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i have reached peak turbo gay on my stupid fih honse
Mythical Creatures of Jorvik
Nymph Edition
NIXIE
These nymphs keep waterways clean and flowing. They are often found in any streams, rivers and lakes, though occasionally in some oceans. There are two types to be found in Jorvik so far.
Proteus is a finned horse with striped red and white scales. They are found near oceans, typically at the mouth of rivers or along beaches. This Nixie is said to be protective of the fish in its territory, damaging fishing boats.
Sedna is a finned horse with golden scales. They are found in rivers and lakes. Fond of shiny things, this Nixie will hoard lost items, stealing it from any swimmers, divers or boaters.
BARKHEART
Tasked to take care of woodlands, these nymphs carry the essence of trees with their bark coats, walking around like live trees. There are two types to be found in Jorvik so far.
Birkir is a commonly found nymph in the Silverglade Region. This Barkheart carries silver birch tree coats with a leafy mane and tail of a vibrant green. Said to be very elegant and delicate with their movements.
Hanami is a rarer nymph, glimpsed wandering either near Doyle's Abbey, Mistfall or in Hollow Woods, where three lone cherry trees stand. They carry dark cherry wood coats with a cherry-blossom mane and tail. Slow-moving and gentle, this Barkheart smells heavily of cherries.
POOKA
These rocky nymphs manage pandoric energy throughout Jorvik and guard their runestones. They have two different forms, fading from one to the other, which state where the pandoric energy is at.
Petra is the more balanced and peaceful form. Their rocky flesh is more natural and similar to their runestones, being a mossy, tan-coloured rock. There are many rune markings carved into them, glowing with a faint, gentle purple. In this form, the Pooka is incredibly gentle and still, often being mistaken for literal stone.
Erinys is the angry and corrupted form, typically appearing whenever the pandoric energy is severely upset or if the runestone has been broken. Their rocky flesh is dark with a indigo hue with their rune markings glowing with a vibrant, fiery purple. In this form, the Pooka is volatile and prone to attacking.
WHINFELL
Preferring open plains, like large meadows and fields, this nymph takes care of plants, making them flourish.
Entry coming soon
The KALLTERS -> Worldbuilding, Lore and sketchdump
Fjord horse's gear:
Outfits (unisex):
Named characters:
Setting: -> Kallter village in the Rimefang woods. -> Lake in the middle, they fish there, some fishing quests. -> Quests inspired by the Inuit Mythology’s stories -> They all have tame wolves, that keep the wild ones away from the village. -> After doing the introduction quests with the kallters, MC also gets a wolf, that runs next to her in the Rimefang Woods and keeps the wild wolves away and now she can go wherever in the RFW.
Characters: (+ their wolves) -> Takuraq (Ymir)- leader of the kallters. Triad leads: Takuraq, Sedna, Uyarak. -> Erika (Idun) - daughter of Takuraq, wants to protect her ppl, befriends MC, helps her. -> Nanook (Njord): horse breeder, can change into a polar bear, protects his horses when the wolves attack. -> Amarok (Tyr): king of the Rimefang wolves, leads the pack. Nanook’s brother, was cursed by Katja to become a feral wolf. MC helps break the curse. -> Sedna (Freya)- high priestess, counters Katja’s ice magic to protect them -> Malina (Sol) and Anniq (Mani): twins of Sedna, girl with golden hair, boy with silver. Little moon and sun circle magic. -> Uyaraq (Saga)- spiritual leader, nature magic like the druids. -> Kauyar (Vidarr)- main wolf trainer. MC does the wolf quests for him. -> Nasami (Skadi)- wolf trainer, wife of Kauyar.
Questlines: 1. Arrival to the Kallter village: the Keepers send MC there. Following a trail in the woods. Cornered by wolves, but Erika and Idun appear and save them. She leads MC to the village. Introduction to the place, MC agrees to help them against the wolves.
2. Gaining their trust: fishing quests, helping repair the wall, lighting fires to scare the wolves away. Earn a certain amount of reputation.
3. Getting a wolf: Now they trust MC enough to give her a wolf. Quests with Nasami and Kauyar. You can choose a name for the wolf like you choose one for a new horse. MC can now ride freely in the woods.
4. Curse of the Ice Witch: helping Nanook protect the kallters’ fjord horses. Amarok’s wolf pack attacks, Katja is there helping them. MC helps to stop them from freezing the village, but Nanook is cornered. He turns into a bear and fights Amarok. Katja flees.
5. Absolution: Nanook tells MC, that he and his brother were cursed by Katja into a form of a bear and a wolf. MC agrees to help break the curse. The brothers have to trust each other again to break it (Amarok thinks Nanook betrayed him). Sedna and the twins help MC. Defeating Katja and breaking the curse of Amarok. The wolves of the Rimefang woods are no longer hostile.
6. The Kallter Fjord grind: now that you are max rep, you can start the soul riding-like grind and reputation collection with Uyarak. Just like with the Rune Runner, you get a special silvery-blue kallter fjord horse in the end, who has ice blue markings on the face, legs, etc.