While I know Ironwood would shut it down...I'm shocked no one supports the White Fang in Mantle since they're treated horrible..

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While I know Ironwood would shut it down...I'm shocked no one supports the White Fang in Mantle since they're treated horrible..
I know I said I’d finished my RWBY portraits, but I lied lol. I’m OBSESSED with the way these turned out, and I had a ton of fun making them~
I wished we could have seen sienna #rwby #siennakhan #roosterteeth artist evefei on Tumblr and Twitter https://www.instagram.com/p/B6QfKWnFE9v/?igshid=ynac5dhxkuqz
Well… Sienna Khan. Do I even need to say it? We get a few scenes that show her motives: she wanted the White Fang to embrace violence for the first time in years, and she was ready to make Adam the next leader. That’s basically all we ever learn about her. She had an awesome design, killer fighting skills, and a commanding presence… and then she dies uncermiously because she refused to surrender when Adam turned on her. It was such a dumb move; she could’ve played smart, lived to fight another day, and taken the White Fang back later. Instead, she’s gone forever stuck as “cool character who got wasted after five minutes.” Huge missed opportunity.
Lionheart Concerning Morals: RRBW Spoilers
Lionheart, unlike his canon counterpart, is somewhat better—by a long shot.
See, in canon, Lionheart basically sold out humanity to Salem just to survive. The best thing he did was admit he was terrified, unlike Raven. Still, he was a coward to the end, which ended with his death.
In RRBW, he has much more reason to join the villains. Though, in my opinion and many others', it doesn’t mean he gets off scot-free. Lionheart sided with Salem after discovering she couldn’t be killed, hoping that with her victory, there would be no more need for the Academies and seemingly using students as sacrificial pawns—without realizing that Salem plans to destroy the world. He’s clearly remorseful about betraying Ozpin’s circle. And while Lionheart may be serving as Salem’s mole, he does not tell her that Pyrrha is the new Fall Maiden and makes a weak attempt to persuade her not to go after Ruby, showing he does not want children to be harmed. He has a picture in his drawer of a human woman holding a young Lion Faunus child in her arms, meaning he also has reason for trying to end the war to keep his family alive.
Here’s the problem, though—it depends on how sympathetic you are to Lionheart.
First, by working with Salem’s group—who do kill lots of people, children included (they did that in the past and in this fic)—you are literally killing more of your own former and current students by working with Salem than they ever would have as Oz’s “pawns.” Or just putting them in mortal danger, as the Fall of Beacon shows. And by extension, it’s somewhat hypocritical, ‘cause he’s still selling out to Salem—and by extension, the world.
Alternate RWBY Timeline: Sienna Khan Meets Salem Instead of Adam's Betrayal
This speculation reimagines RWBY canon based on the provided episode summaries and detailed character/faction info from the RWBY wiki.
Overview
Canon Context (Volume 5, Chapters 2-3):
Adam Taurus betrays and kills Sienna Khan during a meeting with Hazel Rainart (Salem's envoy)
Usurps her as White Fang High Leader to fully align with Salem's destructive agenda
Alternate Scenario:
Adam is sidelined (or decides to hold off on kill Sienna) (e.g., due to Sienna's awareness of his extremism or internal discipline)
Allows Sienna to directly meet Salem
Salem, a master manipulator who uses fear, promises of power, and appeals to grievances, would exploit Sienna's retaliatory philosophy
Co-opts the White Fang more subtly than in canon
Creates a "strategic alliance" butterfly effect
White Fang becomes a more disciplined tool for Salem's division of humanity
Sienna's level-headedness introduces tensions and potential cracks
Character Profiles:
Sienna Khan: Pragmatic—advocates violence only in retaliation for Faunus oppression, not unprovoked hate like Adam
Focuses on earning respect through fear without alienating allies or worsening perceptions
Salem: Treats loyal subordinates collegially (e.g., crediting efforts, tolerating quirks like Tyrian's mania)
Discards failures ruthlessly (e.g., killing Lionheart)
Would manipulate Sienna by framing humanity's kingdoms as ultimate oppressors
Promises Grimm-backed resources to "push back" without revealing her endgame
White Fang: Vulnerable to external influence due to decentralized branches and radical evolution
Makes it ripe for Salem's infiltration
1. Immediate Divergence: The Meeting and Manipulation (Volume 5 Setup)
Canon Context:
Hazel approaches Sienna on Salem's behalf (V5 Ch2)
