Little Nightmares II by Streamline Studios
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Little Nightmares II by Streamline Studios
Leon’s Disciple.
Unused concept from work. The guinea pig motifs are meant to reference our company mascot Leon.
Streamline Studios Industry Visit
Industry visits and talks at leading companies expose students to valuable insight from experienced professionals—sparking new ideas for their assignments or projects. That's exactly what our Games students gained during their visit to Streamline Studios in Bangsar last October.
As stated on the title, the company that I am working right now need in house Creative Designers. We are an international company and willing to take people from everywhere as long as they love what they do and they do it with gusto. Apply it if you have what it takes :D We are growing so much we need more talented people to fill and fit in!
Sci-Fi (Games) Could Do With A Change
Because how many games take place in outer space or in a Not So Far Away Dystopian Future? Pretty much all of them.
Streamline Studios Product Development Director Stefan Baier remarks:
Don’t get me wrong, I love traditional sci-fi, but in our modern world – a world of relationships empowered by iPads and social networks – technology is no longer all that mysterious in mainstream culture. It’s a brighter place, and there is still a lot of green… at least hopefully so.
Then there's Bitmob's Rus McLaughlin who is tired of the hulking, white Space Marine:
See, Mr. Space Marine isn't just a walking, shooting cliché...he also severely limits width and breadth of the story you're allowed to tell. The second you step into those space-army boots, you'll spend the next 6-8 hours shooting ugly aliens and/or rival space marines from Planet Enemy, guided by a disembodied voice on a mission of critical importance (despite only meriting a detached squad of four soldiers), moving from skirmish to skirmish while a major engagement plays out in the middle-distance. Possibly you'll start feeling betrayed by high command's big picture vs. realities on the ground, or a few surprise betrayals will blindside you, but then you'll go shoot them.
Baier, Stefan. "To Sci or not to Sci" (May 3, 2012) <http://www.streamline-studios.com/wordpress1/2012/05/03/to-sci-or-not-to-sci/>.
McLaughlin, Rus. "Retire the space marine" (Bitmob: May 8, 2012) <http://bitmob.com/articles/retire-the-space-marine>.