Mortality Roller Critical Fix + clearing out my "To Share and Upload" folder (Part 1)
Hi everyone,
First up today a critical fix for my Mortality Roller, as I discovered on stream last night that it was throwing an error during childbirth if it was NOT present on the lot (duhhhhhhhhh) - Download here and replace the main TA_MortalityRoller file. Sorry 🙈
And now a project I really need to get on top of:
Clearing out the "To Share and Upload" folder.
Read on below the cut for a bunch of fun random stuff.
1: A random mod I made ages ago but never uploaded which stops pets from destroying stuff on community lots, mostly cos I was sick of pets destroying decorative "rocks"...
Download here
2: Colour defaults for the Contempo Good Living chair which changes it from this:
To this:
Originally requested by @joplayingthesims, I found these less offensive to the eyes 😂
Download here
3. I made one of my favourite mirrors (the Brasserie) shiftable:
This does come with the side effect of it naturally sitting a bit lower to the ground but at least now you can shift it up without it "jumping" up.
Download here
4. I made a smaller sized addon for the OFB Infinite Repetitions Mirror (also shiftable), repo'd to the original:
Download here
5. A fix for this "Over the Range" sign (Deco / Misc) which makes it so sims can walk through / underneath it, originally requested by @joplayingthesims:
Download here
6. A 4t2 conversion of a Hills Hoist washing line (deco only):
Original here.
Download Here
P.S @lamare-sims I'd love to be able to dry functional laundry on this thing... 🥹🙏🏻
7: A great Australian Colorbond fence and gate in an array of Colorbond metals:
I meant to go back and finish making a "fancy" version but I never got around to it so here's the basic version at least, and shoutout to @morepopcorn for helping with the gate joints (none of which I remember anymore, sorry Poppy 😂🙈) and also to Poppy's wonderful hubby for doing the AMAZING texture work. I kinda just meshed the thing tbh 😂
Download Here
That's all for today but I have a bunch of other more complicated mods to share that will require their own post, so stay tuned for when I have the surge of energy and brain power to write up the descriptions and take screenshots etc etc etc 😁
Due to many requests from members of my Discord, I am running a very casual and not at all professional "learn to mod" class live on my Discord on Thursday nights 7:30pm ACST.
I am a bit extra sometimes so I'm doing lesson notes, prep and all sorts of stuff, and I am recording the streams and uploading to my second YouTube channel if anyone would like to catch the replays and check things out.
Anyone is of course welcome to come to classes live if you want to and if you can make it, but I know that the time slot is less than ideal for most of the rest of the world 😂 (Sorry). You can join my Discord here, streams are held in "sims-2-tea-parties" and discussion of mod classes can be found in the Sims-2-Coding channel in a thread called "Tea's Modding Class".
I've uploaded Lesson 1 from last week here if you'd like to catch it up and maybe learn some things about SimPE and Sims 2 modding 😊
Hi, sorry, follow-up from no-fighting-anon: I just realized when testing, I put the non-lamare version in the main download folder, not the usual one. HDCU says both TA_NoFighting conflict with zmidgethetree_werewolvesfighttransformed. I put back the _lamare version and that mod in the main folder, and it still works. So, problem was probably the werewolf mod, which I'll take out since I hardly ever have werewolves. I hope that follow-up was fast enough you didn't waste time... apologies if not.
Hi again anon,
Oh no worries you didn't waste my time at all 😊I saw your message just before bed and thought "I'll look at that in the morning" lol.
Conflicts, yey!
I did some updates for you:
So you can now choose from:
Only my mod
My mod + Lamare's
My mod + Lamare's + Midge's Werewolves Fight Transformed
My mod + Werewolves fight transformed
If you choose to get one of the werewolf versions you can just delete Midge's original mod as I bundled everything together and put the code into some sub-BHAVs so it's super easy for other modders to find the changes.
If you grab one of the Lamare compatible versions, just make sure to load after her mod.
And as I mentioned in a reply to an ask earlier today, I've made sure the Visitor Controller edit is up to date for the most recent and feature-full version of VC that I know of (Epi's tweaks) - I recommend using it!
Hey Tea! About the new version of visitor controller, did you edit crispsandkerosene's version (she added the personality options), or an edit of midgethetree's (which is an edit of c&k's, fixing many different things). I'm asking because midge never changed the name of the file, so both of their versions are called visitor controller with personality. And thanks for the edit, it's gonna be very useful!
Hey Anon,
Oh man this is a great question 🤣
When I made the mod I was using my "test folder" which has *a* version of Visitor Controller in it, but I actually cannot tell you which one it is. It was PROBABLY Midge's version.
When I went to add the mod to my regular folder, I noticed that the VC I have in that folder I've specifically named with "_EpiTweaks" at the end (probably to help me keep track) which is an edit of Midge's version - (found here). Because I wasn't sure if that was the version I edited for the mod, I also just went ahead and edited that version too. LOL.
So, I've updated the download to now have this file:
VisitorControllerWithPersonality_EpiTweaks_TA
That one I can promise you is Midge's version, edited by Epi, and now also by me 😊
oooh, adding a no-fighting toggle to the visitor controller sounds like a neat solution - I have that on pretty much every lot anyway. I don't think I have any other mods that influences fighting - I put in lamare's relatively new "fights can kill" mod maybe have some drama, but I'm not very attached to it - peace from fighting > drama. :)
Hey Anon,
Here you go :) I've tested this and it works well - the other option is just to disable autonomy on fighting? But I'm assuming you didn't want to do that...? Cos I'd assume that mod already exists 😂
Sims can still try to do the interaction, but if it's banned, it will queue drop.
