So currently I am trying to sell a “My Nubes Meditation Method” skill book (and maybe find the price it’s worth at the same time), along with Winter Messenger Shoes (M), and 15 Melodic Metal boards because I don’t really want them now. I have not gotten a single one of the other needed items for making these event instruments so forget that. In short hand list I am selling:
-My Nubes Meditation Method skill book x1 [I saw one listed for like...almost 2m, but I’m attempting to sell mine for 1.5m. If you’d like to offer though I’ll see what you have to offer...no items though please, just money offers lol]
-Melodic Metal Board x15 [will take offers]
-Winter Messenger Shoes (M) x1 [500k is preferable, but will also take offers]
If you can, try and get hold of me in game, my IGN there is Seizu. If I’m not online, I guess you can try here and I’ll see if I can check in back here soon.
"This looks interesting," said Indyk, his eyes narrowing to observe the black caravan making its way to the spires of the secluded castle. A gaudy, alien coat of arms marked each carriage, the lacquer glistening in the light of the moons. "Who do you suppose they are?"
"They're obviously well-off," smiled his partner, Heriah. "Perhaps some new Imperial Cult dedicated to the acquisition of wealth?"
"Go into town and find out what you can about the castle," said Indyk. "I'll see if I can learn anything about who these strangers are. We meet on this hill tomorrow night."
Heriah had two great skills: picking locks and picking information. By dusk of the following day, she had returned to the hill. Indyk joined her an hour later.
"The place is called Ald Olyra," she explained. "It dates back to the second era when a collection of nobles built it to protect themselves during one of the epidemics. They didn't want any of the diseased masses to get into their midst and spread the plague, so they built up quite a sophisticated security system for the time. Of course, it's mostly fallen into ruin, but I have a good idea about what kind of locks and traps might still be operational. What did you find out?"
"I wasn't nearly so successful," frowned Indyk. "No one seemed to have any idea about the group, even that that there [sic] were here. I was about to give up, but at the charterhouse, I met a monk who said that his masters were a hermetic group called the Order of St Eadnua. I talked to him for some time, this fellow name of Parathion, and it seems they're having some sort of ritual feast tonight."
"Are they wealthy?" asked Heriah impatiently.
"Embarrassingly so according to the fellow. But they're only at the castle for tonight."
"I have my picks on me," winked Heriah. "Opportunity has smiled on us."
She drew a diagram of the castle in the dirt: the main hall and kitchen were near the front gate, and the stables and secured armory were in the back. The thieves had a system that never failed. Heriah would find a way into the castle and collect as much loot as possible, while Indyk provided the distraction. He waited until his partner had scaled the wall before rapping on the gate. Perhaps this time he would be a bard, or a lost adventurer. The details were most fun to improvise.
Heriah heard Indyk talking to the woman who came to the gate, but she was too far away to hear the words exchanged. He was evidently successful: a moment later, she heard the door shut. The man had charm, she would give him that.
Only a few of the traps and locks to the armory had been set. Undoubtedly, many of the keys had been lost in time. Whatever servants had been in charge of securing the Order's treasures had brought a few new locks to affix. It took extra time to maneuver the intricate hasps and bolts of the new traps before proceeding to the old but still working systems, but Heriah found her heart beating with anticipation. Whatever lay beyond the door, she thought, must be of sufficient value to merit such protection.
When at last the door swung quietly open, the thief found her avaricious dreams paled to reality. A mountain of golden treasure, ancient relics glimmering with untapped magicka, weaponry of matchless quality, gemstones the size of her fist, row after row of strange potions, and stacks of valuable documents and scrolls. She was so enthralled by the sight, she did not hear the man behind her approach.
"You must be Lady Tressed," said the voice and she jumped.
It was a monk in a black, hooded robe, intricately woven with silver and gold threads. For a moment, she could not speak. This was the sort of encounter that Indyk loved, but she could think to do nothing but nod her head with what she hoped looked like certainty.
"I'm afraid I'm a little lost," she stammered.
"I can see that," the man laughed. "That's the armory. I'll show you the way to the dining hall. We were afraid you weren't going to arrive. The feast is nearly over."
Heriah followed the monk across the courtyard, to the double doors leading to the dining hall. A robe identical to the one he was wearing hung on a hook outside, and he handed it to her with a knowing smile. She slipped it on. She mimicked him as she lowered the hood over her head and entered the hall.
