ODB
OL DIRTY BASTARD RIP
PORTRAIT BY
TECHNODROME1
seen from Russia

seen from Canada
seen from Malaysia

seen from Morocco

seen from Morocco

seen from Germany
seen from United States
seen from Germany
seen from Albania
seen from United States

seen from United States
seen from Latvia

seen from Singapore

seen from Canada
seen from United States

seen from United Kingdom

seen from Singapore
seen from United States
seen from Russia
seen from Iraq
ODB
OL DIRTY BASTARD RIP
PORTRAIT BY
TECHNODROME1
Dogs faking injuries is a thing prior to the example that I posted above there was this.
Dogs Fakes Broken Leg For Treats In Bangkok, Thailand
fantasy //
"A search warrant can be ate just like my homework. By my dog. Which I never had. So I ate my own homework." - Russell Jones
Russell Jones South Hill Street
Russel Jones //
Windsor Road House by Russel Jones.
Photographs: Rory Gardiner.
Via: Archdaily.
Div, Dulhath
“Sadist toad thing” © Russel Jones. Accessed at ArtStation here
[One thing I don’t really get about Pathfinder. Several of their outsider categories, like div, asura, oni and kami, are based on some aspect of world mythology. But then all of the individual examples are completely made up for the game. Isn’t it worth tapping into the legends for specific divs, oni, etc?
Edit. Thanks to @wannabedemonlord for pointing out that most of PFRPG’s divs are drawn directly from Zoroastrian sources. Consider this, then, an expansion of the class from religious sources specifically to regional folklore generally.]
Div, Dulhath This squat humanoid has a broad face and is marked with warts and wrinkles. Its legs are short and its arms are huge and muscular.
A dulhath is one of the divs, evil outsiders that represent forces of corruption and destruction. Dulhaths specifically seek to corrupt hospitality and other social norms, and are the ultimate bad guests. Through trickery, disguise or mind-altering magic, a dulhath seeks to inveigle its way into the company of others before demanding food, treasure and blood. A dulhath delights in accelerating the pace and scale of its demands to torment and vex its hosts before inevitably murdering them. Dulhaths are excellent swimmers, and are frequently found near water when on the Material Plane, haunting oases, desert islands or masquerading as a castaway in order to board a ship.
In combat, dulhaths are sadistic opponents, toying with their enemies and drawing out their suffering to its maximum. Most dulhaths prefer to fight from the backs of an animal or monster—these poor creatures usually die after a short while in the dulhath’s custody. A dulhath without a real creature to ride can conjure a magical phantom to carry it great distances. Oddly, these phantom steeds always take the form of ostriches or other flightless birds.
Dulhaths are notoriously talkative, and this can be used against them. They will gladly explain in great detail their powers and abilities if asked, and will boast of their previous accomplishments to no end. This distractibility, in combination with the dulhath’s inherent sadism, typically gives the creature’s victims time to plot an escape or counterattack, or to attract the attention of a potential rescuer.
A dulhath stands between four and five feet tall, but is heavy for a humanoid of its size.