Hi Xan hope your week is well !! I've been heavily referencing your guide to making clothes for trans sims and it's really helpful ! But I'm having issues with the pants specifically T_T I made my leggings for both fem and masc frames and followed your recommended flags and I'm having gaps on the waistband for both FTM and MTF sims :pensive: unsure if it's a mesh issue or a flag issue for me honestly :( thank u in advance !!
Hey there @suzukipc! Pants are tricky. Accessory leggings/tights don't have a mesh, so they shouldn't have any gender-issues--they're just smacked on the body--but leggings as pants do. I'd have to see your files to be sure, but if you mean Skin Tight Pants (Leggings in S4S), that might be a mesh issue, due to the way they're made--but tagging can factor in? Let me put something together...
(4 hours later) ...Okay. In trying to figure out how to help, my answer turned into...a tutorial. Sorry about that! So, here we go:
Troubleshooting: Tagging Trans Sim Bottoms
So. These leggings are from Discover University, made for AF Frame. (Note the Age & Gender flag, set to Female. That's the base they were built on, not who can use them. I'll get back to what this does.)
I've made 3 copies, and tagged them all different ways to show what would happen. Dragging Carmen and Erik back into this, guest-starring Roxie as cis control:
Roxie's fine either way, because her frame and gender match. Carmen is okay-ish, but Erik is...not. AF-Frame meshes break on trans-masc Sims, essentially shoving their hip-bones into their ribs. We saw that in the tutorial, so no surprise there.
For science, let's do the same thing with the AM version of this same mesh, with Henry as control this time.
Generally okay? Carmen's hips are in AM position, which looks fine. Erik really never win with pants, but that's the best we get most times. At least his torso is intact! (This is why I recommend using AM Frame if there aren't meshes for each Frame. It works well enough.)
I've gone over all this before--but there is one thing I didn't cover. Remember the Age & Gender tags I mentioned earlier? Some creators check both genders here, and the results are...not great if the mesh is based on the body, which is the case with leggings. The game (best as I can tell) tries to enforce the mesh's original Frame, with weird results for everyone. Here's what happens when you toggle both genders under A&G: AF Mesh, and AM Mesh.
So, AF mesh: Carmen now has a bubble butt, love-handles, and weirdly skinny AF-Frame legs. Erik's waist is cracked, again. (Sorry, Erik.) AM Mesh: Erik has AM-Frame legs and hips--and Carmen has become a magician's assistant. (Sorry, Carmen.) Note that Roxie and Henry are fine, because their gender and frame match the meshes. Can't break something made for them.
But if it's not for them? It'll break them too.
It's even worse on fullbody meshes...but that's an aside, and I'll post about it another time. I feel compelled.
If you see your problem here, hopefully you have your answer! If not, that's okay. Just send us another message and I'll have a look at the files for you, if you like. (I promise not to send you another tutorial. ;B)
To everyone else: if this helped you, remember to share. Never know who might need the info. Thanks for reading, and Happy Simming. :3
Tutorial: How to add a name tag to your CAS items, taking advantage of the Birthday Update UI elements!
I suggest looking at the post on the dashboard rather than on my website for bigger pictures
As you might know, a while back The Sims 4 recieved a birthday update with a few CC items from awesome creators put into the actual game. These items have a special tag that allows them to have a mouse-hover name tag.
Can anyone use this tag? At first i thought you couldn't cause it might've been hard coded, but actually it isn't! I'm gonna go through some steps to enable it on your items as well.
STEPS 1 - 3:
1: Open your CAS item .package file into Sims4Studio, click on the warehouse tab;
2: Look for your package file's CAS Part resource;
3: Inside CAS Part, look for the "tags" field;
STEPS 4 - 5:
4: Click on the "add" button and select CATEGORY: SpecialContent - TAGVALUE: SpecialContent_Anniversay21
5: Click on the "add" button and select CATEGORY: Style - TAGVALUE: Style_CAS_Branded_Anniversay21
We have now enabled the possibility for the asset to display a Name Tag. Now, how do we give it a string and customize what it says?
We are going to clone an object, whatever object, and utilize their strings to have a uniquely numbered string table that won't conflict with any EA or other CC item's strings.
STEPS 6 - 7:
6: Clone an object, it can be whatever object, i usually clone a tooth brush decor item and call the package "dummy" and stick it on the desktop;
7: Go into the studio tab and change the Catalog Name as if you were renaming your object normally, but instead type in your name or whatever you want the CAS item to display. For the purpose of this tutorial, i wrote "YOUR NAME HERE";
STEPS 8 - 10:
8: Go into the warehouse tab of your Dummy object and select all the String Tables, all of them;
9: Now click on batch export and save them in a folder somewhere;
10: Now, go into your CAS Item package and click on warehouse. Now, click on Batch Import and select
STEPS 11 - 12:
11: Click on one of the string table resources and then, click on the "Text" tab (by default it will show the "data" tab) and copy the "KEY" value of the string that shows what you typed;
12: Click on the CAS Part resource and look for the "PART DESCRIPTION KEY" field, and paste the value you copied earlier into it.
Now save, and test in game:
If it worked, hovering over your item should show a name tag, just like that!