Torches illuminated the figures within around the large table. Each wore the uniform black robe that covered all features, and from the look of things, the feast was over. Empty plates, platters, and glasses filled every inch of the wood with only the faintest spots and dribbles of the food remaining. It was a breaking of a fast it seemed. For a moment, Heriah stopped to think about poor, lost Lady Tressed who had missed her opportunity for gluttony.
The only unusual item on the table was its centerpiece: a huge golden hourglass which was on its last minute's worth of sand.
Though each person looked alike, some were sleeping, some were chatting merrily to one another, and one was playing a lute. Indyk's lute, she noticed, and then noticed Indyk's ring on the man's finger. Heriah was suddenly grateful for the anonymity of the hood. Perhaps Indyk would not realize that it was she, and that she had blundered.
"Tressed," said the young man to the assembled, who turned as one to her and burst into applause.
The conscious members of the Order arose to kiss her hand, and introduce themselves.
"Nirdla."
"Suelec."
"Kyler."
The names got stranger.
"Toniop."
"Htillyts."
"Noihtarap."
She could not help laughing: "I understand. It's all backwards. Your real names are Aldrin, Celeus, Relyk, Poinot, Styllith, Parathion."
"Of course," said the young man. "Won't you have a seat?"
"Sey," giggled Heriah, getting into the spirit of the masque and taking an empty chair. "I suppose that when the hourglass runs out, the backwards names go back to normal?"
"That's correct, Tressed," said the woman next to her. "It's just one of our Order's little amusements. This castle seemed like the appropriately ironic venue for our feast, devised as it was to shun the plague victims who were, in their way, a walking dead."
Heriah felt herself light-headed from the odor of the torches, and bumped into the sleeping man next to her. He fell face forward onto the table.
"Poor Esruoc Tsrif," said a neighboring man, helping to prop the body up. "He's given us so much."
Heriah stumbled to her feet and began walking uncertainly for the front gate.
"Where are you going, Tressed?" asked one of the figures, his voice taking on an unpleasant mocking quality.
"My name isn't Tressed," she mumbled, gripping Indyk's arm. "I'm sorry, partner. We need to go."
The last crumb of sand fell in the hour glass as the man pulled back his hood. It was not Indyk. It was not even human, but a stretched grotesquerie of a man with hungry eyes and a wide mouth filled with tusk-like fangs.
Heriah fell back into the chair of the figure they called Esruoc Tsrif. His hood fell open, revealing the pallid, bloodless face of Indyk. As she began to scream, they fell on her.
In her last living moment, Heriah finally spelled "Tressed" backwards.
Dramatis Personae
Malvasian: An Altmer battlemage
Inzoliah: A Dunmer battlemage
Dolcettus: A Cyrodiil healer
Schiavas: An Argonian barbarian
A Ghost
Some bandits
Scene: Eldenwood
As the curtain rises, we see the misty labyrinthian landscape of the legendary Eldengrove of Valenwood. All around we hear wolves howling. A bloodied reptilian figure, SCHIAVAS, breaks through the branches of one of the trees and surveys the area.
SCHIAVAS: It's clear.
INZOLIAH, a beautiful Dark Elf mage, climbs down from the tree, helped by the barbarian. There is the sound of footsteps nearby. Schiavas readies his sword and Inzoliah prepares to cast a spell. Nothing comes out.
INZOLIAH: You're bleeding. You should have Dolcettus heal that for you.
SCHIAVAS: He's still drained from all the spells he had to cast down in the caves. I'm fine. If we get out of this and no one needs it more, I'll take the last potion of healing. Where's Malvasian?
MALVASIAN, a High Elf battlemage, and DOLCETTUS, a Cyrodiil healer, emerge from the tree, carrying a heavy chest between the two of them. They awkwardly try to get down from the tree, carrying their loot.
MALVASIAN: Here I am, though why I'm carrying the heavy load is beyond me. I always thought that the advantage of dungeon delving with a great barbarian was that he carried all the loot.
SCHIAVAS: If I carried that, my hands would be too full to fight. And tell me if I'm wrong, but not one of the three of you has enough magicka reserved to make it out of here alive. Not after you electrified and blasted all those homunculuses down below ground.
DOLCETTUS: Homunculi.
SCHIAVAS: Don't worry, I'm not going to do what you think I'm going to do.
INZOLIAH (innocently): What's that?
