So the shadow dog spectres had a lot of their behaviors cut from the final game, and even though many of the sound effects and sprites were still present in the game’s code, aren’t seen when playing it. On either PC or Playstation.
So I’ve lately been studying how they behave in the Saturn prototype to give you guys a bit of insight into them and their cut animations.
Spectre dogs have running action frames and sitting action frames. All sitting actions start and end with a sitting keyframe.
Spectre dogs use breathing sounds, death sounds, running sounds, a skid sound, and others potentially as well that I have yet to individually pick out from the other sound effects. Their more easily identified sounds are the “yah yah” sound when they scratch, and the “myeeaa” and “yah” bark sounds.
run: runs. (heavy breathing) sounds and (footstep) sounds
turn: (running action) turns when running. (skid) sound, starts running in opposite direction
sits: sits down with (skid) sound
scratch: (sitting action) when sitting down scratches ear twice with (yah yah) sound.
big bark: (sitting action) when sitting down opens mouth wide for big bark with (myeeaa) sound.
little bark: (sitting action) when sitting down opens mouth for small bark with either (myeeaa) sound or (yah) sound interchangeably.
gets up from sitting: (sitting action) gets up and runs forward (doesn't make sound)
turns when sitting: (sitting action) turns in opposite direction (skid) sound. Usually before performing action in that direction. Occasionally does so just to look back and forth.
jump: (sitting action) from a sit they perform a little hop to a sitting position a ways in front of them accompanied by (skid) sound
charge: (running action) tips head down and charges, attempting to collide with Andy's hitbox. Accompanied with "yah" sound. If successfully contacts Andy's hitbox, knocks him over or knocks him off ledge. charge animation not influenced by success of attack. After charge is completed (sits) afterwards.
death: (running action) is hit with plasma cannon beam and is blown apart with blue explosion. (bleeghh) death sound or others.
multiple sitting actions without getting up between them is rare but possible.
if only spectre left, will prefer to run back and forth, occasionally performing (charge) but rarely sit actions.
In final game, only (running) (sits) and (gets up from sitting) are present in-game. Most sprites and sounds from cut animations are still present in code however. Some “little bark” and “turns when sitting” sprites were cut.