This pure scripting mod attempts to breathe some life into your Sims' NPC friends and romantic interests by allowing them a chance to advance their relationship with your sim when they are nearby.
NPCs now have a small chance or additional chance to:
Ask your active sim out on a date
Kiss or First Kiss with your active sim
Initiate Woohoo with your active sim
Ask your active sim to Go Steady
Propose to your active sim
Initiate Try for Baby with your active sim
All of these interactions have multiple conditions and are cancellable, but your active sim will decide whether to accept them.
This pure scripting mod is currently in beta, as it’s my first scripting mod. It’s far from being perfect. Please let me know if you encounter problems or have any suggestions.
Update 2.0.0b
Update 2.0.0b is a complete rewrite of the script from the top down. It no longer uses the inaccurate polling and targeting system from 1.0.0b, instead using a listener event. It should be lighter on your game and generally work better. It also now works for all sims, including sims in the active household. You can read the full patch notes here.
Credits
This mod would not be here without the help of KittytheSnowCat, GameFreak130, Lyralei, Battery and Consort, all of whom help me on the ModtheSims forums when I’m stuck over something trivial due to my inexperience.
Update Procedure / Older Versions
Due to the game baking scripts into saves, you'll need to start a new game in the event of an update. However, I'll keep old, unsupported mod versions on my Onedrive, so those who wish to continue playing older saves can still access them.
Hello everyone! This is a quick thing I whipped together to make hiding patterns in Sims 3 a lot easier. You will need to follow @sweetdevil-sims lovely tutorial here in order to actually hide the patterns in your CASt. ♥
Included are preview images of every pattern on the list, not including the patterns listed under the category "Old". This is because the Old category does not actually show up in game, so these patterns are automatically hidden by default! If you think there may be some patterns in that category you'd like to move out of Old and into a functioning category, you can use @sweetdevil-sims method to preview them here!
Also included are two .package files
keep all patterns (must have all dlc).package - A pattern list override, organized exactly as they would be had you followed Sweet's tutorial to export your list. However, if you don't have all dlc installed, this might throw errors for you, so it's recommended to follow the tutorial instead. Feel free to use this as a base for your edits!
hide all patterns.package - A pattern list override, that's completely blank with all EA patterns removed. Put this in your mods folder if you'd like to remove EA patterns completely. Or you can use it as a base for your edits if there's only a few patterns you'd like to keep and don't want to mass-delete a ton of names.
Hello all, it's me again with this ghost mod. Never thought I'd be updating this but here we go:
I finally found a solution to the non-shuffling issue (see 'Known Issues' section in the original post): and that is pretty much the only thing that has been rectified in this mini-update, no new musics added.
For those of you who had downloaded the previous version and wish to install this update, you may either
(a) add in the needed files for the music to shuffle properly by manually importing them using S3PE following the instructions included, or
(b) re-download the updated package file (~400MB) and replace the older version with it.
[!] This file down below is only required for those who do not wish to re-download 400MB and is comfortable with using S3PE to manually add in the files themselves:
UPDATE KIT (3KB) [SIMFILESHARE] or
MIRROR [MEGA]
Just put this chunky big phat boi in your Packages folder and you are set to go! :)
[!] For those who chose to manually install the update, please consult the instructions attached in the UPDATE KIT.
Do read the original post for more info on this mod. Should you have any other questions, please feel free to send me an ask and I'll try my best to answer them.
This XML tuning mod attempts to increase "career" difficulty for elementary and high school students.
Your sims will now get detention after school for using inattentive career tones. However, working hard will decrease the chance they'll get detention if they've been inattentive that day.
They also begin school with a D grade, and only self-sacrificing diligent students who reach the top of the performance meter will receive an A.
Homework is harder, and high school homework is harder than elementary school homework. But your sims still only need to do 50% of it to receive some benefit.
Witch teens have a higher chance of failing when trying to cheat with magic, and vampire sims no longer do their homework twice as fast, receiving only a small speed buff for their occult status.
Note About NRAAS Careers’ Trade Schools
I don’t suggest using this mod if your sim is currently in one of NRAAS Careers’ trade schools. In testing, my sims flunked because the threshold for a good mood seemed abnormally high. Something is going on here, and until I can figure out what, I can’t suggest using them in tandem.
This XML weather mod attempts to represent the weather where I am in Canada while incorporating some general fixes to how weather behaves.
It's very sunny every season except fall, but it also has heavy storms in the summer and winter. The temperatures get very cold (-30C/-22F) in the winter and are a smidge cooler (30C/86F) in the summer. Mornings and nights are cooler in spring than in fall.
In addition, it will no longer rain when the temperature is below zero, and fog and hail are reserved for temperatures just above and below zero. The weather should change more often. All weathers have transition times now, too.
I highly suggest you change the temperature sims change into outerwear using NRAAS Retuner. Unfortunately, I can't include that fix. However, you can find the path here. Set it to "55.4".