SCHIAVAS: Kill you all and take the Ebony Mail for myself. Admit it -- you thought I had that in mind.
DOLCETTUS: What a perfectly horrible thought. I never thought anyone, no matter how vile and degenerate --
INZOLIAH: Why not?
MALVASIAN: He needs porters, like he said. He can't carry the chest and fight off the inhabitants of Eldengrove both.
DOLCETTUS: By Stendarr, of all the mean, conniving, typically Argonian --
INZOLIAH: And why do you need me alive?
SCHIAVAS: I don't necessarily. Except that you're prettier than the other two, for a smoothskin that is. And if something comes after us, it might go for you first.
There is a noise in some bushes nearby.
SCHIAVAS: Go check that out.
INZOLIAH: It's probably a wolf. These woods are filled with them. You check it out.
SCHIAVAS: You have a choice, Inzoliah. Go and you might live. Stay here, and you definitely won't.
Inzoliah considers and then goes to the bushes.
SCHIAVAS (to Malvasian and Dolcettus): The king of Silvenar will pay good money for the Mail, and we can divide it more nicely between three than four.
INZOLIAH: You're so right.
Inzoliah suddenly levitates up to the top of the stage. A semi-transparent Ghost appears from the bush and rushes at the next person, who happens to be Schiavas. As the barbarian screams and thrashes at it with his sword, it levels blasts of whirling gas at him. He crumbles to the ground. It turns next to Dolcettus, the healer, and as the Ghost focuses its feasting chill on the hapless Dolcettus, Malvasian casts a ball of flame at it that causes it to vaporize into the misty air. Inzoliah floats back down to the ground as Malvasian examines the bodies of Dolcettus and Schiavas, who are both white-faced from the draining power of the ghost.
MALVASIAN: You had some magicka reserved after all.
INZOLIAH: So did you. Are they dead?
Malvasian takes the potion of healing from Dolcettus's pack.
MALVASIAN: Yes. Fortunately, the potion of healing wasn't broken when he fell. Well, I guess this leaves just the two of us to collect the reward.
INZOLIAH: We can't get out of this place without each other. Like it or not.
The two battlemages pick up the chest and begin plodding carefully through the undergrowth, pausing from time to time at the sound of footsteps or other eerie noises.
MALVASIAN: Let me make sure I understand. You have a little bit of magicka left, so you elected to use it to make Schiavas the ghost's target, forcing me to use most of my limited reserve to destroy the creature so I wouldn't be more powerful than you. That's first-rate thinking.
INZOLIAH: Thank you. It's only logical. Do you have enough power to cast any other spells?
MALVASIAN: Naturally. An experienced battlemage always knows a few minor but highly effective spells for just such a trial. I take it you, too, have a few tricks up your sleeve?
INZOLIAH: Of course, like you said.
They pause for a moment before continuing as a fearful wail pierces the air. When it dies away, they slowly trudge on.
INZOLIAH: Just as an intellectual exercise, I wonder what spell you would cast at me if we made it out of here without any more combat.
MALVASIAN: I hope you're not implying that I would dream of killing you so I would keep the treasure all to myself.
INZOLIAH: Of course not, nor would I do that to you. It is merely an intellectual exercise.
MALVASIAN: Well, in that case, purely as an intellectual exercise, I would probably cast a leech spell on you, to take away your life force and heal myself. After all, there are brigands on the road between here and Silvenar, and a wounded battlemage with a valuable artifact would make a tempting target. I'd hate to survive Eldengrove merely to die in the open.
INZOLIAH: That's a well-reasoned response. As for myself, again, not saying I would ever do this, but I think a simple, sudden electrical bolt would serve my purposes admirably. I agree about the danger of brigands, but don't forget, we also have a potion of healing. I could easily slay you and heal myself to full capacity.
MALVASIAN: Very true. It would end up a question then of whose spell was more effective at that instant. If our spells counteracted one another and I leeched your life energy only to be crippled by your lightning bolt, then we could both be killed. Or so near death that a mere potion of healing would scarcely help either one of us, let alone both. How ironic it would be if two scheming battlemages, not saying we are scheming but for the purpose of this intellectual exercise, were left on the brink of death, completely drained of magicka, with one healing potion to choose from. Who would get it then?
INZOLIAH: Logically, whoever drank it first, which in this case would be you since you're holding it. Now, what if one of us were injured, but not killed?
