For reference, I'm on PC. I use mods, but that is not the issue. It's a tagging problem, and affects everyone. To see for yourself, mak
Xan here. Remember how I never got into Fullbody outfits, in the original Trans Sim tutorial? Well, I am honor-bound to get into it a little. Why? Because I made a discovery, and it's...not great.
TL;DR: The Part Flags for most of Life & Death are messed up. Trans Sims are wearing the wrong meshes and it cannot be avoided; EA has to fix it.
If this concerns you, please upvote the report, and spread the word. They have ignored the Sims community about gender-related glitches in the past. Help us make them fix this, so we don't have to.
In-depth explanation about the problem below.
I was stoked to see we got clothes for both frames in the newer packs. Finally, Sims can wear whatever gender clothing they want! That's the goal, right? But, recent testing made me wonder how they handle opposite-frames. I thought I could learn something to help with inclusive tagging. So, I stuck Carmen in a dress from L&D, and:
It passes from the front, but...her chest. That's the opposite gender distortion. The one caused by putting a AM (masc frame) mesh on any AF (female) Sim, trans or not. I've definitely talked about this.
I went and cloned both meshes to check the tags, and sure enough:
Quick tagging lesson: toggling Restrict Opposite Frame means Carmen can't wear the AF one. She has to wear the AM frame dress, because as a trans Sim, her frame is AM. (Literally, the Opposite Frame of her gender.) But because she has breasts, she inherits the chest distortion all female Sims get wearing a man's top. The same applies for Erik, her counterpart (AM w/AF frame).
With a sinking feeling, I went back to the game and tried...everything.
I ran out of space, there are more. Trans-men are the same. I got halfway through the AM catalog and ran out of willpower. I'm betting almost every item made for both frames in this pack is tagged wrong. It's locked by frame, instead of gender. With pants, that's not a problem--but tops, dresses and suits will all be swapped.
So, now we know Fullbody meshes work similarly to tops. They need to be locked by Gender. And it's really just that tag. To test, I went back to my cloned dresses, and fixed it with two clicks:
This means all women regardless of frame can use the AF, and all men can use the AM. And here's the result: AF dress on AF Sim, AM dress on AM Sim. They literally swapped dresses.
So, easily fixed! That's 2 files out of...all of them. (sigh) I filed a Bug Report, linked above. Hopefully the amount of evidence I provided will get an actual response. That, or they'll think I'm an arrogant prat for telling them how their game works. But, I didn't break it.
Moral of the Story: this is a great example of what not to do if you make cc, or if you retag what you download. Remember, if you want to limit who can wear a mesh:
"Restrict Opposite Gender" for Tops and Fullbody; this makes sure all AF and AM Sims wear their meshes, and don't end up with chest lumps.
"Restrict Opposite Gender" for AF Bottoms; Trans-AM Sims break in half. Don't Restrict AM Bottoms at all. They fit everyone.
Or, Don't Restrict Anything, if you want all options. Note: distortions will happen. Mark your gender filters. They help a lot.
Earrings, Hats, Makeup, Gloves, Socks, Tights work for everyone
Necklaces and Nails are "Restrict Opposite Frame"; Trans Sims can't wear these from their own gender. They don't fit.
If you got this far, thank you for sticking it out. My innocent question turned into a tagging lesson (again). But, if it helps anyone in the future, I'll be glad. At least now we know there's a problem.
Please boost the Bug Report, share if you found it useful, and thanks for reading. I'm on the soap box again re: trans inclusion, but it's still Pride and I can't not stand up for my people. The more we know, the better we can do on our side.
Finally, tagging some folks who might want to know, if they don't already (feel free to ignore): @sejianismodding @the-crypt-o-club @yooniesim @whyhellosims @thefoxburyinstitute @sims4tutorials @mmfinds @gncc
Hello simmers! If you want to see my process and the final result of the 3d model I posted yesterday, please watch this video! The dress turned out amazing! I am so proud of myself! Hope you like it!!
thank you for the kind words :) of course i can make a tutorial, it's actually super simple!
