Trouble opening MY CC in S4S since update
Anyone else having trouble opening their collected CC using the MY CC button on S4S since thie last update?
If this is a known issue (which, of course, I cannot find) iis there a known fix?
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Trouble opening MY CC in S4S since update
Anyone else having trouble opening their collected CC using the MY CC button on S4S since thie last update?
If this is a known issue (which, of course, I cannot find) iis there a known fix?
hey does anyone know why this is happening?
i looked online and it said that its because im not using the ea base mesh and i know its fixed it in the past but now its saying this for anything i import into the slot
all my apps are closed, my computer is updated, im just not sure what to do. so any help would be appreciated!!!!!
no matter what i do, my Sims 4 Studio has these weird lines when I view a mesh. idk why or how to fix it but I cannot create new cc until it is fixed
Hey guys! I’m looking to find someone who’s good at meshing, frankenmeshing and making glass work for create a sim!
I’m trying to make a space helmet with a glass visor for personal use but I’m completely stuck and am unsure of how to make the glass work in ts4.
Anyone who can help would be much appreciated!
(Posting this just before sleep just so it has time to be seen)
anyone fr got any tips how i remove the texture of a clothing mesh into just plain color without loosing the og shadows, details from the sleeve, neck and lower hems? plzzzzzz (its standard Sim4Studio retexture i assume nothing to do w blender or remaking a mesh i absolutely dont gave the mental capacity to use blender lmfao just want some recolors from a shirt w a really hard texture to remove that doesnt have a black/solid color version to rework) please can any seasoned or more competent/experienced ppl w retexturing/cc clothing in general help a dude out
i have a huge problem with my s4s, could someone possible help me out?
This is the only thing that shows up. i have the correct paths and everything but nothing works
Official Post from alyssajoltsims: G*d that's a long title, if I ever find a shorter way to put that, it's getting changed!Anyways this is how to make it so you don't need the mesh in your mods folder for another piece of cc. Useful for: not having alpha hair in your game when you want a clayified hair basically saving space for cc y
Obligatory cross-platform sharing!
just figured out how to do this so i figured i’d share!
Does anyone know how to remove this cube/environment map from an object? (It’s the thing that is making those squares that are meant to look like reflections from a nearby window.)
It’s a shared map, but I can’t find it in the warehouse, only references to it under material definitions, which, when I simply remove those references (from every model lod), don’t actually remove the effect in-game.
Using the cheat studio.exportall dumps the cube map into the folder, but importing via studio.importall doesn’t actually import an edited version back in again (I think importall only imports diffuse textures).
Is there a way to import an edited version into the warehouse directly and have it referenced instead? Or remove it altogether?
I’m not having any luck finding any information on the S4S forum. I’ll start a thread over there too though.
Edit: haha, just found a thread...