I just got another version out to playtesters and I'm feeling good about the progress I'm making. Skyjackers a.2 has a bunch of new stuff and some necessary refinements as well. It's just been really encouraging to see things coming together.
We're a long way from any kind of finish line, but by the end of the year the last of the big questions should be answered, and it just becomes about cranking out the game itself.
What's the last question?
Should Skyjackers be a fully co-op/singleplayer game? Or should it be elevated to the absurd height of becoming a sandboxy MMO?
Both have their costs, and both have their great benefits. Amazingly, both seem entirely possible, which is a great testament to the state of available technology. It's just a matter of figuring out which is best.
















