Daily thing #1855 (Subject)

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Daily thing #1855 (Subject)
old rope
originally in Gippsland’s MILK magazine
from the vaults
originally in MILK magazine
I ignored mindfulness articles for the longest time because I honestly cannot sit still with my thoughts for a whole five minutes. As a chronic ruminator (living in the future) and regretter (living in the past), I knew that a core piece of self-care needed to bring me back to the present. If this is you, stay with me, because I see you and you’re valid. Mindfulness can be so much more.
https://medium.com/the-brain-is-a-noodle/how-making-popcorn-is-my-mindfulness-activity-c0d036fb33af
Ruminator:
HP 150 AC 15 SPEED 35FT, Spider Climb, True Seeing 300ft, Emotion Sense
+5 to Strength and Perception saves
-5 to Dexterity and Intelligence saves
Elemental Shift: at the start of each of its turns the orbs on the Ruminator change color to reflect a specific element, it absorbs this element and heals for that much damage when hit with an attack by it. Roll 1d6 to determine: 1. Fire 2. Frost 3. Lightning 4. Acid 5. Necrotic 6. Radiant
Anti Euclidian (x3/day): Ruminator can choose to become incorporeal on any turn as a bonus action or reaction. When it does so, it succeeds all saving throws and attacks fail to hit, and it may pass through 5 feet of stone, wood, or 1 inch thick lead. This effect ceases at the end of that turn. It is not immune to attacks or effects targeting the etherial plane, or that have power over Chaos.
Effect Absorb: as a reaction, the Ruminator may attempt to steal an advantageous spell effect made on a creature within 60 feet of it. That creature must succeed a WIS dc of 10 or it is stripped of the effect and the Ruminator gains it instead.
Actions (x2):
Eye Beam: +5 to hit, Ruminator fires two beams from the upper orbs. Make two ranged spell attacks 30/90. Hit: 3d6 damage of its current selected element.
Miasma: every creature in a ten foot radius must make a CON save of 11 or take 2d8 poison damage and have disadvantage on their next turn.
Shearing Strike: +5 , melee, 1d10+5 piercing damage, target must make a WIS 13 save or lose an armor bonus, damage resistance, or defensive spell effect until the end of that creatures next turn.
Saturation Field (2 actions) all creatures within a 20 foot sphere centered on the Ruminator must make a Dex save of 13, they take 1d10+10 damage of its current element on a failed save or half as much on a success, and the Ruminator is healed for half the damage amount.
Legendary Actions x2:
X1 Eye Beam
Shearing Strike
Dispel Magic (cost 2)