World Building Week day 1: Sandbox Characters
Background Goths
Both MLP and DP have the best background characters

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World Building Week day 1: Sandbox Characters
Background Goths
Both MLP and DP have the best background characters
Worldbuilding week day 1
I’m late and I’m on my phone but here’s some quick shit about Amorpho:
He was an older 20s/low 30s arts student in the mid 1700. He loved his work but hated people judging art based on the artists prior status- therefore he tried berry hard to keep all his work put up anonymously. He loved it, especially when it would generate talk and ESPECIALLY when it was a public piece he set up in secret. The downside was, he died trying to put one of his pieces up on a public roof, and after the fact friends and teachers revealed him as the author of many works- which infuriated him once he found out post mortem. He tried his best to get rid of all evidence oof his name on anything, and then(with the help of another older (oc) ghost) redirected to his current semi harmless publicity stunt shtick. He doesnt mean harm, but he loves seeing results and the thrill of people not knowing it was him. Sometimes he does nice stuff anonymously too. You just never know he did it.
World Building Week day 1
So I came across World Building Week on @thickerthanectoplasm ’s blog and thought I’d give it a go. Day 1 prompt is “Sandbox Characters”, which to my understanding means underdeveloped characters. I’m not in the mood to really write a short story, but I’ll attempt a headcanon or something.
SO! Here’s a little something on Dani:
I really feel that her personality is that of a snarky preteen girl. She’s not only physically 12 years old, but mentally 12. She’s at the age where you start to really figure out who you are as a person, and being an imperfect clone creates this sense of rebellion in her. She wants to be her own person. This is most likely why she flies off on her own at the end of both her episodes; to go somewhere no one can compare her, or perhaps to discover interests unique to her, and not just what she inherited from Danny (ie she’s into NASA).
All that being said, she’s still a twelve year old girl. She can’t survive out on her own. At some point she must realise this; there’s no if. So when she does realise that her age (again, physical and mental, not literal) hinder her from exploring the world, I like to think that she returns to Amity Park and seeks out Danny. Due to her initial denial of the need for a proper upbringing (or plot convenience), by the time she comes back Danny’s already told his parents his secret. This opens the door for a nice sappy ending where Dani gets adopted as Danny’s younger sister.
Hey, it’s either that or she’s Danny’s daughter. Your pick.
DP World Building Week Day 1: Sandbox Characters
“... You two are this kingdom’s future. Those blasted Observants took away my power over a draconian form. The price of trusting such powerful beings. But you two will learn. You will lead this kingdom and keep it out of the hands of the Time Watchers. Understand?”
About time I drew Fafnir with his two children. 8I Actually, I sincerely like how Dora came out, she’s such a tiny bean... Anyway, since not much was given on these two, I thought what better way to start this week than with this royal family.
And yes, this is after his time in the resistance and the fall of Pariah Dark, and King Fafnir is still bitter as all hell.
Worldbuilding Week Day 1: Sandbox Characters
Walker and his Goons
Walker is the ghost of an abuser. He set Rules for the people around him, and punishment for breaking his Rules was fierce. If he didn’t beat the shit out of them, he tormented them with emotional and psychological abuse. He hanged himself in prison, not able to obey rules unless they were his own.
As a spirit Walker was unable to rest. He wanted to seek revenge on the woman who put him in prison and forced him to kill himself. He haunted her, but she had found someone else, a military man who’d lost an eye in combat. Walker tormented them, but by their pride they refused to leave or seek help. The woman’s new husband was killed in a car crash, and Walker took advantage of the situation. He captured the man’s spirit and made him his prisoner.
(The woman ended up dying in the middle of plastic surgery after having an adverse reaction to the anethesia.)
Walker found himself enjoying his torment of the military man. He forced the man to haunt people, to scare and hurt them. He implemented Rules. Walker soon grew bored with this man and captured another lost soul to torture. And another, and another, and more and more until he had an army of ghostly slaves.
He grew cocky. In the Ghost Zone, Walker built a prison to keep his slaves in. He watched with relish as his prey attacked one another out of frustration and fear.
But there was something missing. There was no willingness, no yearning to please Walker from his prisoners. He saw the lawlessness throughout the Ghost Zone, and it caused a monster in him to roar. So he made a deal with his prisoners.
If they stripped themselves of their individuality and became completely obedient to him, if they went through the Ghost Zone and punished every ghost that didn’t obey Walker’s Rules by bringing them to the prison, he would be kinder to them.
The spirits that agreed became his goons. The spirits that didn’t remained prisoner and were subject now not only to Walker’s abuse, but to the guards as well as other prisoners. Walker made his first victim Number One and gave him the job of watching the high-security prisoners.
And that’s how Walker’s guards became the Ghost Zone’s overbearing police.
The Big Three
World Building Week, Sandbox characters. Vortex, Undergrowth, and Nocturne, or, as I call them, the Big Three of the GZ.