Adam coups her, radicalizing the Fang for Salem
Alternate Path:
Adam, chastised for excesses (e.g., Beacon involvement harming the Fang's image), is demoted or imprisoned by Sienna's guard
Sienna meets Salem directly (via Seer or at Evernight)
Salem appeals to Sienna's motivations: "Humanity has pushed your people down for generations—join me, and we'll dismantle their complacency with precision, not chaos"
Promises Dust, tech (via Watts), and Grimm support for "retaliatory strikes"
Boosts Sienna's ego as a "true leader" unlike Ghira's pacifism
Manipulation Tactics:
Salem uses fairness (crediting Sienna's strategies) and fear (demonstrating Grimm power)
Tolerates Sienna's autonomy initially, similar to how she handles Watts' snideness, to build loyalty
Sienna, skeptical of humans but pragmatic, accepts a "trial alliance" for Faunus gains
Views Salem as a non-human ally against oppression
White Fang Impact:
Remains unified under Sienna—less terrorist extremism, more guerrilla ops
Adam escapes or defects, becoming a rogue antagonist
Hunts Blake independently, fueled by spite
2. Faction Changes
White Fang
Canon Role: Radicalized under Adam; terrorist attacks (e.g., Beacon, Haven) for Salem's chaos; fractures post-Haven
Alternate Changes: More strategic under Sienna
Targeted sabotage (e.g., SDC facilities, kingdom borders) to divide humans without mass casualties
Salem manipulates via envoys (Hazel for empathy, Cinder for promises)
Goals shift subtly to "Faunus supremacy through division"
Sienna curbs excesses to maintain image
Internal dynamics: Albain brothers (Corsac/Fennec) support alliance
Ilia Amitola redeems slower, conflicted by Sienna's "justified" violence
Evolution: Becomes "shadow network"—infiltrating kingdoms like Mistral/Vacuo for division
Aligns with Salem's goal of fracturing unity to attract Grimm
Sienna Khan
Canon Role: Killed in coup; brief leader favoring retaliatory violence
Alternate Changes: Survives as High Leader; becomes Salem's key proxy
Her arrogance blinds her to Salem's true immortality/endgame
Grows suspicious over time (e.g., Grimm experiments)
Leads to potential betrayal arc in V7-8
Possible heroic death exposing Salem's true nature
Adam Taurus
Canon Role: Usurps Sienna; leads Fang to extremism, dies in V6
Alternate Changes: No coup—becomes wildcard villain
Obsessed with Blake/Yang, launches solo attacks (e.g., Menagerie raid)
Clashes with Sienna's Fang
Killed earlier (V5-6) by heroes or Salem's agents for being disruptive
Salem's Circle
Canon Role: Uses Fang as disposable terrorists via Adam
Alternate Changes: Gains disciplined army—Fang aids relic hunts covertly (e.g., scouting Maidens)
Salem tolerates Sienna's independence but plans to discard her (like Lionheart)
Hazel bonds with Sienna over "anti-oppression," mediating tensions
Salem uses same manipulation: boosts Sienna's ego, uses fear (Grimm demos), discourages infighting
Heroes (RWBY/Ozpin)
Canon Role: Fight fragmented Fang; Blake redeems Ilia, exposes Adam
Alternate Changes: Face coordinated Fang ops—harder Menagerie arc (Sienna rallies Faunus)
Blake's defection arc deepens (confronts Sienna as "mentor gone wrong")
Ozpin exploits Sienna's pragmatism for intel leaks
Heroes must win through appeals to shared humanity
3. Plan Adaptations for Salem and the White Fang
Salem's Goals:
Divide humanity, collect relics for Gods' judgment/death
Manipulates Fang as "anti-human revolutionaries," using them for proxy wars
Promises Faunus "new Remnant" post-destruction (hides truth of total annihilation)
Tactics: Boosts Sienna's ego (like with Watts)
Uses fear (Grimm demonstrations)
Discourages infighting to maintain useful tool
White Fang Strategies:
Retaliatory focus amplifies—e.g., sabotage CCT for isolation (aligns with Salem's division)
Less Beacon chaos (V3); more covert ops in V4-5
Examples: Assassinate key humans like Jacques Schnee, infiltrate kingdom governments
Sienna condemns unprovoked acts, clashing with Tyrian's sadism
But tolerated by Salem for utility
Fang aids Haven/Atlas invasions strategically (e.g., Faunus spies hack systems)
Long-Term Shifts:
Sienna's surprise at betrayal (canon trait) hints at vulnerability
Discovers Salem's immortality and true endgame (V6-7), fracturing alliance
Realizes Salem's promises of "Faunus liberation" are lies
Salem discards Fang mid-V8, leading to mass Grimm purges
Fang members become expendable once usefulness expires
4. Timeline Ripple Effects (Volumes 4-9)
Volume 4 (Recovery):
No full Fang radicalization—Sienna meets Salem post-Beacon
Fang aids Grimm sieges subtly (e.g., Shion raid targeted at humans)
Blake's Menagerie arc: Confronts Sienna (appeals to old ideals)
Redeems Ilia faster through showing Sienna's corruption
