Using ShaderLab to enhance the look of Wilderness Games Wilderness Games uses low poly meshes so that it can simulate an expansive open world full of animals (and puzzles). To enhance the imagery of this virtual art medium, I wrote a shader for the game using ShaderLab. The result is a cartoon effect that uses it’s own built-in vertex color lighting system. The lighting effect on each shader is controlled by an external script I wrote in C# that manages the entire dynamic sky and weather system for the game.











