Greetings, I'm Lady Delamort! It is a pleasure! I've been looking for days to post here, but since I'm bad in English (to write in general) they'll see me talking more in Spanish. Excuse me ^^ ". I have decided to participate in the Frister week or as I prefer to call it: Gasrisk ^^ <3. I hope you like it: 3c
~En español~
¡UFf! Soy totalmente nueva en esto y estoy súper emocionada por comenzar a llenar esta aplicación de mis headcannons de Undertale y demás materiales >-< . ¡Estoy contenta de estar aquí y espero pasarla bien! Puedo entender el inglés pero escribirlo no, así que lo siento.
Hice este dibujo con colores, tinta, marcadores y mucha determinación ♥️✨🖤. ¡Todo sea pro este ship que me ha cautivado ^^~!
✨✨ Aquí nuestra querida Frisk quiere darle una comida bien preparada a mi científico favorito pero el señor felino nounca deja en paz al atareado hombre. Y Frisk solamente puede superar, pero hey, la chica no pierde el tiempo 🌚. Iba toda elegante para intentar anotar la atención del hombre.
Me gusta nombrar a los personajes sin nombres. Así que este amiguito felino se llama Steve en mi cabeza :3. Y antes era de un pelaje algo verdoso pálido :3c
Still working through my library of Vita-compatible PSN games, Shu is one of those games that just caught my eye while browsing the sales page one day. A relatively early release from British indie studio Coatsink, the trailer gave me some Rayman Origins vibes which was enough to hook me instantly. The game itself is not quite as ambitious as that but was enough to delight me for a few hours.
While the inspiration seemed obvious to me, the gameplay is a little more minimalist than the new Rayman games. Your main actions are just to move, jump, and glide, without much momentum management. There is the brilliant companion feature though, where Shu's fellow villagers pop up to help him out. Each world features two who will run alongside you holding hands (so cute!) and grant you a new ability, be it a double jump, water running, wall jump, a dash, or some other interaction with a level gimmick. This culminates in the final gauntlet level that cycles you through all of them in a row.
Although the game features "only" 15 levels, each one is packed with obstacles and collectibles. There's no combat or boss fights, but you do sometimes have to run from a sentient storm and its gaping mouth, which can get pretty tense. Unfortunately they did implement a lives system (not having taken on board the freedom of Rayman Origins' removal of this mechanic), but it actually works like Little Big Planet: each checkpoint tops you up to five lives, with no other way to increase your total. The game doesn't need lives, but it was interesting since I haven't seen anyone else use the particular system LBP did.
With its stylised hand-drawn characters on top of lovely 3D environments, Shu makes a strong impression. The character designs in particular are just so charming. I was glad there was a hub level that lets you try out their abilities and view some concept art for each. The game is also good about communicating gameplay notions visually which is important in the chase scenes or time trials.
Shu is just a pleasant time all the way through, with only a few pain points in certain later levels. The different worlds have distinct styles and the companion characters help change up the gameplay too, with nothing overstaying its welcome. The field of view is just right, although playing on the Vita the characters and interactables seem tiny... but I actually like that a lot as a style! I'm glad I took a chance on Shu because it charmed the trousers off me; spiffing.
Title Shu Developer Coatsink Software Publisher Coatsink Software Release Date January 23rd, 2018 Genre Platformer Platform Steam, PS4, Vita, Switch Age Rating E for Everyone – Mild Fantasy Violence Official Website Many gamers invest a lot of worth in replay value, as well as how meaty the main experience is. But that isn’t to say that shorter games aren’t valuable or worthy, far from it. It…
Shu, a beautifully hand drawn 2.5D side-scrolling platformer is heading to the PS Vita and other PlayStation platforms in the middle of 2015. The game comes from Coatsink Software who previously made a handful of mobile games before they decided to make the leap to PC and consoles. Shu, originally conceived of by the developers at Secret Lunch, will be their PlayStation debut and is coming to the PS Vita, PS4, and PS3.
In Shu (which is not to be confused with Shuhei “Shu” Yoshida, Sony’s President of Worldwide Studios) you play as the titular character who is trying to flee a massive and brutal storm. To escape it, you will have to run and jump across forests, savannas, and all the way up to the top of a desolate mountain.
Along the way you will encounter a number of stranded villagers who are seeking refuge from the storm. As you rescue each villager you will be able to harness the special and unique abilities that each one possess. However, if the storm catches up to you and takes away your villager you will lose those powers.
Shu is expected to launch in the middle of 2015 and we will of course bring you more information on the game as it is released. You can check out a trailer for the game below. Enjoy!
Shu is Heading to the PS Vita Next Year Shu, a beautifully hand drawn 2.5D side-scrolling platformer is heading to the PS Vita and other PlayStation platforms in the middle of 2015.