Heroes unite sooner; Qrow scouts Fang-Salem link
Volume 5 (Haven):
Sienna leads attack but hesitates on mass destruction
Chastises Adam's extremism if he interferes
Haven holds partially—relic secured by heroes
Adam's rogue actions expose cracks in alliance
Sienna begins questioning Salem's true intentions
Volume 6 (Argus/Atlas Journey):
Fang infiltrates Argus for Salem—targeted Faunus uprisings divide Atlas forces
Adam dies in train ambush (no Haven leadership)
Blake/Yang face Sienna as "big bad" proxy
Confrontation forces Blake to argue ideology vs. methods
Volume 7-8 (Atlas War):
Unified Fang bolsters invasion—Sienna commands Faunus troops for "retaliation" against Ironwood's policies
Internal conflict: Sienna defects mid-V8 upon learning Salem's endgame
Her pragmatism and empathy for lives overrides manipulation
Atlas falls harder initially, but heroes exploit Fang schism
Sienna possibly sacrifices herself to expose Salem's lies to her followers
Volume 9 (Ever After):
Less Fang remnants—focus on Salem's core forces
Sienna (if survives) aids heroes post-defection, redeeming White Fang arc
Post-V9: Rebuilt peaceful Fang under Ghira/Blake
Sienna's defection becomes symbol of choosing unity over division
Conclusion
This AU strengthens Salem early (disciplined allies) but sows seeds for betrayal via Sienna's pragmatism
Makes the story more about ideological manipulation than brute terrorism
Salem's manipulation tactics mirror her canon approach: exploit grievances, promise power, hide true goals
Sienna's retaliatory philosophy makes her vulnerable to Salem's framing of humanity
But her level-headedness and pragmatism ultimately lead to questioning the alliance
Heroes win through appeals to shared humanity, echoing themes of White Fang's corrupted evolution
Shows how even well-intentioned leaders can be manipulated by those exploiting legitimate grievances
Ultimate message: Unity and understanding triumph over division and manipulation
Expanded Villainous Landscape AU: A Fractured Underworld in Remnant
This Alternate Universe (AU) expands on the concept of a fragmented villainous ecosystem in Remnant, where no single faction holds absolute power. Instead, a complex web of dominant coalitions, each with unique agendas, strengths, and methods, engages in a relentless struggle for control. The factions manipulate territories, populations, and each other through political intrigue, shifting alliances, and violent confrontations. This expanded vision deepens the lore, introduces new dynamics, and provides a rich narrative framework for storytelling, with Team RWBY and their allies navigating a treacherous landscape of morally gray enemies and uneasy partnerships.
Core Factions and Their Expanded Roles
1. Salem’s Inner Circle — The Secret Puppetmasters
Role: The enigmatic orchestrators of chaos, Salem’s Inner Circle wields ancient magic and commands the Grimm, positioning themselves as the ultimate shadow rulers of Remnant’s turmoil. Their influence is subtle but pervasive, shaping the world’s conflicts from behind a veil of secrecy.
Expanded Lore:
Leadership Structure: Salem operates through a small, elite council of lieutenants, each specializing in a domain (e.g., Tyrian for assassination, Cinder for infiltration, Hazel for brute force). These lieutenants are bound by loyalty or fear but harbor their own ambitions, creating subtle internal tensions.
Grimm Evolution: Beyond traditional Grimm, the Inner Circle experiments with "Alpha Grimm," enhanced creatures with rudimentary intelligence capable of coordinated attacks or espionage.
Cultural Influence: They manipulate myths and legends, spreading fear of the Grimm to weaken societal cohesion and make populations more pliable.
Strategy:
Prefers proxies and psychological warfare, using corrupted Huntsmen, double agents, and Grimm incursions to destabilize regions.
Infiltrates global institutions (e.g., Atlas military, Mistral councils) through charmed or blackmailed operatives.
Seeds disinformation to pit factions against each other, ensuring no single rival grows too powerful.
Control Over Others:
Maintains covert influence over Merlot’s Industries by supplying rare Grimm specimens for experiments.
Manipulates Adam’s White Fang through promises of power, while secretly encouraging Corsac’s group to undermine Adam’s recklessness.
Uses the threat of overwhelming Grimm assaults to coerce smaller syndicates like Spider or the Hana Guild into compliance.
Weakness:
Overreliance on secrecy risks exposure; if their manipulation is revealed, rival factions could unite against them.
Internal dissent among lieutenants could fracture their unity.
Limited direct military presence makes them vulnerable to coordinated physical assaults on their strongholds.
