HGCE 1/144 Terminal Prototype Mobile Suit ZGMF-X191M2 "Infinite Justice Gundam Type II"
I'm really starting to get into the SEED kit designs....
This makes the 3rd proper HGCE kit I've built, following the Mighty Strike and the BuCUE, and the second one of the newer SEED Freedom kits, with their more modern designs and "SEED Action System" joints. I got the Infinite Justice as a Christmas present to go along with my older Mighty Strike build.
I'm still yet to watch SEED Freedom (or even really SEED Destiny), but the Infinite Justice's design is too well done to walk past it. Just like the Mighty Strike, this is an upgrade of the older Infinite Justice, both in-universe and in terms of the kit itself. The kit has been completely redesigned to work with the SEED Action system, with some clever internal building techniques to allow for maximum poseability that had the build feeling almost like a RG at some points (especially when putting together the torso).
The kit is excellently colour separated, with practically no colour correction required. There are two magenta colour correction stickers for the top of the gun, but aside from that everything in the kit is colour separated, even including the yellow triangle symbol on the shield. There are some really tiny blue metalic stickers for the front and rear auxillary head cameras, but the kit includes plenty of spares just in-case. The only thing that might require correction are two of the vents on the rear skirt, which unlike the others are not recreated with the combination of grey and magenta, but I didn't bother painting these as they're rather difficult to see with the backpack attached.
As if to emphasise the suit's counterpart to the Mighty Strike's gold, the inner-frame, hands, and a few of the other detail parts are recreated in a metallic silver. There's a glossier one for the more visible pieces, and a more matte silver for the more functional ones. There are a few grey pieces as well. I did my usual metalic weathering for these, but for the silver I just added the silver pigment powder and a little grey panel lining to avoid covering up the shine of the plastic. I also added a little heat bluing and soot to the backpack weapons and the beam rifle, but I limited any other weathering so it'd match better with my existing Mighty Strike build. Like with my Mighty Strike I did add a little drybrushing to the black parts as well.
The Infinite Justice comes with quite a few optional weapons and other option parts, apart from the beam rifle (which can be stowed on the back-skirt with a small peg). The kit includes two open fist options, but unlike the Mighty Strike there's only a left-handed open hand option. The kit includes the MX2002 Carrier Beam Shield, which itself carries a Beam Boomerang (with its own beam effect part) and a "Grapple Stinger" anchor with a lead wire for posing. The beam effect can be activated when the Boomerang is stored on the shield, or when the Boomerang is held. The Grapple Stinger can be removed from the shield by removing its beam emitter boss, which also has the other connection for the lead wire.
The kit also includes the beam effect for the shield, in a trans-pearlescent blue, which clips into the beam emitter boss.
Also included are a few beam effects for the M2X32E Volantes backpack drone's "slasher" mode, and one for the Spitz Schwert Beam Horn (which is nicely designed to slip over the existing horn part, which is hinged to let it pose forward).
The Infinite Justice has two beam sabers stored on the side-skirts, just as with the Mighty Strike, however the connection is a lot more secure. They are built into the side skirt, and removed by partially disassembling the skirts, preventing them from falling out accidentally.
The little maroon band around the combined mode connection clip needs to be painted as well. The beam sabers combine in the old-fashioned mode, rather than containing a pre-connected combined piece like in the Mighty Strike, but the connection is secure enough for some cool posing. There are two beam saber effects parts included.
Also included are two beam effects parts for the Tonitrus Heavy Beam Cutting Leg. The knee and dorsum of the foot have hinged emitter parts in grey that pivot to easily accept the beam effect parts, and the ankle and knee have plenty of articulation to facilitate this.
The backpack Volantes drone can be removed and displayed independently. There are a few rotating parts that let the nose of the fighter fold foward or flip back, and the engines of the drone are on a separate hinge that lets them face behind the kit or straight down. Each split wing part is on its own independent rotating disc part as well, located within the magenta ring. The wings are tipped with extra beam rifles.
The wings can stow together for flight mode, or split into a rather obvious "X-Wing" inspired mode by rotating on a peg hidden within the engine/missile pod parts. Located on the front of the fighter are two long-range beam cannons, attached securely with a C-clip and securing part. They can pivot over the Infinite Justice's shoulders for posing, although unfortunately I don't thing the beam emitters are compatible with any of the included effects parts.
The Infinite Justice makes full use of the SEED Action system to be extremely well articulated. The hip attachments can split to let the legs hit a wider pose, and the side-skirts can rotate out of the way as well. The knees and elbows allow for 90 degrees of flexion, and there's an additional peg in the knees that lets them abduct and adduct slightly for more dynamic posing. There's plenty of ab-crunch and waist rotation, and plently of movement at the neck as well thanks to an extra hinge at the bottom of the neck.
The Infinite Justice looks really good posed next to the Mighty Strike, and I'm glad I was able to build both kits.
Overall, I'm very proud of how nicely this kit and its poses turned out, and it's a real eye-grabber up on the shelf as part of my new SEED display. I'm definitely tempted to keep adding to my SEED collection.
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