1: Open up Sims 4 Studio and press CTRL+Shift+C, like you would in-game. Type 'object-preview' into the Cheat Console.
2: Search 'bassinet' and click on the Warehouse on the studio tab. The resources in red are EA's default newborn skin.
3: Shift+click to select multiple resources - make sure the instance numbers match the ones in the pic above. Then click on 'Batch Export'. Don't change the file name from 'export.binary'.
4: This is how the images should be named after saving, for reference. (this step is really just an excuse to sneak in a lil pic of my son hamster, heh)
5: Once you've got your images, close the object previewer. Click on 'Tools' to create an empty package.
6: Click 'Batch Import' and select the images you've just saved.
And you've got your default replacement package! Now you can export the images (as .dds to preserve the alpha channel!) and edit them however you like, then re-import them.
The two light grey DST images are the normal maps (just a diaper by default). The pink ones are specular maps (just the eyeball). The greyscale ghost-looking ones are the actual overlay texture.
and if this seems like too much work feel free to just use my replacement .package as a base lol
I wanted to update my seams tutorial! This is not gonna show you how to do a whole render, just how to get rid of the gross seams that come with your sim when you open the .DAE in blender.
I used 2.93 for this but it should be the same in 3.0.
💘 Tutorial below the cut 💘
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Step 1: After you import your dae, it would be a really good idea to separate your sim’s clothing, accessories and other add-ons from their body to avoid any issues.
In the UV Editor, selected anything your sim might be wearing then mouse over the 3D View-Port and press “P”. Then click “Separate by selection”.
Do this for both the head and feet as well.
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Step 2: Now we want to join the feet to the body. Before we can do that, we have to rename the UV maps. In the Object Data tab, scroll down until you can find the UV Maps box. In there, it should be two maps. Ignore the first half of the name and look at the 2nd half.
Find the “map-1″ (should be the one at the bottom of the list) and click the minus buttons next to the box. You’ve removed the uv_1. Blender does not need this map.
Find “map-0″ and rename it to “uv_0″
Repeat this for the sim’s feet.
When you’ve done that, right click the feet then shift click the body and while mousing over the 3D View-Port, hold down shift and press “J” to join the feet and body.
They should both take on the same texture map.
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Step 3: We are now going to remove the seams on the sim.
Make sure you have the body selected and enter Edit Mode.
*Follow these instructions in this specific order or else you’ll get splits or something else wonky in your sim’s mesh.
Make sure you have your mouse in the 3D View and press space bar. In the search type in “Tris to Quads”. Press enter or click to apply it.
Next, press space again and search for “Merge by Distance”. It does not matter which one you pick, they both do the same thing. Again, press enter or click to apply.
Finally, bring up the search one more time and type in Subdivide. A small box will pop up in the left-hand corner. If not, click the bar with the modifier name in it and it should pop up.
In that box, you can change how much you want the sim’s body to be subdivided and the smoothness. I normally keep my "Number of Cuts” at 1 and the “Smoothness” at 1.000.
*When you increase the smoothness, the sim's body will expand a little bit. You might have to use sculpt mode to fit any clothes back. The smoothness setting is optional use.
I don’t touch any of the other settings but feel free to play around and see what they do.
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Step 4: We now return to the head which is a slightly different process.
Make sure all of the head is selected and bring up search again.
Do “Tris to Quads” then subdivide again.
Done.
You can also use “Merge by Distance on the head but if you do, the vertices that make up the mouth will get stuck together and if you plan on using poses that have the sim’s mouth open, it’ll look straight out of a horror movie. It also messes up some custom ears (i.e. elf, alien, etc).