Narrative Hook: Salem’s ultimate goal remains shrouded—perhaps she seeks to reshape Remnant into a world where only the strongest survive, or she pursues an ancient relic that could amplify her power exponentially. Her lieutenants’ personal motivations (e.g., Cinder’s thirst for dominance) create subplots of betrayal and ambition.
2. White Fang – Adam’s Group — Radical Militants
Role: A fiery, militant faction led by Adam Taurus, driven by an uncompromising vision of Faunus supremacy achieved through terrorism and open warfare.
Expanded Lore:
Base of Operations: Operates from fortified strongholds in Mistral’s lawless regions, with hidden training camps for guerrilla fighters.
Recruitment: Draws young, disillusioned Faunus with promises of vengeance, using propaganda that glorifies Adam as a revolutionary hero.
Symbolism: Their red-and-black banners, marked with a bleeding claw, are a feared symbol of destruction across Remnant.
Strategy:
Launches high-profile attacks on human cities, targeting infrastructure (e.g., Dust refineries, government buildings) to cripple economies and sow chaos.
Employs hit-and-run tactics, leveraging Faunus traits (e.g., night vision, agility) for guerrilla warfare.
Seeks to seize key Dust mines to choke human resistance and fund their war machine.
Control Over Others:
Commands loyalty from rogue mercenary bands and radical Faunus cells, often through intimidation or shared ideology.
Clashes violently with Corsac’s and Sienna’s White Fang factions, viewing them as traitors to the cause.
Occasionally hires Merlot’s biomechanical weapons for devastating raids, though distrusts their motives.
Weakness:
Adam’s fanaticism alienates moderate Faunus, limiting their recruitment pool and creating enemies within their own community.
Lack of diplomatic finesse makes them predictable, allowing savvier factions like Corsac’s group to outmaneuver them politically.
Internal dissent grows as some lieutenants question Adam’s brutal methods, risking schisms.
Narrative Hook: Adam’s descent into extremism could be explored through a tragic lens—his initial idealism warped by betrayal and loss. A rival within his ranks might challenge his leadership, creating a power struggle that Team RWBY could exploit.
3. White Fang – Corsac’s Group — Calculated Extremists
Role: A pragmatic, ideologically driven faction led by Corsac Albain, focusing on political infiltration and subtle violence to advance the Faunus cause while maintaining broader support.
Expanded Lore:
Menagerie Stronghold: Based in Menagerie, they operate a shadow government, presenting themselves as legitimate representatives of Faunus interests.
Espionage Network: Maintains a sophisticated spy network embedded in human cities, gathering intelligence on rival factions and governments.
Public Face: Runs charitable fronts (e.g., Faunus aid organizations) to mask their illicit activities and gain public sympathy.
Strategy:
Infiltrates human institutions (e.g., councils, corporations) to influence policy and secure resources.
Conducts precise, low-profile strikes to eliminate key threats without alienating allies.
Controls black-market Dust trade routes, using profits to fund espionage and propaganda.
Control Over Others:
Forms secret alliances with Spider and the Xiong Family, trading intelligence for muscle.
Manipulates Fort Lee’s corporate interests by offering insider information on competitors.
Maintains a tense truce with Sienna’s faction, occasionally cooperating to counter Adam’s aggression.
Weakness:
Their cautious approach delays decisive victories, frustrating more aggressive members.
Rivalry with Adam’s faction risks open conflict, draining resources.
Dependence on secrecy makes them vulnerable to leaks or betrayal by double agents.
Narrative Hook: Corsac’s calculated demeanor hides a ruthless streak—perhaps a personal vendetta against human elites drives his actions. His faction’s covert operations could lead to a cat-and-mouse game with Team RWBY, who must unravel their web of spies.
4. White Fang – Sienna’s Group — The Idealists
Role: Reformists loyal to Sienna Khan’s original vision, balancing militant action with diplomatic efforts to secure Faunus rights and representation.
Expanded Lore:
Diaspora Network: Operates primarily in Menagerie and Vacuo, with grassroots support among Faunus communities worldwide.
Legacy of Sienna: Sienna’s surviving lieutenants (e.g., a charismatic deputy) rally followers around her dream of equality, using her martyrdom as a rallying cry.
Non-Violent Facade: Publicly advocates for peaceful reform, but maintains a covert militia for defense and targeted strikes.
Strategy:
Builds coalitions with human sympathizers and moderate Faunus to pressure governments for reform.
Organizes protests and sabotage to disrupt anti-Faunus policies without resorting to terrorism.
Seeks to undermine Adam’s faction by exposing his extremism to Faunus communities.
Control Over Others:
Influences smaller activist groups and labor unions, creating a broad but fragile network of allies.
