3d work in Blender, HLSL toon shading in Unity Engine
2025 on Tumblr: Trends That Defined the Year
Sade Olutola
Peter Solarz

tannertan36

oozey mess

PR's Tumblrdome
h

blake kathryn
dirt enthusiast
noise dept.
No title available
Mike Driver
DEAR READER
wallacepolsom

roma★

shark vs the universe

★
Aqua Utopia|海の底で記憶を紡ぐ
taylor price

@theartofmadeline
seen from Philippines
seen from United Kingdom
seen from Poland

seen from United States
seen from United Kingdom
seen from United States
seen from Malaysia
seen from United States

seen from United States
seen from United States
seen from United Kingdom
seen from United Kingdom

seen from United States
seen from Brazil
seen from United States

seen from Russia
seen from Indonesia

seen from China
seen from United Kingdom
seen from United States
@developersauce
3d work in Blender, HLSL toon shading in Unity Engine
3D background made with Unity for Wallpaper Engine
Took the original N64 model with 660 tris and carefully smoothed and added to the asset, ending with 3200 tris. Applied this concept to similar models from the N64 game. Upscaled all textures or applied new ones. Created animations for the scene. Built shaders with Shader Graph. Songs done with BeepBox.
This was a mockup project to explore Ocarina of Time assets in a modern engine, where I recreated the atmosphere as accurately as possible using in-game screenshots.
There is an easter egg when Link plays his ocarina. Song of Storms will trigger a storm and the plants and his tent will blow in the wind.
3d logo - fan concept art
For this project, I traced the official logo for Legend of Zelda as a vector. Then I sourced a similar royalty-free font to use for the custom title, which I created as another vector.
I brought both of these vectors into Blender, where I converted them into 3d models. Then I imported them to my game environment in Unity, where I moved them using my custom made interpolation toolkit. The logo was lit using the high-defintion render pipeline within Unity.
The video was made with OBS studio and edited with Danvinci Resolve.
board-game idea for children ages 4 and up
Here are a couple of images that I didn’t end up using... Feel free to use them in any of your projects
Various proof-of-concepts created for Ted Finch of Salvage Kings series on History channel
Choose between Direwolf followers based on HBO series Game of Thrones. You can also use each Direwolf Follower as a mount!
Here is an example of one of my mod pages that has a unique aesthetic display
This collection of images showcases some of my latest work in 3d. I created the adult green character to go with the younger green character. They share the same base texture. The green character from the game is magic and stays at the age of a child in the story. This is a what-if scenario about romance, because the green character from the story seems like a secondary childhood friend/crush of the main character... The image was shared with the fan community of the Legend of Zelda games, and was a popular post for a few days due to the comedic nature, and relevance of the piece.
This is a basic, high-visibility graphic to showcase my game-mode mod on a type of store page list. The mod is for a game called Age of Empires IV. The title is displayed in Russian and Chinese languages as well. With the help of online tools, the mod features translations in English, French, Italian, Russian, Chinese, and many more. All game mechanics were coded with the LUA scripting language. https://www.ageofempires.com/mods/details/97162/ https://forums.ageofempires.com/t/castle-kings-game-mode/213356
Blu Ray cover-art made for my fan-edit of Legend
Tiny pixel font that I designed for a 2d side-scroller Unity game about medieval fantasy... Let’s just call it, pop queen
Flowchart showing various mods I made or am making for Skyrim, that connect to the main module called, Multiple Followers Framework. The graphic was originally created for the patrons of my Patreon account. https://www.nexusmods.com/skyrimspecialedition/mods/24167?tab=description
xLord - Mount & Blade II: Bannerlord - Mod configuration tool made with WPF, reads and writes XML files
Explaining how quaternions, a four-dimensional number system, describe 3d rotation.
Develop your intuition when working with Quaternions! This is one of the best, if not the best demonstration of working with Quaternion logic. It’s also a great showcase of what three.js is capable of when put into production by a talented team of web developers.
WARNING: May cause brain-melting symptoms such as lethargy.
purple fox
bunnies on a cloud
It’s been a long time since my last post about Wilderness Games. When I started this project I had the intention to finish it. There were unexpected technical issues with the animal assets that were used, it prevented the game from becoming multiplayer which is a no-go for me so I abandoned the project because it was based around those assets. The Wilderness Games prototype is available for PC and contains a very limited sample of the game and the art direction it was headed. The project file was later inadvertently lost to HDD failure. Until recovery can be performed, this is all that remains of the project file.
Controls:
WASD - Movement Scrollwheel - Movement Speed Mouse - View LMB - Attack
Space - Jump Shift - Sprint K - Sit L - Lay Down LL - Sleep H - Stun animation I - Howl
Known Issues: Mouse control stops working No Menu, use ALT+F4 to exit.