Shimeji Progress Update
It's been awhile since I've posted an update on what I've been doing. Progress on shimejis have been going steady, the Hollow Knight Shimejis are still on hold for the moment as I'm working on other projects.
Main projects I'm working on is Cookie Run characters making my "digital pet like" shimeji with stats that change the shimeji's mood.
Manju Cookie and High Forkbearer I'm considering doing a revamp on to make the art look closer to the style in the Cooke Run games instead of my normal style I do for Shimejis. I did that, as you can see, with Fire Spirit Cookie and I'm happy with how it looks like the game style. ^^
Work on the code has been a slow process, mainly cleaning it up and figuring how I want some of the behaviors chain together. Since these Shimejis work like digital pets with mood stats there's a "hotspot" clickable area to bring up their stats.
Clicking the hotspot brings up the "menu" to choose to check the shimeji's mood or promote them. You have to gain soulstones to promote, just like in the game. (not as many as you need in game though. Just one soulstone for each promotion/Ascend, so a total of 10 to get the max.) if you have a soulstone, there will be a little green arrow that bounces above the promote button. The character will play their voice lines that happen when they get promoted as well.
Clicking the mood button will show the shimeji's current mood stats
The shimeji will create the screens to show the stats, play an emote based on the mood and have a little emote bounce next to them like the ones in game.
I'm planning on revamping the stat screens to match the Cookie Run style, such as the font and maybe some other things. I haven't fully decided just yet how it will look tbh, but it will look different.
Fire Spirit Cookie is mostly functional, with most of the bare minimum actions finished. Most of the stat related scripts aren't implemented yet, besides the one relating to energy, as I'm going though it one behavior at a time.
Sleep is going to be an a more complex behavior since it will change based on the energy stat. The W.I.P image you see above is if energy is full, he will relax instead of sleep.
Will for sure be my largest shimeji I've ever made once it's done. I'm also going to make a guide for how to take care of these shimejis along with how all the hotspots work, since it's a lot more involved than most.
And yeah, that's most of the things I have set up, most other things are still very early W.I.Ps that I hope I'll be able to share soon.
I hope that when these shimejis are finished others will enjoy them too. ^^