Forms uneasy partnerships with the Crown and Silver Bullet Brotherhood to counter Adam’s aggression.
Lacks the resources to dominate but gains leverage through moral authority and public support.
Weakness:
Marginalized by more aggressive factions, limiting their influence in the underworld.
Internal debates over militancy versus diplomacy cause friction and slow decision-making.
Vulnerable to assassination or sabotage by rivals who view them as weak.
Narrative Hook: A young leader rising in Sienna’s faction could serve as a foil to Team RWBY—a hero to the Faunus but a potential ally or rival. Their struggle to maintain Sienna’s ideals in a brutal world offers rich character-driven drama.
5. Fort Lee – Starhead Industrial Company — Capitalist Overlords
Role: A corporate juggernaut using wealth, technology, and mercenary forces to dominate Remnant’s underworld and influence its economies.
Expanded Lore:
Corporate Empire: Headquartered in Atlas, Starhead controls Dust mining, weapons manufacturing, and shipping conglomerates.
Corrupt Networks: Maintains a web of bribed officials, from local sheriffs to high-ranking Atlas generals, ensuring immunity from prosecution.
Mercenary Arm: Funds private armies like the Iron Vipers, a disciplined mercenary force equipped with cutting-edge weaponry.
Strategy:
Monopolizes Dust markets to choke rivals and fund operations.
Uses economic sabotage (e.g., price fixing, supply chain disruptions) to weaken competitors.
Deploys mercenaries to protect assets or eliminate threats, often framing rivals for their actions.
Control Over Others:
Bankrolls smaller syndicates like the Hana Guild for dirty work, ensuring plausible deniability.
Supplies Adam’s White Fang with weapons in exchange for destabilizing rival corporations.
Influences Silver Bullet Brotherhood through shared elitist interests, though tensions arise over ideological differences.
Weakness:
Vulnerable to public exposure or legislative crackdowns that could freeze their assets.
Lacks supernatural power, making them less equipped to counter Salem’s Grimm or Merlot’s hybrids.
Overreliance on mercenaries risks betrayal if payments falter.
Narrative Hook: A whistleblower within Starhead could provide Team RWBY with critical intelligence, but at the cost of navigating a corporate labyrinth filled with traps and double-crosses.
6. Silver Bullet Brotherhood — Classist Shadows
Role: An elitist secret society dedicated to restoring human dominance and Faunus subjugation, manipulating society’s upper echelons and criminal underworld.
Expanded Lore:
Historical Roots: Descended from Remnant’s old aristocracy, the Brotherhood clings to a supremacist ideology rooted in pre-Faunus War traditions.
Covert Operations: Operates through exclusive clubs and secret lodges, with members in high society and government.
Symbolism: Their silver bullet sigil represents their mission to “purge” Faunus influence.
Strategy:
Uses blackmail, bribery, and assassination to control politicians, judges, and crime lords.
Infiltrates rival factions with spies to sow discord and maintain leverage.
Funds anti-Faunus propaganda to stoke societal division.
Control Over Others:
Manipulates smaller syndicates like the Xiong Family through shared anti-Faunus goals.
Forms uneasy alliances with Fort Lee, leveraging their wealth for mutual benefit.
Clashes with all White Fang factions, particularly Adam’s, due to ideological opposition.
Weakness:
Outdated ideology alienates potential allies, especially among younger generations.
Lack of direct military power makes them reliant on manipulation and proxies.
Small membership limits their scalability, risking overextension.
Narrative Hook: A defecting Brotherhood member could approach Team RWBY with insider knowledge, but their motives remain suspect, forcing the heroes to question their allegiance.
7. Merlot’s Industries — Experimental Technocrats
Role: A rogue scientific faction led by the mad genius Dr. Merlot, specializing in Grimm mutation, biomechanical weaponry, and forbidden experiments.
Expanded Lore:
Secret Facilities: Operates hidden labs in Vacuo’s deserts and Mistral’s mountains, guarded by robotic sentries and hybrid Grimm.
Grimm Hybrids: Creates monstrosities like cybernetic Beowolves and sentient Nevermores, blending organic and mechanical components.
Cult-Like Following: Merlot’s scientists are fanatically loyal, viewing him as a visionary unbound by ethics.
Strategy:
Sells experimental weapons and Grimm hybrids to factions like Adam’s White Fang or Fort Lee for profit and influence.
Conducts field tests by unleashing monsters on remote settlements, gathering data to refine their creations.
Seeks ancient relics or Dust deposits to fuel their experiments, often clashing with Salem’s forces.
Control Over Others:
Supplies high-tech weaponry to syndicates like Spider for loyalty and resources.
