Testing out video export/upload on bsky so why not share it here too?
From my current main gamedev project, Riptide Manor. I've been slowly trying to get back to it recently and now i'm finally making progress on that focus again.
Feels good.
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Testing out video export/upload on bsky so why not share it here too?
From my current main gamedev project, Riptide Manor. I've been slowly trying to get back to it recently and now i'm finally making progress on that focus again.
Feels good.
Been getting back into one of my larger projects recently, in the middle of a big refactor of the AttackType class right now.
anyway here's eggbug palette in honour of my good friend eggbug
LINCTS
A little experiment in arcade puzzle mechanics, developed as an impromptu game-jam-style challenge. About two weeks worth of work, over the span of a month or so.
Place rows of tiles, connect sections of pipes together, stay inside the ever-closing safe zone and score big when the whole network lights up!
Miniature Arcade Puzzler made of Pipes
Also fully compatible with custom color schemes made for Mixolumia by @davemakes / @dgeometric! This project, in fact, began as a way for me to test out my own color palette importer utility that I've been working on.
GPPD MPRNING haugh i've been off tumblr for a bit working on a
NEW
Project
inspired by the Gameboy Color Legend of Zelda games (Link's Adventure and Oracle of Ages/Seasons)
i'm in early stages yet but i'm having a lot of fun with this style of pixel art, and going
ever so slightly Mad
trying to decide on a colour palette that is sufficiently retro AND useful AND mathematically interesting.
there's more words about this as i've been working on it on my cohost page because for some reason posting there feels easier right now. but i shall endeavor to keep updated on here too :V
Identity in progress | Sunfire, in theory
I am an artist, game developer and collector of hobbies. I mainly work with anthro characters, creatures and monsters, scifi/fantasy worldbuilding and procedural generation.
My current artistic medium of choice is Lego, but I am also fond of pixel art and digital drawing, miniature painting, and experimenting with all sorts of other crafts.
Other websites that I can be found include: The Starlight Garden (work-in-progress personal website) @ Starlight.Garden on Bluesky Sunfire Interactive on itch.io
Experimenting with Shapes
I've regained some amount of motivation for gamedev! Feels nice. Today i put together this animated organic tiling pattern, but i pretty quickly discovered that it's too heavy to be usable at any large scale. After some thinking i've decided to see if i can recreate this effect entirely using a shader.
My first attempt at that used texture-based distortion, which got pretty close but i'm thinking a more mathematical route will work better in the long term.
I've got a few good leads to follow up on. Firstly, SDF shapes seem like a very promising choice. My only problem with that would be: How do i generate an SDF of this shape in such a way that i can animate it like above?
Does this shape have a name? that would be nice to know. It's essentially a square with the four sides bowed out or in, using a sine wave to make it curve nicely.
My current plan is using a shader to generate each cell individually, like sprites in a tile map. By drawing the shape with an interior colour and variable-width outline, i can maintain the main shape and black outline on different layers to avoid unwanted overlaps.
Temple of Intuition
Shards