hi what do i do if my session has two skaias
Every day you people find new and interesting ways to completely fuck up this game

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hi what do i do if my session has two skaias
Every day you people find new and interesting ways to completely fuck up this game
Friendship is when I force my friends to take the classpect quiz to see how bad our odds at winning are :o]
On a scale of one through 100 how badly are we screwed
More people should draw their friends in a sburb session actually
The Classes
(-)active (+)passive
THE MAGICIANS
(-6)Witch - (-1)Sylph (Creators) (-2)Mage - (+2)Seer (Learners) The magicians are all noted for their horrifying(ly annoying) tendency to prattle on about things they are interested in.
WITCHES are those who innovate with their aspect, often rebellious or trendsetting by nature. More often than not, a witch is pushed into her role by outside forces, but when the ball is rolling, a witch becomes a hyper-proactive force to be reckoned with. CANON EXAMPLES - Jade Harley, Feferi Peixes, Damara Megido
SYLPHS are those who renew their aspect, called "more magical witches" by Kanaya, sylphs seem - ironically for their placement as the (more) passive counterpart to witches - more immediately proactive than witches, but sylphs oftentime slow down and focus more on supporting those around them. Strangely, sylphs are often noted for their prowess in direct combat, and are prone to stubborn mindsets. CANON EXAMPLES - Aranea Serket, Kanaya Maryam
MAGES are arguably the most knowledgeable of all the classes, alongside seers. They learn not from observation, but from direct experience with every facet of their aspect, from the great to the horrible. Mages are the wise to a seer's educated, and are thus much more serious, but they are just as capable of humor as any other, even if many will never see it. CANON EXAMPLES - Sollux Captor, Meulin Leijon
SEERS learn the world around them from the lens of their aspects, seers are often regarded as nosey, and this is correct, there has never once been a seer able to mind their own business. Seers seem to have a nonsensical mixture of wanting to know everything and an acceptance that nothing can really be known until you see it, and they aim to poke, pry, and scry until they see it all. CANON EXAMPLES - Terezi Pyrope, Kankri Vantas, Rose Lalonde
THE NOBLE COURT
(-5)Prince - (+5)Bard (Destroyers) (+1)Maid - (+6)Heir (Inheritors) The noble court all share a common interest, that being doing what they believe is good for the people around them.
PRINCES destroy their aspect by intentional omission, a deliberate effort to disallow the existence of their aspect. They like their passive counterpart often exhibit traits that seem to oppose those of others aligned to their aspect, but to princes this rejection is out of a desire for control rather than a desire to avoid. They are not all bad however, as sessions with princes and especially the direct surroundings of the prince often have far too much of the prince's aspect, making their suppression of it necessary. CANON EXAMPLES - Eridan Ampora, Kurloz Makara, Dirk Strider
BARDS are noted for their avoidance of their aspect, rejecting it in almost every way whether they realize it or not. Bards in some ways embody a dichotomy of apparent suppression and immense expression, where they in most ways appear to suppress their aspect, but it comes forth from them in all of its most extreme forms. CANON EXAMPLES - Cronus Ampora, Gamzee Makara
MAIDS begin their journey like servants to their aspect, subject to its will and expected to do it justice, but over time a maid will grow an intimate relationship with their aspect, where their aspect protects them almost as much as they protect it. Many maids take this and become stoic and sometimes cold, but nearly just as often do you get maids who serve their aspect to its most optimistic degrees. CANON EXAMPLES - Aradia Megido, Porrim Maryam, Jane Crocker
HEIRS are shielded by their aspect throughout their journey, often feeling trapped in it. They most often begin their session not even realizing that it guides and protects them in almost every moment, until they grow to become just as much of a servant to it as it was to them. CANON EXAMPLES - John Egbert, Equius Zahaak, Mituna Captor
THE ADVENTURERS
(-4)Thief - (+4)Rogue (Redistributors) (-3)Knight - (+3)Page (Utilizers) The adventurers are often social, but even more often than that do they hide their true selves behind an incredibly intricate mask.
THIEVES often begin with an immense lack of their aspect, but eventually come to possess all of it. They can be percieved by others as selfish, or hostile, and this is often true, but they think what they are doing is the right thing to do… and unfortunately they are right about 60% of the time. CANON EXAMPLES - Vriska Serket, Meenah Peixes
ROGUES are playful and cunning, often more attuned to their aspect at the beginning than others, but they must learn over their journey to direct it where they want it to go, rather than hoarding it all for themselves. CANON EXAMPLES - Roxy Lalonde, Nepeta Leijon, Rufioh Nitram
KNIGHTS use their aspect like a multitool, that is to say if there is ever a problem, the knight will solve it using their aspect. The knight will make the absolute most out of every ounce of their aspect's potential, which is lucky considering that a session with a knight will often have a profound lack of it. CANON EXAMPLES - Dave Strider, Karkat Vantas, Latula Pyrope
PAGES often exaggerate their aspect, either believing they are more in tune with it than they are, or pushing it beyond its limits when they get to where they used to think they already were. Pages tend to be the explorative types, wanting to engage with everything and everyone around them in hopes of finding their aspect there… they will find it, and they will pull it out. CANON EXAMPLES - Jake English, Tavros Nitram, Horuss Zahaak
THE TITANS
(-7)Lord - (+7)Muse (Masters) (0)Waste (Waste) The Titans are the pinnacles of representing their aspect. Each having such a heavy hand in their aspect that it is almost impossible to have one without some level of paradox space-scale influence on the other.