Offers temporary alliances with Corsac’s White Fang, trading tech for espionage data.
Feared but distrusted, limiting their ability to form lasting partnerships.
Weakness:
Merlot’s paranoia and erratic leadership create internal instability, with scientists occasionally defecting.
Labs are high-priority targets for Huntsmen and rival factions, risking catastrophic losses.
Overreliance on experimental tech makes them vulnerable to sabotage or EMP attacks.
Narrative Hook: A rogue scientist escaping Merlot’s clutches could provide Team RWBY with a map to his labs, but the heroes must contend with deadly traps and hybrid guardians to shut them down.
Expanded Interactions and Conflict Dynamics
Constant Rivalries and Proxy Wars
Territorial Battles: Factions vie for control of strategic locations, such as Dust mines in Vacuo, trade routes in Mistral, or industrial hubs in Atlas. Adam’s White Fang launches brutal raids, while Corsac’s group sabotages rivals covertly.
Proxy Conflicts: Smaller syndicates (e.g., Spider, Hana Guild, Xiong Family, The Crown) serve as pawns, hired by larger factions to attack rivals or secure resources. For example, Fort Lee funds the Iron Vipers to disrupt Merlot’s supply lines.
Grimm as Wildcards: Salem’s Inner Circle uses Grimm incursions to destabilize contested regions, forcing factions to divert resources to defense.
Shifting Alliances
Fragile Truces: Corsac’s White Fang and the Silver Bullet Brotherhood form a temporary alliance to counter Adam’s aggression, but mutual distrust threatens collapse.
Opportunistic Partnerships: Fort Lee and Merlot’s Industries collaborate on weapon development, but each seeks to steal the other’s technology.
Betrayals: Sienna’s faction negotiates with the Crown for support, only to discover the Crown is leaking their plans to Salem’s agents.
Undercutting and Espionage
Salem’s Spies: The Inner Circle embeds Grimm-shapeshifters (e.g., humanoid Grimm with illusion abilities) in rival factions, gathering intelligence and sowing discord.
Fort Lee’s Economic Warfare: Starhead manipulates Dust prices to bankrupt smaller syndicates, forcing them into servitude.
Merlot’s Sabotage: Merlot leaks defective Grimm hybrids to Adam’s forces, weakening their raids and collecting combat data.
Criminal Puppet Masters
Smaller syndicates are caught in a tug-of-war, with loyalty shifting based on payments, threats, or ideological alignment. For example:
Spider: A nimble smuggling ring, hired by Corsac for espionage and Fort Lee for Dust trafficking.
Hana Guild: A Vacuo-based assassin network, serving Merlot and the Silver Bullet Brotherhood.
Xiong Family: Mistral’s crime lords, oscillating between Fort Lee’s money and Adam’s ideology.
The Crown: A Vale-based royalist faction, secretly aligned with Salem but courted by Sienna’s group.
Public Fear and Political Chaos
The factions’ conflicts erode public trust in Remnant’s governments, as Grimm attacks, terrorist strikes, and corporate corruption dominate headlines.
Huntsmen Academies struggle to respond, stretched thin by simultaneous crises orchestrated by Salem and Merlot.
Faunus communities are polarized, with some supporting Adam’s militancy, others Corsac’s pragmatism, and a few Sienna’s idealism, creating fertile ground for manipulation.
Expanded Narrative Possibilities
Team RWBY and Allies’ Struggle
Fractured Enemies: The heroes face a daunting array of foes, each requiring unique strategies—diplomacy for Sienna’s faction, combat for Adam’s, espionage for Corsac’s, and sabotage for Merlot’s.
Divide and Conquer: Team RWBY could exploit faction rivalries, pitting Adam against Corsac or leaking Fort Lee’s corruption to weaken their alliances.
Moral Dilemmas: Aligning with morally ambiguous groups (e.g., Sienna’s faction or defectors from the Brotherhood) tests the team’s principles, especially when betrayals loom.
Gray Morality and Rogue Allies
Syndicate Defectors: A Spider smuggler or Hana Guild assassin might offer intelligence to Team RWBY, but their motives (e.g., revenge, profit) complicate trust.
Faunus Schisms: Sienna’s faction could become a key ally, but their willingness to use violence creates tension with Ruby’s idealism.
Double Agents: A Salem lieutenant (e.g., Cinder) might feign defection to manipulate the heroes, setting up a climactic betrayal.
Faction Leaders as Compelling Characters
Salem: An inscrutable chessmaster whose motives remain cryptic—perhaps she seeks to destroy Remnant’s gods or ascend to godhood herself.
Adam Taurus: A tragic antihero whose rage masks deep wounds, torn between vengeance and fleeting moments of doubt.