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All done, the sims that were on your sims should be gone now, I hope this helped better than my last tut! 💘
do you want to be able to switch between viewing your grunge and lolita cc in CAS? maybe you made a fairy and you want to limit their closet to your cottagecore and plant themed cc? or maybe you just really want to track down that specific victorian era dress you downloaded...
i figured out an easy way to view cc in CAS by ANY themes or styles you choose and i wanted to share bc i haven’t heard of anyone else who does this! i have 40gb of CAS cc of all styles and this helps me find the cc i need for any style of sim.
the simple explanation is below the cut and requires a basic understanding of how to change tags for an item in sims4studio, as well as viewing items in CAS by tag. if you don’t know how to do either of these, i am linking an in-depth beginner’s tutorial here and i’m always open for questions :3
ps this doesn’t work for certain categories (skin details, tattoos, body hair, scars)
basically, in sims4studio, instead of tagging individual swatches by their actual color, i use the color tags to sort items based on theme(s). each color corresponds to a theme or style, or even multiple styles.
the colors available in CAS are red, orange, white, black, blue, yellow, pink, brown, green, purple, and gray. i have a sticky note on my computer that lists the colors and the themes/styles i organize by and i actually assign multiple themes to some colors. for example, i color tag space-themed cc as purple, or emo and vampy cc as black and apply to all swatches for that item. in CAS, when i want to view space cc, i check purple and custom content and i can see all my space cc. even better, swatches can be tagged as multiple colors and you can view multiple color categories in CAS at once. the result is a quick and easy customizable CAS closet
some categories you can organize by: historical, goth, y2k, fairy, fantasy, grunge, island, kfashion, basics, lolita, modest, western/cowboy, etc. literally whatever categories help you the most!
how to take screenshots using nvidia geforce experience
first off I wanna apologize for the image quality lol I had to use my phone to take a photo of my computer screen because taking screenshots would disable the GeForce Experience overlay. secondly, I’m gonna shorten it to GXP because I am Lazy.
anyways, here we go, all details under the cut so I don’t clutter anyone’s dashboard.
also I’m gonna assume you know how to pose your sim, use gshade, all that good stuff, cuz that’s not what I’m here for, there are plenty of other tutorials for those, love you tho.
so we wanna start off with pulling up the overlay with Alt + Z, and it’s gonna look like this:
so these are all the things you can go with GXP, take screenshots, record, etc. the overlay is mostly useful for pulling up the settings bc you can set keyboard shortcuts for other stuff. so that’s what we’re gonna do now, open the settings.
bam, settings. there’s tons of stuff you can do in here, notably change the shortcuts (I keep the defaults). what I’m gonna show you how to do real quick is change where you save your captures, because it can be a little weird since screenshots are saved in the same place as the recordings (not sure if you can change that, I haven’t found a way to do so).
so just click on recordings, and click the 3 little dots shown below to set it to a different file path if you want to.
ok, now to actually TAKE the HQ screenshots.
Alt + F2 is the default shortcut for pulling up the “photo mode” overlay, and it’ll look like this, on the side of your screen.
the settings above will take a normal screenshot with your native resolution, but that’s not what we want, so we’re gonna click on capture > screenshot (as shown above) and select super resolution (as shown below):
with super resolution enabled, you’ll be able to scale up the image render resolution to either 2x or 4x (maybe you have other options depending on your specs, idk, just know that the higher you go the longer it’s going to take).
and then bam, just click snap (unless you want to mess with the filters, that’s an option, I find it unnecessary bc I already use gshade but hey, do whatever ur little heart desires)
once you snippity snap that pic, you’re gonna get a lil load thingy:
it might take a few seconds (again, depends on your pc specs) and like i said earlier, the higher the resolution, the longer this part is gonna take. ultimately, it is a slightly slower process than using SRWE but it’s one that has less issues, more official support, and you don’t need an external app for it since it comes with your PC and is just an overlay. also it doesn’t crash your game lol.
recording is easier though you just click record (or the keyboard shortcut, default is Alt + F9), click again to stop recording, and bam you’ve got yourself a lil video of whatever you want.
ok love you guys hope you enjoyed this tutorial hope it helps u etc mwah
(OH IF YOU’RE NOT SEEING THE SUPER RES OPTION YOU MIGHT HAVE TO ENABLE NVIDIA ANSEL IN SETTINGS, JUST GO TO PHOTO MODE / GAME FILTER AND CLICK ON. IT’LL LOOK LIKE THIS:)