LORDS are those who exert total influence over their aspect's entirety. They tend to come off as rather abrasive, and as know-it-alls, because they do know it all, they control it all, at least within the domain of their aspect. The master classes are often heralded as the supreme classes, but this just isn't true, any sufficiently powerful player, regardless of their class, can reach nearly the same levels of power… But lords are probably the easiest to get their way… aside from the immense trials lords are typically forced to (use their incredible levels of easy-to-obtain power to) overcome. CANON EXAMPLES - Caliborn
MUSES are often pushed to exert the entire will of their aspects, sometimes even to the point of becoming martyrs of it. Defined similarly to their active counterpart by their internal presence across narratives. Muses can be noted for being much more positive in attitude than their active counterpart, and for using their powers in much more subtle ways to influence the big picture, aside from a large, defining gesture of immense power in their "greatest moment." CANON EXAMPLES - Calliope
WASTES are a class of extremes, embodying both everything horrible about an aspect, and acting as a channel for their aspect's most integral features. Wastes can be noted for an easy access to immense power verging on narrative metalepsis, though much like the power of the master classes, given enough time any class can achieve similar things. Wastes ride the fine line between having total narrative power, and being even more subject to its whim than anyone else. (DEMI-)CANON EXAMPLES - None (Andrew Hussie, Toby Fox.) Why do you pair them this way? - I believe that semantic and etymological links are a pretty major part of how classes work.
Don’t think I’ve posted about it here before, but I suddenly got inspired to revisit my tboi sburb au
hi hi hi!! i wanted to request an analysis of my fansession ? if you think it’d even meet the requirements for the game, if you think they’d win, that stuff :p
Derse:
Prince of Void
Rogue of Blood
Heir of Mind
Witch of Light
Bard of Mind
Prospit:
Thief of Time
Seer of Space
Knight of Breath
Page of Heart
Sylph of Life
Special Case (Cherubs):
Mage of Rage
Maid of Hope
Alright. First session, let's go!
First off, this session does meet base requirements: even number of players + space & time players, so the session is theoretically winnable, given all sprites are prototyped.
However, the cherubs provide an interesting case- assuming that they share a body, only one of them should be able to enter, requiring predomination. However, given their opposing aspect pair, it is theoretically possible for them to share a planet- maybe something that requires the Mage to use their experience in Rage to assist the Maid in maintaining Hope? Given that John's corpse remained on his quest bed after ascending, if they both god tier, they may be able to each gain their own bodies. Unlikely, but you can Hope. ;)
I think that the Heir will find the Bard particularly aggravating as a person, so they will likely need somebody to calm them down, maybe even auspisticize?
The Witch and Prince may enjoy each others company, I can see some <> there? Maybe? Both them will invaluable in the eventual Black King fight.
The Seer is most definitely going to be able to breed the Genesis Frog- provided they can handle their quest, of course.
Sylph of Life is going to be an incredible healer- just remember to tell them when to stop healing and back away.
Page of Heart may also be of great use after they go through their "level up"- with the Sylph assisting, they could probably take out the majority of the Dersite army. However, given the nature of their Aspect, they're going to need someone to bring them down to size from time to Time- the Thief or Mage should be perfect for this.
Speaking of the Thief, expect them to keep popping up everywhere, lounging around & waiting. They've got all the Time in the world. Don't mistake them for a bum, though- slowing down & speeding up time are both very powerful weapons in their arsenal.
Assuming the classpect quads theory (where each class has both an opposite and an inverse, eg Mage/Seer/Heir/Witch), the Rogue and Knight are opposites. I'm not sure what this means, just an interesting titbit.
Speaking of, that Rogue is absolutely a socially awkward wreck starting out- they are not confident that anybody likes them, the epitome of "all my friends hate me". However, if they can gain confidence in their ability, they could a really good mediator & co-leader with the Knight- redistributing bonds & responsibilities amongst the team- delegating & spreading the load of what everyone has left to do.
The presence of the Knight could signify a lack of Breath in the session- perhaps everyone feels bogged down by what they have to do, or messy relationships are getting in the way of what could otherwise be incredible moments. Either way, it's up to the Knight to make sure that the freedom in the session- perhaps working in conduction to the Rogue, making sure that every simultaneously has responsibilities to uphold and the freedom to do what they want.
The Prince of Void could function as both a combat specialist and a exposition agent- destroying what is not known & misinformation by revealing it to to others.
All in all, if the party can get their issues sorted out, somebody (probably the Knight) can keep the Heir off of the Bard, and the Cherubs don't kill each other, I deem this a winnable session!
(if there's anything else you want me to analyse or anything that you think I've missed, let me know!)
<> Artificer out!
meteors.mp4
part 1 of a homestuck analog horror series
coming soon!! and by soon i mean TOMORROW!!! because i just cant wait to show you all!!! :D
friendly reminder that ur session is NOT entirely cooked if u don't have a space player as long as you have smart players, the opportunity to meet your denizen for The Choice, and good teamwork. even classpects don't matter if the people in your session are intelligent enough to navigate through it.
im so tired of seeing people disregard sessions bc they don't have a space player, while yes that does put them on extra hard mode, sburb has unlimited possibilities. you just have to find the right one.
some sburb players i came with after finishing hs and epilogues. still not sure about the classpecs, i mostly chose assigned them according to their character arcs and what fits the most.