Corsac Albain: A cold strategist with a hidden personal vendetta, balancing pragmatism with ruthless ambition.
Fort Lee’s CEO: A ruthless corporate titan (e.g., a new character, Evelyn Starhead) whose charm conceals a sociopathic drive for profit.
Dr. Merlot: A mad genius obsessed with transcending humanity, viewing his creations as art and Remnant as his canvas.
A Slow-Burning Crime War
Decades-Long Conflict: The factions’ struggle reshapes Remnant over generations, with each gaining and losing ground in a relentless power game.
Socio-Political Fallout: The war destabilizes kingdoms, fuels anti-Faunus sentiment, and empowers new factions, setting the stage for epic sagas.
Climactic Showdowns: Key battles (e.g., a Grimm siege on Vale, a Dust mine uprising, a lab raid on Merlot’s fortress) serve as turning points, with Team RWBY at the center.
New Narrative Threads
Relic Hunt: Salem and Merlot compete for ancient relics rumored to unlock godlike power, drawing Team RWBY into a race against time.
Faunus Uprising: A unified Faunus rebellion, sparked by Sienna’s faction, could shift the balance, forcing heroes and villains to choose sides.
Technological Arms Race: Fort Lee and Merlot’s rivalry over biomechanical weapons escalates, threatening to unleash catastrophic new threats.
Salem’s Betrayal: A lieutenant’s defection could unravel Salem’s plans, offering Team RWBY a chance to strike at her inner circle—but at great risk.
Summary
This expanded AU transforms Remnant’s villainous landscape into a dynamic, fractured underworld where coalitions like Salem’s Inner Circle, the White Fang’s splinter groups, Fort Lee’s corporate empire, the Silver Bullet Brotherhood, and Merlot’s Industries wage a multifaceted war for dominance. Their unique tools—magic, militancy, wealth, secrecy, and mad science—create a volatile chessboard of intrigue, betrayal, and violence. Team RWBY and their allies must navigate this treacherous world, forging alliances, exploiting rivalries, and confronting their own moral boundaries. The rich tapestry of factions, leaders, and conflicts offers endless storytelling potential, from gritty crime dramas to epic battles, shaping a Remnant where power is fleeting, and every choice carries weight.
Expanded Speculative Analysis: Salem's Manipulation in a Direct Alliance with the White Fang
Building on the previous "what if" scenario—where Salem personally approaches Sienna Khan and Adam Taurus with offers of unlimited protection, support, and resources—this deeper dive incorporates canonical details from the RWBY wiki on Salem's character. As an ancient, immortal being altered by the Pools of Grimm, Salem embodies a "desire for pure destruction" while being highly intelligent, patient, and insidious in her manipulations. Her history of deceiving gods, exploiting humanity's divisions, and controlling subordinates through tailored tactics (e.g., ego boosts, power promises, and fear) makes her perfectly suited to ensnare the White Fang. She'd view them not as true allies but as disposable tools in her broader goal of dividing Remnant to summon the Gods and end her curse. Below, I'll explore how she'd initiate and sustain control, the psychological hooks she'd use, potential pitfalls, and broader ripple effects, drawing directly from her established patterns.
1. Initial Manipulation: Tailoring the Pitch to Exploit Grudges and Ambitions
Exploiting Personal Motivations and Fears: Salem's wiki entry highlights her as a master manipulator who "knows how to manipulate people and has different methods to do so," such as leveraging grudges (like Hazel's against Ozpin) or fears (like Leonardo Lionheart's cowardice). In approaching Sienna and Adam face-to-face, she'd mirror this by zeroing in on their core drives. For Sienna, the pragmatic radicalizer who shifted the White Fang toward "retributive violence" but avoided unprovoked escalation, Salem might frame the alliance as a strategic evolution: "Humanity has denied you equality through fear; together, we can make that fear absolute." She'd exploit Sienna's frustration with slow progress under Ghira, promising Grimm-enhanced operations to dismantle institutions like the Schnee Dust Company overnight—echoing how she boosts Arthur Watts' ego by validating his intellect against Atlas. A direct quote from Salem's philosophy, "In pursuit of a new world, no cost is too great," could be woven into her pitch, positioning the White Fang's sacrifices as necessary for Faunus supremacy, while subtly implying that refusal invites destruction (much like her threat to Cinder via Maiden powers).
Adam's Fanaticism as a Hook: Adam, with his scarred face and supremacist zeal, aligns closely with Salem's own transformation into a being of "pure destruction" after her Grimm immersion. She'd appeal to his ego and rage, perhaps revealing her non-human form dramatically to say, "I am no human oppressor—I am the end of them." Promises of personal power, like grafting Grimm enhancements (as she does with Cinder's Shadow Hand), could make him a hybrid enforcer, feeding his desire for vengeance. Wiki details show Salem tolerates "unruly behavior" like Tyrian's mania if it serves her; she'd indulge Adam's extremism initially, using deception to hide her ultimate goal of Remnant's obliteration, which wouldn't spare Faunus.
