Random Occurrence Scenario (ROS) 1.01 - The Money Update
Update to 1.02 - Burglaries, Repo People, Walkbys - Available HERE
This is an update to the original ROS Generator located here. You can find out more information about the origin of the ROS and how it can make your game much more fun in the above post. More info about this update and link after the cut!
Scope of this Update
Some organization with the BHAVs have taken place. Money and certain events have their own sub BHAV.
Instead of rolling a dice or using a random number generator, a good portion of the money ROSs will automatically add/deduct money from household funds!
The player will also be notified about how many Simoleons that have been added/deducted from the family funds.
Some money ROSs have been left unchanged (for now) due to the complexity of how it would be coded.
The amount of money a household receives or has deducted is completely random based on the type of event.
Occult Events can be tuned On or Off; Set to on by default.
Conflicts: This will conflict with the first version, so simply replace the original file with this one.
This mod is somehow blocked by @lazyduchess Story Progression (SP), despite having a unique GUID (0x00E1C028) but works fine loading BEFORE SP. Thank you to Marcus (@cityof2morrow) for reporting this while testing! There shouldn’t be any other conflicts. The mod should load BEFORE: 1) story progression, 2) global overrides (visiting/go to work/hospitals/go to school/etc), 3) vehicles/phones/cars cost money, and 4) the religions mod.
The predictable/object versions of this mod will be updated soon.
no buy cell phone / mp3 player / handheld game wants.
i was already tired of teen sims having wants to buy all 3 of these on their birthday, & now that i'm making a medieval save file they annoyed me even more !! so now they are GONE >:)
please let me know if you have any problems! also thank you midgethetree for the tutorial!
SimWardrobe's Candy Crafting Station with Parsimonious Chocolate Boxes - Mod Page
By @millicent-bystandr
I saw PixelDolly's recolored chocolate boxes for SimWardrobe's candy crafting station and I had a sudden urge to take it even further. The candy crafting station allows your sims or their employees to make five different types of chocolates and pack them in boxes for resale. Each flavor has a different effect when a sim consumes them.
I changed the objects crafted at the station from the boxes of chocolate based on the pizza object to the boxes from Parsimonious' For the Love of Chocolate set. I also added hobby enthusiasm to the machine and the chocolates and added special bonuses for the sim that eats them.
The five types of chocolates are:
Milk Chocolate: satisfies hunger, no special effect
Dark Chocolate: increases fun and hunger
Mint Chocolate: increases comfort and hunger
Ginger Chocolate: increases energy and hunger
Extra Dark Chocolate: increases hunger and adds love potion effect (eating disabled for children and toddlers)
I'm really excited that I got this to work and I think it's really fun, so I hope that you all will like it as much as I do. :)
the sims medieval loading splash music for use with ts2!
you can use these with greatcheesecakepersona's loadingrandomizer, pick'n'mix's rpc loading plugin,
or choose one to replace your default Splash.package in (latest ep's)\TSData\Res\Sound (make sure you back up the original first, & rename the one you choose to Splash.package)
Greener Shores - Lush Terrain Replacement - Mod Page
I have long been searching for a Lush Terrain to reflect the setting of my story that takes place in heavily Celtic influenced lands. Many came close, but none truly gave me the feel I was looking for, so after long last, I finally made one myself.
Welcome to Greener Shores!
During my search for the perfect grass, I often wondered why most Lush replacements used the same texture for all elevations, and well... HOLY SEAMS, BATMAN! (Particularly on the Veronaville Map) Luckily, I was able to find a family of textures that make the seams virtually unseen!
Witcher Mud Roads DR Tweak:
I love Beryllium's Witcher Roads and undeveloped look and feel they add, so I just had to use them against my new terrain. The textures remain 512x512, but have been sharpened a touch to help eliminate the slight blurriness of the originals. Both Grassy & Snowy versions have been touched up and included as separate packages within the Zip. The Road Piece add-on recolors have also been updated in the same way. Please remove Bery's original Witcher Road & Pieces before using my edits, as the file names have been changed.
Along with the transparent road for warm seasons, I have done some Heavy Snow recolors. For whatever reason, Maxis chose for the road to only retain a light dusting when in Lot View, Live Mode. To me, this just looks silly! I am currently using Criquette's Rural Charm Winter Textures and have based the snowy textures around this. Unfortunately, the winter roads and pieces do get pretty seams-y, but it's better than nothing. I may eventually revisit winter textures. Until then, enjoy!
Description
The Sims 2 Seasons expansion pack introduced two new decorative rocks: Deluxe Small Rock (§80) and Premium Large Rock (§300).
Description
The Sims 2 Seasons expansion pack introduced two new decorative rocks: Deluxe Small Rock (§80) and Premium Large Rock (§300). These rocks are meant to be used to decorate your Sims' garden, and they are visible in the neighborhood view. You can find these two rocks on the lawn of the O'Mackey house in the Riverblossom Hills neighborhood.
The Sims 2 Bon Voyage expansion pack added the ability for your Sims to dig anywhere on the ground to find various objects. Objects your Sims can find when they dig include large rock Greta the Granite, medium rock Rocky the Rock, and small rock Skippy the Stone. These three rocks are meant for collection items or indoor decoration because these rocks are not visible in the neighborhood view (although all three have the same description: "A decorative rock for your home or garden").
Due to an oversight or something, Bon Voyage's Skippy the Stone has the same 3D object model name as Seasons' Deluxe Small Rock: sculptureRockSmall; and Bon Voyage's Greta the Granite has the same 3D object model name as Seasons' Premium Large Rock: sculptureRockLarge. So when the Seasons and Bon Voyage expansion packs are both installed, the two garden decorative rocks from Seasons will have the same appearance as Bon Voyage rocks.
This mod fixes that. This mod changed the 3D object model name for Greta the Granite to sculptureRockLargeEP6, Skippy the Stone to sculptureRockSmallEP6, and created new Resource Nodes (CRES) for those new 3D object model names.
With this mod installed, the next time you play the O'Mackey house, you will see these rocks in their original form.
Description
The Sims 2 Change Appearance dialog box Hair Style & Color tab from the base game up to the Pets
The Sims 2 Change Appearance dialog box Hair Style & Color tab from the base game up to the Pets expansion pack used to be in a 3 columns × 4 rows grid, like the grid in the Beards & Mustaches tab. The Sims 2 Seasons expansion pack introduced the ability to change hairstyles per outfit. To accommodate the outfit selector buttons, it reduced the grid to 2 columns × 4 rows.
The Sims 2 Bon Voyage expansion pack introduced jewelry and added a Jewelry tab to the Change Appearance dialog box. The Jewelry tab also has per outfit selector buttons, so it inherited the 2 columns grid size.
This mod restores the grid size back to 3 columns × 4 rows in the Hair Style & Color tab by moving the outfit selector buttons from the left side to the top of the grid and removing the decorative separator graphic. This mod also modifies the grid in the Jewelry tab to be in a 3 columns size as well.
This is a simple mod I made for myself, but I figured I share it for everyone's enjoyment.
What does the mod do?: simply raises the royalties a sim gets from selling a painting at every level, and it always raises even if the 10 painting level skill "fails" to produce a "masterpiece" and only offers a smaller or reduced bonus. (I don't know where I find the memory associated with that to reflect the changes in that scenario though.)
Why tho?: Because I want very rich painters. Lol
DOWNLOAD LINK - Here