METATOOL: Stream
Round 2 : Structure

seen from Netherlands
seen from Singapore
seen from United States

seen from Türkiye
seen from Belgium
seen from Uzbekistan
seen from Singapore
seen from China
seen from United States

seen from Singapore

seen from United States

seen from United States

seen from Türkiye
seen from Uzbekistan
seen from Türkiye
seen from China
seen from China
seen from China

seen from Türkiye

seen from Singapore
METATOOL: Stream
Round 2 : Structure
METATOOL: Stream
METATOOL: Stream
Tao Yu / Matthew Kennedy / Zixiao Ji / Sonia Turk
Concept: To create a workflow that effectively accommodates input from each designer. The initial idea was to take four independent ideas and to average them out into one final form. However, this workflow involves less collaboration and influence, creating a final form with less intent. Our metatool workflow begins to average and combine ideas at the scale of two designers at a time. This allows for the input and influence from every designer during the process.
Reflection: This workflow allows for even input from each designer. However, if working independently, the designer who ultimately averages the forms has the most power when creating the final form, as they have the ability to manipulate the “weight factor” when averaging the curves. This weight factor, is where subjectivity enters the design process and could require further collaboration between designers.
Began the process with a curve representing the footprint of the building form, ended with 2 different form iterations and resulting building with floor plates.
Problems and potential areas to fix within the process:
1) Each change creates a new data key - is there a way to consolidate the number of data keys for a more clear design process?
2) How to seamlessly pass on the resulting form with the grasshopper script that was used to create the form? Creates opportunity for the expansion of the grasshopper script and the change in parameters.
Landscape Opportunist
A tool that displays the opportunity undulating any landscape topography by placing furniture on areas with a shallow enough slope for human activity. The second version of the tool reinterprets any topography into a man-made stepping landscape.
The tool prompts the designer to create an undulating surface that creates a series of interconnected pathway of shallowness, creating interconnected, accessible clusters of chairs