Non-Human Appeal as a Deceptive Bond: Her altered appearance—pale, veined, Grimm-like—would underscore that she's not part of the human-Faunus binary, potentially fostering a false sense of kinship. As the wiki notes, she commands Grimm effortlessly, so a demonstration (e.g., summoning a horde to crush a mock human target) would prove her sincerity, much like her use of Seers for remote control.
2. Maintaining Control: Keeping Them "Under Her Boots" Through Fairness, Threats, and Discardability
Collegial Facade with Underlying Dominance: Salem is "fair and collegial towards her allies, giving credit where credit is due," as seen when she blames only Cinder for Haven's failure and threatens Hazel for interfering. In this scenario, she'd foster a council-like dynamic at Evernight Castle, praising Sienna's strategic raids or Adam's brutal efficiency to build loyalty. However, this masks her imperious nature—she'd demand absolute obedience, losing her temper (as in shattering windows upon bad news) if operations falter, like a botched attack on Haven. To keep them compliant, she'd use subtle punishments: Inflicting pain via magic (similar to torturing Cinder's Shadow Hand) or threatening Grimm assaults on dissenting Faunus factions.
Exploiting Divisions Within the White Fang: Drawing from her history of turning humanity against the Gods through deception, Salem would amplify internal rifts. If Sienna hesitates on escalation, Salem might secretly boost Adam's ambitions, promising him the High Leader role—mirroring how she discards obsolete allies like Lionheart (killing him via Seer after his utility ends). She'd exploit Adam's grudge against Blake or the SDC, assigning him "experiments" like creating Grimm-Faunus hybrids (as with The Hound, using a living core for intelligence), turning the White Fang into a testing ground for her mutations. This keeps them dependent: Resources flow only through her, and any defection (e.g., like Blake's) invites execution, akin to the White Fang's own policy under Adam.
Psychological and Magical Levers: Her immortality and magic allow offensive dominance without defense, per the wiki—she'd bind dissenters with Shadow Hands or use clairvoyance (via crystal balls or Seers) to monitor the group remotely. For long-term control, she'd dangle immortality or enhanced powers, but only partially deliver, ensuring addiction to her support. If Adam's supremacism clashes with her goals, she'd manipulate his rage into self-destruction, much like her rage-fueled murder of Ozma and their daughters when betrayed.
3. Risks and Potential Backfires: The Limits of Manipulation
Internal Fractures and Betrayal: Salem's wiki personality includes humility about her limits—she knows humanity's "resourcefulness" can thwart her. Sienna's caution (condemning Beacon's attack as risking a unwinnable war) might lead her to question Salem's endgame, especially if hybrids horrify moderate Faunus. Adam, while fanatical, has a messianic complex; if he sees Salem as a rival "monster," he could attempt a coup, prompting her to discard him violently (e.g., vaporizing him with energy blasts, as she does to foes). Her suicidal nature—desiring death via Remnant's destruction—could leak through, alienating allies who fight for Faunus survival.
External Pressures: Ozpin's network would detect the alliance faster, exploiting Salem's overconfidence. Figures like Ghira or Ilia might rally defectors, drawing on Salem's low opinion of Remnant as a "ruined world" to portray her as an existential threat. If the White Fang becomes too powerful, Salem might accelerate their obsolescence, using them as cannon fodder in relic hunts before eliminating survivors.
4. Broader Impacts on Remnant: A Darker Path to Division
Accelerated Escalation: With direct control, events like Beacon's fall become more catastrophic—Salem could deploy White Fang-Grimm hybrids en masse, sowing deeper human-Faunus hatred. Haven and Atlas attacks succeed more decisively, hastening relic collection and her summon-the-Gods plan.
Thematic Resonance: This scenario amplifies RWBY's exploration of corruption and division. The White Fang, born from Faunus rights, devolves into Salem's destructive pawns, echoing her own fall from a "kind yet lonely woman" to a monster. Long-term, if Salem discards them post-victory, it leaves a shattered Faunus society, forcing heroes like Blake to confront manipulation's scars.
In essence, Salem's direct involvement would transform the White Fang into a more efficient but ultimately doomed extension of her will. Her manipulative arsenal—promises, threats, and ego plays—ensures short-term dominance, but her history of rage and discardability guarantees eventual betrayal. This "what if" paints a grim Remnant, where even the oppressed become tools in an immortal's quest for oblivion.