MALVASIAN: Logic would dictate that a scheming battlemage would take the potion, leaving the injured party to the mercy of the elements, I suppose.
INZOLIAH: That does seem most sensible. But suppose that the battlemages, while certainly scheming types, had a certain respect for one another. Perhaps in that case, the victorious one might, for instance, put the potion up a tree near his or her gravely wounded victim. Then when the wounded party had enough magicka replenished, he or she would be able to levitate to the tree branches and recover the potion. By that time, the victorious battlemage would have already collected the reward.
They pause for a moment at the sound of something in the bushes nearby. Carefully, they climb across the branches of a tree to bypass it.
MALVASIAN: I understand what you're saying, but it seems out of character for our hypothetic scheming battlemage to allow his or her victim to live.
INZOLIAH: Perhaps. But it's been my observation that most scheming battlemages enjoy the feeling of having bested someone in combat, and having that person alive to live with the humiliation.
MALVASIAN: These hypothetical scheming battlemages sound ... (excitedly) Daylight! Do you see it?
The two scurry across the branch dropping behind a bush, so we can no longer see them. We can, however, see the shimmering halo of sunlight.
MALVASIAN (behind the tall bush): We made it.
INZOLIAH (likewise, behind the tall bush): Indeed.
There is a sudden explosion of electrical energy and a wild howling aura of red light, and then silence. After a few moment's pause, we hear someone climbing up the tree. It is Malvasian, putting the potion high up in the bough. He chuckles as he climbs back down and the curtain drops.
Epilogue. The curtain rises on a road to Silvenar. A gang of bandits have surrounded Malvasian, who is propped up on his staff, barely able to stand. They pull his chest away from him with ease.
BANDIT #1: What have we got here? Don't you know it ain't safe to be out on the road, all sick like you are? Why don't we help you with your load?
MALVASIAN (weakly): Please ... Let me be ...
BANDIT #2: Go on, spellcaster, fight us for it!
MALVASIAN: I can't ... too weak ...
Suddenly, Inzoliah flies in, casting lightning bolts from her fingers at the bandits, who quickly scramble away. She lands on the ground and picks up the chest. Malvasian collapses, dying.
MALVASIAN: Hypothetically, what if ... a battlemage cast a spell on another which didn't harm him at once, but ... drained his life force and his magicka, bit by bit, so he wouldn't know at the time, but ... feel confident enough to leave the potion of healing behind?
INZOLIAH: A most treacherous battlemage she'd be.
MALVASIAN: And ... hypothetically ... would she be likely to help her fallen foe ... so that she could enjoy the humiliation of him continuing ... to live?
INZOLIAH: From my experience, hypothetically, no. She doesn't sound like a fool.
As Inzoliah lugs the chest off toward Silvenar, and Malvasian expires on the stage, we drop the curtain.
I am not a writer. I am a thief. I am a good thief. I am not such a good writer. Anyway, I want to write about picking locks. I read a book about designing locks once. It was good. It gave me lots of ideas.
Some guys make locks with angled keyholes. Always carry a bent lockpick. They will work good in these locks. I do, and I open lots of locks. Sometimes I carry copper lockpicks. Copper bends easy. That way I can bend it right there. Copper lockpicks break easy too. Be careful.
Sometimes the locks have weird spings. They all spring differently, which makes picking it hard. I hold my torch close to the lock. This makes it hot. When it's hot, the springs are all the same. They don't bounce so differently any more. Be careful not to burn yourself.
Some thieves can't read. If you can't read, get someone to read this book to you. It will make more sense then.
Yana was precisely the kind of student her mentor Arthcamu despised: the professional amateur. He enjoyed all the criminal types who were his usual pupils at the stronghold, from the common burglar to the more sophisticated blackmailers, children and young people with strong career ambitions which the art and science of lockpicking could facilitate. They were always interested in simple solutions, the easy way, but people like Yana were always looking for exceptions, possibilities, exotica. For pragmatists like Arthcamu, it was intensely vexing.
The Redguard maiden would spend hours in front of a lock, prodding at it with her wires and picks, flirting with the key pins and driver pins, exploring the hull with a sort of casual fascination that no delinquent possesses. Long after her fellow students had opened their test locks and moved on, Yana was still playing with hers. The fact that she always opened it eventually, no matter how advanced a lock it was, irked Arthcamu even further.
“You are making things much too difficult,” he would roar, boxing her ears. “Speed is of the essence, not merely technical know-how. I swear that if I put the key to the lock right in front of you, you'd still never get around to opening it.”
