move, because I accidentally make it when code for dash move. However, make it a smooth motion, it’s a bit struggle for me. I think you’ll still find some glitch on jump move, but I hope nothing wrong with the dash. You can see below, there will be a particle when we dash. An unnecessary upgrade, but make more fun :)
Another thing, you can die here, yeay. Not actually die, just a common game over. And you can restart the game after it.
Well, It’s a pain to achieve this step for a beginner like me. But when it works, I’m glad for experienced it. You can try the new update on the link below.
https://rezkytamap.itch.io/roll-a-ball
That was fun. It actually gave me most of the basics I need to get started on my project, and all in only a couple of hours work total.
I need to learn a lot more about the UI next. The Unity editor has a very natural way of deciding what you’re pointing at; I hope it should be possible to incorporate that into a ‘game’.
Anyone who has tried out Unity is probably familiar with the ‘roll-a-ball’ tutorial. Going through it has so far given me the impression that Unity is easily as flexible as I need it to be: it has an intuitive grid coordinate system, smooth geometric objects built in and apparently intuitive appearance control.
An initial concern is that all movement and collisions seem to be controlled by ‘physics’: to control the ball, for instance, the player input is interpreted as a force. This aspect shouldn’t affect animation, so for the basic goals of my project I may be able to avoid physics when I need to, but when I want more dynamic networks later I may have some difficulties.