making a swap sans shimeji because i know you guys are hungry much as me for one (ignore the geen alphy)

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making a swap sans shimeji because i know you guys are hungry much as me for one (ignore the geen alphy)
New behaviors for the Fire Spirit Cookie Shimeji!
These actions will randomly happen as he's hanging out on your desktop.
The "Yawn" behavior, which has two different yawn options depending on if he's standing or if he's sitting. Variables in the code detect this to choose between the options.
I've also finished all of the "upset" frames for when his mood stats get low. Code needs work to show it off in the program, but they are the default movement behaviors with an upset face as seen below.
Sorry for the dirty screen but none of you are ready for this
hey what if I
i remembered shimejis existed so im out here
Fire Spirit Cookie Shimeji Update
Been a little bit since I posted an update for this. Most of the basic shimeji behaviors have been finished, but still a ways to go with the extra actions.
Here are some of the animations for the behaviors put in the big preview gif, the black bars will be other behaviors that are just covered up for now.
This isn't all of actions planned, just part of the preview that has more actions finished. Fire Spirit Cookie for sure is my most complicated Shimeji yet.
Currently fixing up the code so the behavior's variables for his mood work the way I want them too and it's just a long process, a lot of testing.
Hoping to have some time to get more things finished up this week and get a bit closer to finishing this project. ^^
Some work in progress stuff for the Fire Spirit Cookie Shimeji.
Got one of his sleep poses done for when his energy level is high but he does the sleep behavior he rests. If clicked he'll be woken up, if doing one of the other poses this will make him lose a happiness point.
The other is a w.i.p of the "Greet" behavior, a hotspot behavior attached to the stand so when clicked he'll greet you and say one of his voice lines from in the game.
Shimeji Progress Update
It's been awhile since I've posted an update on what I've been doing. Progress on shimejis have been going steady, the Hollow Knight Shimejis are still on hold for the moment as I'm working on other projects.
Main projects I'm working on is Cookie Run characters making my "digital pet like" shimeji with stats that change the shimeji's mood.
Manju Cookie and High Forkbearer I'm considering doing a revamp on to make the art look closer to the style in the Cooke Run games instead of my normal style I do for Shimejis. I did that, as you can see, with Fire Spirit Cookie and I'm happy with how it looks like the game style. ^^
Work on the code has been a slow process, mainly cleaning it up and figuring how I want some of the behaviors chain together. Since these Shimejis work like digital pets with mood stats there's a "hotspot" clickable area to bring up their stats.
Clicking the hotspot brings up the "menu" to choose to check the shimeji's mood or promote them. You have to gain soulstones to promote, just like in the game. (not as many as you need in game though. Just one soulstone for each promotion/Ascend, so a total of 10 to get the max.) if you have a soulstone, there will be a little green arrow that bounces above the promote button. The character will play their voice lines that happen when they get promoted as well.
Clicking the mood button will show the shimeji's current mood stats
The shimeji will create the screens to show the stats, play an emote based on the mood and have a little emote bounce next to them like the ones in game.
I'm planning on revamping the stat screens to match the Cookie Run style, such as the font and maybe some other things. I haven't fully decided just yet how it will look tbh, but it will look different.
Fire Spirit Cookie is mostly functional, with most of the bare minimum actions finished. Most of the stat related scripts aren't implemented yet, besides the one relating to energy, as I'm going though it one behavior at a time.
Sleep is going to be an a more complex behavior since it will change based on the energy stat. The W.I.P image you see above is if energy is full, he will relax instead of sleep.
Will for sure be my largest shimeji I've ever made once it's done. I'm also going to make a guide for how to take care of these shimejis along with how all the hotspots work, since it's a lot more involved than most.
And yeah, that's most of the things I have set up, most other things are still very early W.I.Ps that I hope I'll be able to share soon.
I hope that when these shimejis are finished others will enjoy them too. ^^