Yana would bear Arthcamu's abuse philosophically. She had, after all, paid him in advance. Speed was doubtless an important factor for the picker trying to get somewhere he wasn't supposed to go with the city guard on patrol behind him, but Yana knew it wouldn't apply to her. She merely wanted the knowledge.
Arthcamu did everything he could think of to encourage Yana to move faster. She seemed to perversely thrive on his physical and verbal blows, spending more and more time on each lock, learning its idiosyncrasies and personality. Finally, he could bear it no longer. Very late one afternoon after Yana had dawdled over a perfectly ordinary lock, he grabbed the girl by her ear and dragged her to a room in the stronghold far from the other students, an area they had always been forbidden to visit.
The room was completely barren, except for one large crate in the center. There were no windows and no other door except for the one leading in. Arthcamu slammed his student against the crate and closed the door behind her. There was a distinct click of the lock.
“This is the test for my advanced students,” he laughed behind the door. “See if you can escape.”
Yana smiled and began her usual slow process of massaging the lock, gaining information. After a few minutes had gone by, she heard Arthcamu's voice again call out from behind the door.
“Perhaps I should mention that this is a test of speed. You see the crate behind you? It contains a vampire ancient who has been locked in here for many months. It is absolutely ravenous. In a few minutes' time, the sun will have completely set, and if you have not opened the door, you will be nothing but a bloodless husk.”
Yana considered only for a moment whether Arthcamu was joking or not. She knew he was an evil, horrible man, but to resort to murder to teach his pupil? The moment she heard a rustling in the crate, any doubts she had were erased. Ignoring all her usual explorations, she jammed her wire into the lock, thrust the pegs against the pressure plate, and shoved open the door.
Arthcamu stood in the hallway beyond, laughing cruelly, “So, now you've learned the value of fast work.”
Yana fled from Arthcamu's stronghold, fighting back her tears. He was certain that she would never return to his tutelage, but he considered that he had taught her at last a very valuable lesson. When she did return the next morning, Arthcamu registered no surprise, but inside he was seething.
“I'll be leaving shortly,” she explained, quietly. “But I believe I've developed a new type of lock, and I'd be grateful if you'd give me your opinion of it.”
Arthcamu shrugged and asked her to present her design.
“I was wondering if I might use the vampire room and install the lock. I think it would be better if I demonstrated it.”
Arthcamu was dubious, but the prospect of the tiresome girl leaving at last put him in an excellent and even indulgent mood. He agreed to give her access to the room. For all morning and most of the afternoon, she worked near the slumbering vampire, removing the old lock and adding her new prototype. Finally, she asked her old master to take a look.
He studied the lock with an expert eye, and found little to be impressed with.
“This is the first and only pick-proof lock,” Yana explained. “The only way to open it is to have the right key.”
Arthcamu scoffed and let Yana close the door, shutting him in the room. The door clicked and he began to go to work. To his dismay, the lock was much more difficult than he thought it would be. He tried all his methods to force it, and found that he had to resort to his hated student's method of careful and thorough exploration.
“I need to leave now,” called Yana from the other side of the door. “I'm going to bring the city guard to the stronghold. I know that it's against the rules, but I really think it's for the welfare of the villagers not to have a hungry vampire on the loose. It's getting dark, and even though you aren't able to unlock the door, the vampire might be less proud about using the key to escape. Remember when you said 'If I put the key to the lock right in front of you, you'd still never get around to opening it'?”
“Wait!” Arthcamu yelled back. “I'll use the key! Where is it? You forgot to give it to me!”
But there was no reply, only the sound of footfall disappearing down the corridor beyond the door. Arthcamu began to work harder on the lock, but his hands were shaking with fear. With no windows, it was impossible to tell how late it was getting to be. Were minutes that were flying by or hours? He only knew that the vampire ancient would know.
The tools could not stand very much twisting and tapping from Arthcamu's hysterical hands. The wire snapped in the keyhole. Just like a student. Arthcamu screamed and pounded on the door, but he knew that no one could possibly hear him. It was while sucking in his breath to scream again, he heard the distinct creak of the crate opening behind him.
The vampire ancient regarded the master locksmith with insane, hungry eyes, and flew at him in a frenzy. Before Arthcamu died, he saw it: on a chain that had been placed around the vampire's neck while it had been sleeping was a key.