Anyways, this download includes an updated Visitor Controller with the option to ban fighting on the lot, as well as two versions of "no fighting", one that's compatible with Lamare's "Fights Can Kill". It has to load AFTER Lamare's mod to work :)
I've also updated my Visitor Controller with Medieval Traits & Caste flags to have this option as well.
hiya, after 3 hours of trying to figure out why my s2 kept crashing after trying to use the eyedropper tool, it turns out it was due to a file named TA_CafeMod_ShorterMaxisDecraChill in the latest update of your cafe mod. i don't know if you meant to put it in the zip intentionally or not, seeing as it wasn't included in the previous update, but i'm just letting you know! it doesn't show up as a conflict in HCDU either.
Hi Anon,
OH GOODNESS I am so sorry, yeah that display was a very grumpy bugger, click on it and BOOM game crash.
I made a boo-boo with the CRES which I have now fixed and updated in the archive.
Please Re-download!!
🚨If you had the TA_CafeMod_ShorterMaxisDecraChill file, replace immediately 🚨
Anon, please let me know if that sorts your issue and I am so sorry for taking up 3 hours of your life because I done goofed 😭
I've been getting a lot of asks about my Café Mod recently, things about mod compatibility mostly, which has been fun! Always great to revisit this mod. As a result I have made some important and helpful changes and updates to the mod 😊 Info under the cut!
Firstly, I think I figured out why foods would sometimes randomly go "off" and get spoiled while in the display cases when you load into a lot, even though they weren't supposed to! So I've updated the TA_CafeMod_Main file with some important updates there. Make sure you download the latest version and replace that file!
Secondly, I have some new compatibility patches for you all, mostly around this BHAV:
Interaction - Eat - Grab a Plate (0x201C)
Turns out there are great many mods that edit this BHAV 😆 Including but not limited to:
Simler90's Food Serve Eat Mod
Cyjon's Smarter Food Serving Mod
MidgeTheTree's Cake Stand
PlatinumAspirations 4t2 Cake Stand as part of their Businesses & Hobbies conversions (well, it was supposed to be editing that BHAV but it wasn't lol, never mind...)
So, in this confusing world, I have some important comp patches:
If you want to use either Midge's Cake Stand, PlatinumAspiration's Cake Stand, OR both, please make sure you have the file called Z_TA_CompPatch_CafeMod_CakeStands
You'll also want to have my TA_CafeMod_Main file loading AFTER the original cake stand files. This is important for that "Interaction - Eat - Grab a Plate" BHAV.
I know that load order can be really confusing, so make sure that you check with HCDU+ which mods are loading in which order!
It should be
1. Midge's Cake Stand and/or PlatAsp's Cake Stand
2. TA_CafeMod_Main
3. TA_CompPatch_CafeMod_CakeStands
Then
4. Z_Z_TA_CafeModMain_CJSmarterFoodServings if you want Simler90's / Cyjon's fixes to Interaction - Eat - Grab a Plate (I recommend!)
I hope that's clear! We love Cafe's so all this confusion and pain is totally worth it, right? Right 😂
Hi, Tea! I got the latest updates to the cafe mod, and wanting to try out some of those mods you made compatible with it, I found that your comp patches for midge's cake stand and cj's smarter foods are conflicting with each other, but the reason is those 2 mods also conflicting with each other. It doesn't look like midge ever addressed or was even told about that conflict either, but the odd thing is that I also got a 4t2 cake stand by platasp (this one: platinumaspiration tumblr com/post/781815812451385344), that she wrote it was cloned from midge's, but hers doesn't conflict with anything! Anyway, I simply decided to keep cj's mod and delete midge's (and plat-asp's, just in case) because I think I'll make more use of it, but I thought I should still let you know about this. And thank you very much for the mod, and for making so many cool add-ons for it. Not only I found some cool new mods thanks to you, but I'm glad I can also use them with your amazing cafe overhaul! ^-^
Oh my word 😵💫😂
So, Midge's cake stand does indeed edit the same BHAV. I have looked into things, and it turns out that if you're playing with cafe mod, and using the Smarter Food Servings comp patch, you can just ignore the conflicts and have my comp patch load LAST after everything.
Sorry, it was hard to get a screenshot XD but the sim in the red shirt paid $10 simoleons for the dessert she picked up from the cake stand :)
That said, I've realised that in my original comp patch for Midge's cake stand I did a silly thing that meant the sims would be charged twice for eating a dessert from a cake stand, so I updated that original compatibility patch 😆
TLDR: for the conflict with the BHAV called "Eat - Grab a Plate", just use the comp patch file called "Z_CompPatch_TACafeModMain_CJSmarterFoodServings.package" and have it load last, and ignore all reported conflicts 😊
If you have Midge's cake stand, you'll still want my filed called "CompPatch_MidgeCakeStand" because that stops the desserts from getting spoiled, and we like that!
Thanks for the conflict report, hope you enjoy the mod x