Sometimes I think about ffxv and what it could have been.
And that's not to say I wish it was still versus 13, rather, I sometimes think about what could have been for 15 as 15, if the devs had the time to really flesh it out and polish it.
Important lore is scattered in random magazines and such in game, and in tie in movies, anime and books in the real world. The first chapters feel leisurely almost, despite the stakes you're supposed to have, but then once you get to Altissia, the story becomes so dense and crammed. The thing you spend most of your time doing is sit in the car. There's painfully overt sponsorships. Bahamut is super sus and yet you don't get to throw hands.
And then there's the ending (the ending in the game anyway, the vanilla one). The problem isn't necessarily that it's tragic. Plenty of tragic endings work fine, see FF10 for an example. What works with it is that the protagonist's demise was so completely tied into the mechanics of the world, and that it was foreshadowed so well. in 15, you learn about Noctis's fate in chapter 14 and then immediately go to die in chapter 15. And the game doesn't really explain why Noctis dying would be the thing that fixes the starscourge and the whole eternal night problem. Sure, Ardyn's soul is apparently stuck somewhere, but like. The somewhere we see looks pretty much like the inside of the crystal and bahamut has been hanging out in there for like twelve million years. And also, why does killing Ardyn fix anything in the first place? Ardyn wasn't the source of the Scourge, as evidenced by it existing separately from him back before he became black licorice insane. But maybe he became it's storage receptacle, but that also doesn't make sense with the way he can just use it to daemonify people, that's it leaving his body. You can't be like, 'lets gather it all up into one place and then get rid of it' and then just let it leak out. And also also, the part in episode Ardyn, where the trash hobo is being threatened by Bahamut in like, whatever you call that glowy void dimension, why couldn't Bahamut just kill him then, if he's already the evil malaria storage receptacle? If the thing that Noctis needs to die for is to get rid of that part, that's in the void, why not just do it when you have the chance, and spare the world you're supposed to be protecting, Bahamut? And also also also, why would the scourge have anything to do with the long night? It does cause miasma mist stuff, but how many daemons would there really have to be to block out the sun on the entire planet, and it's only when they die, iirc, that they release the miasma. And then there's the Episode Ignis verse 2 ending where apparently we can bypass Noct getting shish-kebabbed just because Iggy looked at some tombs for 10 years, meaning it wasn't actually necessary in the first place (and yes, Iggy killing Ardyn with the ring apparently means that any rando who was willing to sacrifice their life could have gotten rid of Ardyn on the material plane, and we have no idea what happened with the soul fragment thing, but apparently he came up with some way to deal with it that wasn't human sacrifice).
The og ending just comes off as just being sad for the sake of being sad (which it does succeed at, I was very much sad) not because it makes sense. It reads to me like the bad ending of multiple endings, and I guess to some degree it is, what with dawn of the future and all that.
The potential of this world is fascinating, and I love the characters and their relationships dearly, but there are obvious cracks and it makes me think.






